TODAY 03/DIC/21, We finally bring you the first public release.
I will later add some screenshots. Remember you’re welcome always to own Discord, where you can help us (Link in First Post).
This release includes:
Lyn Mode (Complete)
Up to Chapter 13x for Eliwood Story
Hector’s Story only has a chapter
Improves
Promotion Tree (With new palettes for all characters)
World Map (Still have vanilla nodes but this will change later)
Errors & Bugs Know
Late the chapter 13x[E] “Pedler Merlinus” and chapter 11[H] “A New Journey” you could start more chapters but is possible occurs some screen freezes, we recommend don’t play further after the chapters indicated before; because the game is on developing and the game takes the vanilla scenes and more things and this do the error.
Later of complete the Ch. 10 “Distant Plains” the map have a little glitch during the transition, but you can continue playing.
Maybe are more but I can’t remember all.
And right now we’re working on build a new Version with More Chapters Playables
Starting from chapter 1, Lyn won’t appear on the unit list but still appears on the map (this can also happen to defeated allies). If you move everyone except Lyn (or/and any defeated unit), your turn ends. After you get access to the preparation screen, she (or any defeated ally) just dissappears.
I tried having both Sain and Kent (but not Lyn) die in chapter 1, and it causes a game over.
This is what causing that error. I removed this line of code and it worked like normal like a charm.
Unrelated, but I saw that the gates in your version have a defense and avoid of 3 and 30 instead of vanilla 2 and 20. This makes the Batta fight last an extra turn. (Or 2 if you miss which is very possible with an 83)
Last but not least, I do not know if this was an intentional change, but Wil auto spawns on turn 3 unlike in the original.
I just booted up a vanilla rom with the tutorial disable patch and eight turns later he still didn’t auto spawn from the village. Am I the only one this happens to? Anyway, I like the auto spawn change.
Thats interesting… Funny how no matter how many times you test run things can still break. I will keep a look out on some more bugs and other things as I play.