FE8 PME, including maps (In Development)

Nuramon_Sentinel
Portrait by Nuramon.
Unit: Ross
Name: Renais
Description: A generic that somehow made his way into the main cast.
Class: Soldier → Halberdier
Items: Iron Lance, Vulnerary
Skill: Aptitude
Base Stats (Character+Class)

HP: 21
Str: 5
Mag: 0
Skill: 3
Speed: 3
Def: 3
Res: 1
Luck: 5
Con: +1 (can be increased or decreased from class by a max of 3)

Growth Rates:
HP: 70%
Str: 40%
Mag: 10%
Skl: 40%
Spd: 40%
Def: 30%
Res: 30%
Luck: 40%
Weapon Ranks: E Lances

Death quote: Ouch.

Soldier Palette: 344FFF7FFF6B1F4B2E195F4B782255163967524AEC51FF7F7452EF3DEF3DA514
Halberdier Palette: 8C2EFF6B1E4B182A2E193967945E4A291C3F342A6D159452524AEF3DFF7FA514

Halberdier Info:
Stat bases: 22 HP, 7 Str 7 Skl, 5 Spd, 8 Def, 2 Res, 12 CON, 6 MOV.
Stat caps: 60 HP, 27 Str, 26 Skl, 24 Spd, 26 Def, 23 Res, 25 CON
Promo gains: 3 HP, 2 Str, 1 Skl, 2 Spd, 1 Def, 1 Res,
Map Sprites:
Halberdier (M) 2.0 {TBA}-stand
Halberdier (M) 2.0 {TBA}-walk
Battle Animations:
Lances
Unarmed

5 Likes

LaurentLacroix_23-LaurentLacroix_23
Unit-Lyon (Both)
Name-Stormblight
Desc: A parasitical creator who both corrupts and takes data and logic from many worlds.
Class: Parasite Sage, A sage who has been corrupted by dark data. (Swords-S, Dark-S, Light-A, Staff-B, Anima-A)
Caps: (Str:27, Mag: 30, Skil, 26: Spd: 28-30, Def:30, Res: 30 (Base Move: 7 Base Con: 8)
Items: Alpha Monado (Swd: Prf, Mt: 20-25, Hit: 130, Wt: 1 Rng: 1-3 Cirt: N/A Uses: Infinte. Negates defenses. Skill: Nullify. Desc: Be not held captive by the old.)
Alpha Monado Ranged Spell- FE-Repo/Spells n Skills/7. Spells/2. Light/[Light] Smite {Beansy}/Ranged at main · Klokinator/FE-Repo (github.com)
Skill Personal: Foresight

Boon: Spd
Bane: Luck

Battle Quote: Nobody needs this time-worm rom…begone!

Death Quote: Well, well… I cannot comprehend you.

Sage (M) Battle Sage Sword {L95}-stand
Sage (M) Battle Sage Sword {L95}-walk
Map Aminations- L95

Battle Aminations- FE-Repo/Battle Animations/Lords - Vanilla and Custom/[FE7 Hector-Variant] [U] T2 Harbinger by Nuramon at main · Klokinator/FE-Repo (github.com)

Stormblight Pallate- 5553FF7F304010401F403C4098772D565A6B31468C310821F04D6C39E824A514

image (Alpha Monado)-EldeitchA,Indogutsu

Also I like xenoblade lol!

Unit: Tirado.
Name: Rachel.
Description: A Paladin from Grado with dreams of grandeur.
Class: Paladin.
Items: Spear, Light Brand.
Affinity: Wind.
Skill: Chilvary.
Boon: Skill.
Bane: Luck.

Con: +2.
Weapon Rank: A Lances, A Swords.

Battle Quote: Prepare yourselves, Dogs of Renais! Today you all shall met your end!
Death Quote: How did I lost to the likes of you…?

Portrait:
{Parrhesia} F2E OC 6
Credits: Parrhesia.

