I’m not an FE8 hacker, and I couldn’t find this in docs(or at least where it should be ordered), and it seems simple yet…
What’s the RAM offset for the deployment data for the “other” phase units? The player units I know load to 0x0202BE4C, but…
(While we’re here if anyone has the enemies documented as well,…)
Enemy data is at $0202CFBC, directly after the player character block.
Similarly, Other data is at $0202DDCC. Because they’re at fixed addresses, there’s a limit to how many of each you can have loaded at once.
(And this is why we need multiple categories, because after a question is answered it becomes documentation)
Thanks! I can complete the “is X rescuing Y” routine now!