i have done all the characters and slots i wanted for now
That leaves Klimt as the only open slot remaining.
Slot: Ch11 [Ship]
Name: Uzenta
Gender: Male
Class: Sniper
Affinity: Thunder
Portrait (by Glaceo):
Description: An old skeleton of a pristine marksmen. Death seems to have not changed this.
Inventory:
Killer Bow
Brave Bow (Droppable)
Pow: Str
Boon: Skl
Bane: Res
Personal Skills: Zeal, Pass, Life and Death
Battle Quote: F-fight… Yessss…
Defeat Quote: Good… Job…
Personality: Much of his speech jas degraded due to his condition, but semblences of his confident, overzealous need for battle is still there. In the past he was boarding a ship to an arena, but sadly the ship he was on sank and he unfortunately drowned. It’s no worries though, he got better.
You know what, I’m gonna reserve the last unit in this PME (Klimt for those that don’t know). I’ll see if I get a portrait done for him by the next friday, but if not or I change my mind, then I’ll have another used for him here. At the very least it’s a NPC, so I think there won’t be a lot of problems if I take too long.
-----------------------------------------------------DEV LOG #05-----------------------------------------------------
Greetings again everyone! With the development of the PME going at a great pace, and with only one unit left, being reserved by AlemOwl, I want to post another dev log this time with loads of different screenshots showcasing changes made so far. Let’s get right to it:
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Working on dialogue here and there, on the very first cutscene in the prologue chapter, the story pacing will change a little bit in a way, but it will still be mostly the same.
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Still on the prologue chapter, I’ve changed the enemy positioning while also adding two more axe foes. There is a certain turn rhythm you can perform that can both save Efua’s Silver Axe uses while also jumping Yowyin’s level to 3, if you’re alright with Yowyin dodgetanking axes.
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When finally unlocking the world map, on the first Castle Freila area, not only your starting gold will be 10k, but I’ve also implemented an armory and shop, with their starting stock being very similar from what I’ve done in Lyn’s Bizarre Adventure: every Iron and Slim weapon type on the Armory, then E rank tomes, Heal staff, and Vulneraries on the Shop.
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Starting unit positioning is already on the works, one example being in Chapter 02, where both Alexandra and Dreyfus are already ready to rescue both Zefia and Clara from turn 1.
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And I’ve also already started working on the loot available in chests and villages.
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Here’s a showcase of Chapter 04 displaying the greater amount of edits on the south part.
Can you figure out what I’ve done, regarding the boss, from the screenshot alone?
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Finally, here’s one final screenshot of Chapter 06, showcasing something funny I’ve done:
So normally you get an Orion’s Bolt from saving all the 3 civilians in vanilla, and with the boss replacement made by Ignis, the boss will actually be the one to drop the Orion’s Bolt, while Ignis requested the civilians’ reward to be a Dracoplate at first.
Well… I’ll do something a little different instead that hopefully still sounds fun in practice: the south village now gives you a Dracoplate, while as for the “civilians”… I believe that you can figure out what the new reward for saving all 3 will be from the screenshot alone.
And that’s everything for today, cheers. ![]()
yay, dev upd8
also i see a calvary unit peeking out in the chapter 2 picture, probably a Hussar like I requested ![]()
this looks exciting
Don’t worry, Quan palette definitely coming today.
feefs
feefs
i wonder if i should make a small edit of putting the promoted sprite’s head onto theiflord!Yowyin
I was planning to put someone else on the Klimt slot, but you know what? This one’s gonna be more fun.
Slot: Klimt
Name: Elizabeth
Gender: Female
Class: Bishop
Affinity: Anima
Portrait (by AlemOwl, yours truly):
Description: An attendant of a place called the Velvet Room. Here in search of powerful opponents.
Personality:
Pretty much copied from the Megami Tensei wiki:
Elizabeth is cheery, inquisitive, friendly, silly, humorous, easily excited and fun-loving. She serves Igor and takes responsibility of her duty in the Velvet Room. Elizabeth’s tendencies to act on impulse and to not take dangerous things and situations seriously often results in either baffling or even enraging (often the enemy) those involved in the crisis with her surprisingly cool demeanor.
Extra stuff. Spoiler alert
You don’t really need to put this in, but it could be funny and pretty cool if on the post campaign, on the last floor of the lagdou ruins you could fight Elizabeth as a post-game superboss, like in Persona 3. If you do, she should have all of her stats maxed out, and if you don’t mind a bit of cruelty only allow three or few units to up the difficulty of her boss fight lol.
Inventory:
- Aura
- Purge
- Nebula
- Crucifix
Pow: Magic
Boon: Magic
Bane: None lmao (or luck if you do want to give her a bane)
Personal Skills:
- Fissure
- Re-move
- Armsthrift
- Rightful Arch
Battle Quote: I make my living as an elevator attendant, but… I know several effective ways of inflicting pain… Don’t worry, I am not as fragile as I look. Try to kill me, if you can…
Defeat Quote: Well done, your power is most magnificent indeed.
Note: If you take 30 turns at trying to kill her, then she will cast a Megidolaon that will insta kill your main lord, for the funsies lol.
Basically, not only does she always do 1.5x the damage she would actually do, but she can move again and her weapons will never break (characters with corrosion suddenly become useful?). Have fun fighting her if she does appear as a post-game superboss.
and that’s all the spots filled
-----------------------------------------------------DEV LOG #06-----------------------------------------------------
This dev log will have some important ‘miscellaneous’ information, let’s get right to it:
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Unlike vanilla Myrrh, Manaketes/Dragonborns will NOT be fliers.
This means that they’ll not need to fear enemy archers, only anti-dragon weapons. -
Conjurer’s summons, Sprites, will be similar to vanilla; having middling stats with 1HP, but not only they’ll have flier movement, but also wield Light magic, with a chance of spawning with either of these tomes: Light/Shine/Divine/Crucifix.
Map Sprites by Eldritch Abomination.


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All weapons’ effective damage class pointers are basically already complete.
Shout-outs to the Jagged Bow, for being effective against 50 total classes lmao.
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With the help of Pyoro instructions on the discord server, I’ll be implementing a dialogue box right at the beginning of the game, after you select the difficulty and the save slot, that will ask the player to activate two modes: Casual Mode and Fixed Growths.
Pretty self explanatory the two, helps a lot so you can immediately activate either of the two modes without the need of a separate patch. There will also be a third option; Flashy Mode (final blow dealt to a boss always shows critical animation), that I’ll see if I’ll also be able to implement on release, else I’ll simply have it be in a separate patch instead.
I’ll see if there will be one or two more dev logs on the horizon next week, whenever there is anything else important for me to post about, but if not then I believe that next weekend I’ll have the v0.9 Open Beta ready to go! Wishing the best of luck for it to successfully happen!
And that’s all for today, cheers y’all. ![]()
can’t wait to see my bitey gremlin nerd of a hairball descend on an archer w/ first note of GSS and then they’re just gone.
she still needs to be protected from mages w/ that 5 res growth I gave her though.
stuff her with so many talismans she develops diabetes, thats how you get over the RES problem, lmao
i have also edited in palette description stuffs for all units previously lacking them
that’s nice