Battle Palette:
Rachel

2 Likes

I wanted to see a map straight from hell (desert map with like 15 bandits ambush, fog of war with dragonstone units near the start (would love it even more if amelia was force deploy and have to protect her and take her near boss for a specific item like sophia from fe6, also the enemy have effective weapon against amelia. Ya i will gladly kill her lol but @Fringus u better keep her alive since love is the greatest strength right?

@AnneEgge bro make it happen dont leave a single spot to kill amelia I want to watch her burn :smiling_imp:. :joy:

1 Like

What has Amelia ever done to you all? Poor kid.

1 Like

I poor kid with 0 in every thing 3con slowed by a simple slim lance

I’m gonna reserve Ch17, and I think it would be pretty cool to do a mini PME with the green units of this map, since they all have a unique character ID. @FluxScorpion is that alright?

2 Likes

Yep, that’s totally acceptable

You know there are plenty of FE map builders AnneEdge doesn’t have to be the only one submitting maps lol, people can just submit a map file and call it a day too.

Yes make it so amelia dies

I would love to make my own map but i dont have time i am indeed working on a map but i have been and am on a overload train where everything is in disorder from my irl life classes and exams

1 Like

Chapter 17 Mini PME

Unit Rules
  1. Unit must be a promoted class.
  2. You are allowed to have a BST (Base Stat Total) of up to 50.
  3. Maximum of 2 items.
  4. No legendary weapons.
  5. Only one skill. Try not to make it the same as another person’s personal skill.
Unit Template

Replacing: Green unit 1
Name: Green unit 1
Class: Warrior
Description: He’s a Green Unit!
Gender: M
Affinity: Wind
Personal bases:
16 HP
8 STR
2 MAG
5 SKL
5 SPD
8 LCK
4 DEF
2 RES
Skill: DB Resolve
Inventory: Brave Bow, Elixir

Optionals:
Animations:
Palette:

Unit slots (Only one unit per person.)

Green Unit 1:
Green Unit 2:
Green Unit 3:
Green Unit 4:

2 Likes

Time to make Darkling Woods the most hated chapter ever.

Every enemy on the map has Insight and Certain Blow

Enemy Listing

Every enemy on the map has Certain Blow and Insight

Initial units on map:

Right Squad (all move unprovoked)
2x Lv10 GreatKnight (SilverSword, SilverLance, SilverAxe)
1x Lv10 Ranger (SilverBow, KillingEdge)
1x Lv10 Ranger (KillerBow, SilverSword)
2x Lv10 Valkyrie (Aura)
2x Lv10 Maelduin (KillerAxe, SilverBow)

Fliers (all move unprovoked)
2x Lv10 Wyvern Knight (KillerLance)
2x Lv10 Deathgoyle (SilverLance); Right Pair
2x Lv10 Deathgoyle (Spear); Bottom Pair

On Island (move to attack units in range)
1x Lv10 Sage (Fimbulvetr, Bolting, Physic)

South of Lake (do not move; attack only if in range)
1x Lv10 Gorgon (DemonSurge, Shadowshot)

Around Bottom Lake (move to attack units in range)
1x Lv10 MeleeWight (Spear); Upper
1x Lv10 MeleeWight (SilverSword); Lower
lx Lv10 Valkyrie (Aura)
1x Lv10 MageKnight (Fimbulvetr)
1x Lv10 Berserker (KillerAxe)
1x Lv10 Swordmaster (Shamshir)
3x Lv10 Hero (Tomahawk, SilverSword)

Bottom Left of Map (move to attack units in range)
2x Lv10 BowWight (KillerBow)
1x Lv10 Druid (Nosferatu, Bolting, Physic)

Behind Mountains (move to attack units in range)
1x Lv10 Valkyrie (Aura, Physic)
1x Lv10 MageKnight (Fimbulvetr, Physic)

