Thank you to you both
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Thank you to you both
@HauntRS_0337 is this Romhack complete or is it still on going?
Isn’t complete, actually in progress
Hello, it’s me again. I’m still working on this, trying to create the definitive version of this, and this time, I decided to check what we’ll need to be faithful with FE7, what am I talking about? simple, something I call “FE7’s Special Effects” some of them appear as ASM in the code of FE7 so I would like if you know something about this I’ll grateful to read you.
Well, let’s start with the list I wanted was so explicit but while I was writing I had some problems with the page so I’ll try to be short (but if you want more info maybe I’ll write all super specific on Discord, or send me a DM).
Spawn Assassin/Thief
Check the next three options
a) Mokha’s hack, but only have assassin spawn
b) Teq’s Hack
With these two options, there is a command I don’t understand SETVAL/SVAL, I don’t know how I use it in FEBuilder (even you can find some messages mine in his threads asking for this, or 2WB trying to help me but I didn’t get to understand what tried to mean) also when I install them and try to use them the game freezees
c) MapDrawPatch, but with this I didn’t like the result
Quintessence Gathering
Thanks to Eebit I can add this effect to the game but for some reason stops while should continue during a conversation in specific Elbert’s Death for other events don’t have this kind of things.

(later I’ll update this part of the post to show you my events and give me some feedback)
Screen Shake Ch19E/Ch20H (after 100 commands)
This is weird when the game reaches the shake screen command this freezes the screen, I’ve checked it, and looks like only gives the error after 100 commands in the events (I tested it in FE8 vanilla, and only gives graphic errors). Do you know something about this?
Dragon’s Gate shows portal or dragon Ch19/20H


Something simple, do you see that portal and that dragon, we need to add them but we don’t have how
twinkling dragon

Do you see that dragon is twinkling while he’s on the map, I don’t know how to get that effect
“Goodbye” dragon Ch19/20H and Ch. Final

Well we need that fire spital too, which is used here and in the end event of the final chapter
Sonia’s and Nergal’s white light Ch26xE/28xH with alt Ch29xE/31xH
We need this light that goes from a character and fills the screen


And The alt is in an optional chapter the light goes from Nergals and ends in the Dragon’s Gate

Breaking seals WM Ch27E/29H
similar to the previous one but is in the middle of a conversation and shows

the world map with that light
Broken seal blazing sword Ch28E/30H

We need those particles
faded CG as BG (looks darker) Ch19E/20H, Ch28E/30H (“dragon” appears) and Ch. Final (three dragons appear)



Sword slash Ch28E/30H
Display dragon ch28E/30H
Ninian’s come back to human ch28E/30H



We need to show that dragon, the attack of eliwood, and the transformation of Ninian
Thunder over map ch30E/32H
Looks like Mokha has this solved, but again I need to use SVAL (again I don’t know how to use it in FEBuilder)
Dragons
Ninian’s resurrection ch.Final
Ice Storm vs Dragons Ch.Final




Candle in CG Ch.“Epilogue”
Can you see that candle we need even that

“En resumen”, we need a lot of things and what we have we need improve it
These are pretty straightforward to use, for example, in An Unexpected Caller for this Assassin effect, this is used:

To make the Assassin warp-in show at [7,11] coords.
Use this patch:
This is ok but needs some fixes:

And here is a test I did

I promised to show my events with Eebit’s hack

Honestly, i think it’s fine as it is, i know you do it for the sake of accuracy to the original FE7 but at this point i think it’s a bit of a nitpick IMO

I did some tricks for the final chapter, there is a longer version in Discord
In these days the game will finally be completed. We are launching the last patches in Discord. After that I’ll launch the patch, but I want someone create a trailer for this project (and if possible of REX6 too), if anyone wants to help me witth that trailer send me a DM here or in Discord.
A lot of these effects could be achieved the with Draw Sprite Animation patch by Vesly. You can call specific effects from this patch via events.
Heres a tip: in some emulators, you can toggle individual sprite layers (I use VBA-m). And you can use this to extract certain sprites that you can’t find in the ROM. You could use this to get the sprite for Ninian’s Ice attack, as well as other effects.
The Thief/Assassin spawn effect can also be implemented with this. The graphics for it are in the repo, I believe.
I would love to understand how the things u said work
The Thief/Assassin spawn effect can also be implemented with this. The graphics for it are in the repo, I believe.
I didn’t see them in REPO, but yes, in the thread of it
It’s really easy to use. Just look at Vesly’s post. Again, it has a standalone FEBuilder patch.
You can call an event that displays an animation up to 64x64 pixels in specific coordinates on the map. And you can make your own.
I created an account just to message you all. I love what you guys are doing so far and im just curious as to where you guys are in the completion of this hack. I also seem to have an issue that i wanted to see if you could help with. I started lyn mode on hard and just completed it. When it gives me the choice of Eliwood or hector. I make my choice but it does not seem to register the map change and i cant advance the story.
Sorry but how can I get the game…?
I created an account just to message you all. I love what you guys are doing so far
Hey great
I also seem to have an issue that i wanted to see if you could help with. I started lyn mode on hard and just completed it. When it gives me the choice of Eliwood or hector. I make my choice but it does not seem to register the map change and i cant advance the story.
Did you see a screen like this?
and im just curious as to where you guys are in the completion of this hack.
Sorry but how can I get the game…?
How do you get the finished game? Simple, right now you have to join the Discord Server, there we’re launching the latest versions, here is the link
Check out the FE7 Rebuild Project community on Discord - hang out with 142 other members and enjoy free voice and text chat.
Maybe some of you ask, why don’t you update the patch here, in the first post?
Patch
Here you can get a little DEMO Version and the thing more coveted in this thread, the patch for the game. Let me remember you, you’re going to need an FE8 [USA] ROM clear.
Another simple answer, I want a trailer how I said in another post
In these days the game will finally be completed. We are launching the last patches in Discord. After that I’ll launch the patch, but I want someone create a trailer for this project (and if possible of REX6 too), if anyone wants to help me witth that trailer send me a DM here or in Discord.
also we’re fixing errors
Oh shoot my bad, that would explain the issue. Thanks for the quick reply
Hello, people; here I am one more time; today, I have a quick announcement: we’re fixing errors (not in a short time), but eventually, so I want to think we’re finally close to completing the hack. You know, if you want to help us go and join the Discord server (link in the first post)
Post 100 be mine!
New patch added, Preparations Augury.
Details in OP.
Now you can have Valter bother you while you prepare for something much less important.
Thanks to the work of Huicheleaar, I made my own auguries
(What is shown is only a placeholder)
I heard that this project is completed but I don’t see the link on the discord server regarding the patch. When is the official release gonna be ready? :o
I heard that this project is completed, but I don’t see the link on the Discord server regarding the patch.
Did you check the #β-versions channel? That’s where we publish the latest patches
When is the official release gonna be ready? :o
I want to say soon, but as always, it’s hard to say, because I still have to add some things, and the people make the test, and I hope I don’t have to redo it one more time (this project has passed around two or three rewrites since 0).
causes