[FE8] [RELEASED] Fire Emblem: The Silver Wolves - Red [PME] v0.9 (Featuring: Promotable Dancers, Bards & Manaketes)

i’ll be using that for new portrait, thank you very much

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im happy you liked it, thank you

How do I format my palette? I’d like to make a custom one for my characters, but I don’t know where to start.

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@Speak Actually, I’ve already finished up the palettes of both Barbra, as well as all 3 of Athena classes, so no need to worry about it lol. I’m almost done with everyone’s palettes even:
(Guess this post ends up being a small DEV LOG #07 showcase of units, enjoy :star:)

Athena


Barbra

Lilly

Alan

Rogelio

King

Zero

Verusya

Midurr

Saffera

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Verusya looks quite nice, as do all the other paletted battle anim sprites

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Thank you Dev! Everyone is looking really good!

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You really know how to palette your battle anims eh? gj

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Nice, Alan And Rogelio look pretty cool there!

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I am so hyped

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yeah me too, i cannot state this enough

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i’m also having this idea of potentially throwing in the internal self-randomizer in, if the storage could fit it?

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@czechball I can see with Vesly later on, after the full release of the hack, if they’ll be able to implement the self-randomizer.

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fair enough

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fuck, idk how to not make this sound rude, the pallete looks rough, can i please touch it up

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Yeah, It’s okay, I noticed I didn’t do a very good job near the helmet area, I was just trying to use Quan’s colors from FE4, but you can have a shot at it if you want.

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here, and paladin has a rough pallete distribution

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Oh yeah, definitely.

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actually, i gotta ask a question, what is the best palette distribution in vanilla? i think its either thief or beserker

the worst is wyvern knight

In my limited experience thus far? I think it was Myrmidon.

-----------------------------------------------------DEV LOG #08-----------------------------------------------------
More misc information, might be the last dev log before v0.9 Open Beta, let’s get right to it:


  • Information of all 1-2 range physical weapons.
    Javelin/Hand Axe/Whip Sword/Etc: Str->Def at both 1-2 Range
    Light Brand/Wind Edge/Rune Blood: Str->Def 1 Range, Mag->Res 2 Range
    Bolt Axe: Mag->Res at both 1-2 Range

  • Hit & Crit boost that units gain when attaining S-Rank same weapon type buffed 5->10.

  • Reinforcing supports’ info; they’ll be attained at 3 range (same range of support bonuses), and every unit can support with up to 5 units B rank, only 1 then A rank:

  • Every custom animation of skills activation in battle already implemented!

  • Same with magical animations of tomes, every single one already implemented as well!





With all that, I really do believe that the most important parts are already done or close to be done regarding the progress towards the v0.9 Open Beta! Really only need to double check if I missed something else to hopefully prevent crashes and the like.

Now something very important that I want to make sure it’s done: in my past PMEs I always made sure to at least have every single playable unit have their endings (single and paired) done on the first release, and I want this one to be no exception.

I’ll start working right away, but if anyone has endings already in mind or done for the units you made, feel free to post them here so I can be sure to implement them!

That’s everything, wishing the best again and cheers y’all. :star:

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