Northern Forest (move to attack units in range)
2x Lv10 BowWight (SilverBow, Longbow)
1x Lv10 Sniper (KillerBow)
1x Lv10 MeleeWight (SilverLance)
1x Lv10 Bishop (Aura, Purge)
1x Lv10 Sage (Fimbulvetr, Purge)
1x Lv10 Gorgon (DemonSurge, Stone, Shadowshot)
1x Lv10 Druid (Fenrir, Bolting, Physic)

Northern Forest (do not move; attack only if in range)
1x Lv10 General (Spear)
1x Lv10 Berserker (Tomahawk)

Top Left of Map (do not move; attack only if in range)
1x Lv10 Gorgon (DemonSurge, Shadowshot)
1x Lv10 Sage (Aura, Bolting, Physic)
1x Lv10 Cyclops (Tomahawk)
Riev Replacement (marked as Necromancer on map)
Morva Replacement (marked as Manakete on map); on Gate

Reinforcements

Turns 2, 12 (all move unprovoked)
2x Lv10 Paladin (SilverLance, SilverSword); rightmost of each set of 3
2x Lv10 Paladin (SilverLance, Armorslayer); middle of each set of 3
2x Lv10 Paladin (SilverLance, Zanbato); left of each set of 3
1x Lv10 Paladin (BraveLance); bottom fort
1x Lv10 Falcoknight (BraveSword); middle fort

Turns 3, 12 (all move unprovoked)
2x Lv10 ArchMogall (CrimsonEye)
1x Lv10 Paladin (BraveSword)

Turns 5, 11 (all move unprovoked)
1x Lv10 Maelduin (Halberd, SilverBow); middle cave, top of set
1x Lv10 Maelduin (KillerAxe, SilverBow); middle cave, bottom of set
2x Lv10 Maelduin (SilverAxe, Longbow); bottom cave

Turns 9, 13, 17 (all move unprovoked)
3x Lv10 WyvernLord (BraveSword)
2x Lv10 MageKnight (Fimbulvetr)

Turns 14, 16, 18, 25, 27, 29 (all move unprovoked)
2x Lv10 Warrior (SilverAxe, SilverBow)
1x Lv10 MeleeWight (Spear); center
1x Lv10 MeleeWight (SilverSword, HeavySpear); left
1x Lv10 MeleeWight (SilverLance, Zanbato); right
1x Lv10 MeleeWight (KillingEdge); down

Turns 20, 24, 28, 32 (all move unprovoked)
3x Lv10 ElderBael (SharpClaw)
3x Lv10 Gwyllgi (Hellfang)
2x Lv10 WyvernKnight (KillerLance)

Entering (0,0)-(7,35); once; all units come out of the top fort
4x Lv10 Gwyllgi (Hellfang); move unprovoked
1x Lv10 Falcoknight (KillerLance); move unprovoked; far right
lx Lv10 Falcoknight (Spear); move unprovoked; far left
2x Lv10 Falcoknight (Silver Sword); move unprovoked; middle pair
2x Lv10 GreatKnight (Spear, Armorslayer, Halberd); move if in range
1x Lv10 Gorgon (Stone, DemonSurge); move if in range; top
1x Lv10 Gorgon (DemonSurge); move if in range; bottom
2x Lv10 General (Tomahawk); move if in range

Entering (20,15)-(35,0); up to 3 times; all move unprovoked
1x Lv10 Swordmaster (Shamshir)
1x Lv10 MeleeWight (Spear)
1x Lv10 ArchMogall (CrimsonEye)

Entering (0,0)-(15,11); once, all move unprovoked
1x Lv10 Gorgon (Shadowshot, Shadowshot, Shadowshot, Shadowshot)
2x Lv10 Cyclops (SilverAxe); bottom pair
1x Lv10 Cyclops (KillerAxe); top left
1x Lv10 Cyclops (Tomahawk); top right
2x Lv10 Berserker (KillerAxe); top and bottom
2x Lv10 Berserker (DevilAxe); left and right

Entering (0,0)-(15,11); once; only before turn 10 (anti-Warpskip countermeasure)
1x Lv20 DracoZombie (WretchedAir); do not move

Map

Player Placement

Initial Enemies

Turn 2, 12

Turn 3, 12

Turn 5, 11

Turn 9, 13, 17

Turn 14, 16, 18, 25, 27, 29

Turn 20, 24, 28, 32

Enter (0,0)-(7,35)

Enter (20,15)-(35,0)

Enter (0,0)-(15,11)

Enter (0,0)-(15-11) before turn 10; anti-Warpskip/flierskip countermeasure

Darkling Woods got a sizable map size increase, though as a result, there’s more space to fight the enemies in. Enemy headcount is also up to 191, compared to 153 on vanilla Hard. However, most of these units are late-stage reinforcements and playing quickly should drastically limit how many are fought. The main purpose of the map is to wear down player supplies; there’s no droppables or stealables, nor are there any shops to resupply on. On the plus, however, the drastic increase in enemy quality should ensure that player units are capped or nearing cap by the time they finish the chapter.

1 Like

River of Regret is now named “Ballad of wings and Armor”
Every enemy is changed into:

  1. non promoted infantry is switched to knights
  2. Promoted infantry is switched to Generals
  3. Cavalry enemies is switched to Great Knights
  4. Flier enemies is turned into pegs/ falcon knights, keep the wyvern reinforcements as wyverns tho
  5. The green units in this map is turn into Male: Knights, dad is a general, Female: pegs, mom is a falco, they don’t charge but will attack enemies coming near
  6. Keep the druids near lyon as druids for some variety

Note: you can add some reavers, and add mage units if ya think it’s gonna be too bleh

1 Like

My lord he called dips on the most annoying map and wooped out level 10 not monster units but classes that actually can bulldozer playable units

Chapter name: Ballad of Wings and Armor
Chapter number: 17
Picture of the map:
Screenshot (203)

Link to the map file: Dropbox - Ch17.map - Simplify your life

Below this is completely optional-
Reinforcements and the turns:
Turn 2-255: Spawn a General with a Steel Lance from the middle fort. this can be stopped by placing a unit on the fort.
Turn 3: 3 Wyvern Riders spawn from the bottom left. They have Short Spears.
Turn 4: two Great Knights spawn from the top left wielding silver swords.
Turn 6: more Druids come out of the castle.
Turn 8: 2 Great Knights with Brave Lances spawn from the middle left near the thicket.
Turn 10: 5 unpromoted clerics with berserk staffs come out of the fort on the right. Why? Because I think it would be funny.

Tile changes (no need to list chest, doors, and villages):
Picture of enemy/player placement:
Player:
Screenshot (208)
NPC:
Screenshot (206)
Enemy:
Screenshot (207)

Special enemy equipment notes:
The two armor knights have Javelins.
The two Great Knights have a Brave Axe and a Silver Lance.
The Valkyrie below the armor knights has a Silence staff and a Shine tome.
The Pegasus Knights have Slim Lances.
The Falcoknight has a Silver Sword.
The Swordmaster has a Brave Sword.
The Generals have Spears.
The 2nd Valkyrie has a Physic and an Aura tome.
The Sage has Bolting and Elfire.
The two Mages have Fimbulvetr.
The Druids have Nosferatu.
The Berserker has a Swordslayer.
the lone Falcoknight has a Brave Lance.

Enemy skill notes:
All the armored enemies have Barricade+
All the pegasus and falcoknights have Grisly Wound (This skill is pure evil)

Enemy AI notes:
The two armor knights have Primary AI 03.
The Great Knights have secondary AI 00.
The first Valkyrie has secondary AI 09.
The Fliers in the bottom left have Secondary AI 12.
The Generals and Swordmaster have Secondary AI 03.
The second Valkyrie has Primary AI 0E.
The Berserker has Secondary AI 04.
The lone Falcoknight has Secondary AI 00.

Droppables/stealable items:
The first Valkyrie has a droppable Speedwing.
The lone Falcoknight has a droppable Fili Shield.
The Sage has a droppable Energy Ring.
The Swordmaster has a stealable Silver Card.
The Berserker has a stealable White Gem.
The Pegasus Knights drop their slim lances on death.

Vendors/Armory items: I forgot to include the Armory and Vendor in the top left and the Arena in the bottom right in the MAP file I sent, you gotta add those yourself.

Armory items: All Brave, Killer, Reaver and Silver Weapons.

Vendor:
Sells all the stuff you would expect a Vendor to sell.
Sells every Tome except for Fenrir.
Sells every stave except for Silence, Sleep and Berserk.
Make Hammerne cost 6000 per use, coming to a total cost of 18000 gold.

Secret Shop

It is located on the tile the lone Falcoknight starts on.

Sells all statboosters, promotion items, but also sells
Light Brand, Runesword, Wind Sword, Shadowkiller, Bright Lance, Fiendcleaver, Beacon Bow, and Swordslayer.
Metis’s tome for 20000 gold.

Visitable places:
Village: has a Hoplon Guard.

Fog of War?: no

CH 17 Mini PME is still open.
from left to right, Green units are:
Green unit 4, Green unit 2, Green unit 3, Green unit 1.

2 Likes

Add wind sword too its never given to us before monster map unless i am missing some req condition to get it

Sure. It’s in the secret shop now.

1 Like

I made new maps for the Prologue and Chapter 1.

Prologue: Dropbox - Prologue.zip - Simplify your life
Prologue

Chapter 1: Dropbox - Chapter 1.zip - Simplify your life
Chapter 1

I didn’t really plan any placements, so feel free to do whatever you want with it. And please tell me if there’s any errors with the maps.

2 Likes

Unit: Orson.
Name: Tristan.
Description: A cavalier from Renais, skilled and greedy.
Class: Great Knight.
Items: Silver Lance, Tomahawk, Silver Sword.
Affinity: Dark.
Skill: Pragmatic.
Boon: Strenght.
Bane: Defense.

Con: +3.
Weapon Rank: A Lances, A Swords, A Axes.

Battle Quote: Don’t take this personally. Grado just pays better.
Death Quote: Peharps joining Grado’s side wasn’t such a good idea…

Portrait:
Gustabo - OC Marduk
Credits: Gustabo.

Color palette:
Tristan

Should I give him growth rates since he is playable for 5x and a post game unit? I also noticed that both Valter and Caellach aren’t listed.

Edit:

Growth Rates:
Hp: 60%
Strenght: 30%
Magic: 10%
Skill: 35%
Speed: 20%
Luck: 80%
Defense: 15%
Resistance: 5%

I noticed you mentioning that we should specify if Orson should leave or not, I’m fine with him leaving. I also decided to make a few custom quotes for him if that’s not too much trouble to add.

Vs Rudyard:

Rudyard: How dissapointing to see a knight of your skill selling himself to the enemy like that.

Tristan: Sorry buddy, but Grado just pays way better compared to Renais, so what ya say? Wanna join me?

Rudyard: Not even for all the gold in the world. Now prepare yourself traitor!

Vs Roy:

Roy: Tell me Tristan, why you betrayed us? Did I fail as your commander? Does Grado threaten someone you care for?

Tristan: Nah, they just pay me loads of money.

Roy: Money…? Is that all it took for you to switch alliances!?

Tristan: Yup!

Roy: I hoped you had a good reason for betraying us, but I see I was wrong. Very well, then I shall defeat you once for all and wash away my shame for ever trusting you.

Vs Grant:

Grant: Is there really no way we can change your mind Tristan?

Tristan: Well, Grado is paying me 500 thousand gold to work for them, if you offer me 1 million then I will join you guys again, so, what say you?

Grant: …

Grant: Screw that! We will kill you and your dumbass.

1 Like