FE8 PME, including maps (In Development)

Thanks, gotta love moulder the boulder.

Yep Bane/Boon is okay for bases, growths, or both.

1 Like

love will conquer all
even -3 con with horrifically screwed stats like hers LOL, and it WILL get worse from here, i still have one slot left for evil

1 Like

Once the pme is done, ya better screen shot her at max 20 promoted

2 Likes

Oh I will brother i will. I will show him the abomination he created. You better play and deploy her in evey map Fringus

Got it, thank you.

Well, I think this is the first map submission (I have no idea what I am doing)

I messaged you a dropbox link with the MAP file.

Replaces: Ch 9 Eirika

Objective: Defeat [Insert name of Binks replacement here]

Player Placement:

Enemy Placement: Place enemies wherever you want, although do put some archers in the box below where the player units are placed.

Enemy inventories: Every non-reinforcement enemy has a reaver weapon except for the archers in the box, which have longbows.

Enemy Skill: Triangle Adept (The id for the enemy units can be found in the unit placer.)

Boss placement: Bottom right of the map.

Reinforcements:
Turn 2 → Turn 8: spawn 4 pirates from the little island in the bottom left. they have hand axes for extra annoyance.
Turn 4: Spawn a soldier on the tile under each of the red villages on the right. They have silver lances.
Turn 5: Amelia spawns from the area above the top village.
Turn 6: 4 mercenaries around the boss. They have steel swords.

Visitable places:
Armory: Sells everything that the vanilla ch9 armory has, and additionally sells Killer Axes and
Longbows.

Vendor: does not sell antitoxins or torches, replace those with Physic and Elixir.

House 1 (the higher one) Has a Hero Crest.

House 2 (the lower one) Has a Silver Sword.

Hopefully I did things correctly.

3 Likes

Excellent, actually more information than I initially thought. I couldn’t think of how to format the template for that, now I have a pretty good idea. It can literally just be a map file, or you can be as detailed as this, both are a okay. Looks like this one will have a fun gimick.

Batta
Unit: O’Neil
Name: Batta
Description: It’s Batta the Beast! Gotta love bandit bosses!
Class: Brigand
Items: Batta’s Special (Devil axe with halved hit, and 40 crit. Just use the same Icon lol)
Skill: None, you don’t need a boss with skills this early, that’d be very spooky.
Stats / growths (Bane/Boon for bosses)

Bane: Skill
Boon: Strength

Con: -3 (can be increased or decreased from class by a max of 3)
Weapon Ranks: S Axes, this is a meme lol

Death quote: What? How… how did you…

Battle Dialog (Boss only): Who do you think you are? You think you can stand up to Batta the Beast?

5 Likes

Okuu {Rye_on_Speed, Kris.k, FocasLens}
Credit to Rye_on_Speed, Kris.k, FocasLens for the portrait
Unit: Innes
Name: Okuu
Description: The dumbest and strongest 9, and the Subterranean Animism.
Class: Harrier (Flying magic user with anima and staves)
Affinity: Fire
Items: Thunder, Blue Gem, Killer Lance, HAS (Prf, Anima, 20 might, 39 weight, 40 hit, 3 wexp, 1-2 range, can’t crit, 27 uses, Desc: “Hell’s Artificial Sun”, elfire anim)
{Jubby} Anima 10
Credits to Jubby for the HAS sprite
Skill: (95) Death Blow: +6 Attack when initiating battle.
Stats / growths

HP: 37 /70%
Str: 8 /25%
Mag: 14 / 70%
Skill: 9 / 30%
Speed: 13 / 70%
Def: 5 / 15%
Res: 4 / 5%
Luck: 7 /15%
Con: +3 (can be increased or decreased from class by a max of 3)
Weapon Ranks: C lances, B anima

Death quote: So infuriating! How will I meet that weird person from above now?

Touhou hijack lol.
On a more serious note, I hope you have fun with this PME, and do tell if this character’s base stats feel too good/bad, and if her prf seems too good. Have a great day!

2 Likes

Welp in that case silvers are B rank Braves are A rank

2 Likes

Unit: Franz.
Name: Brunhild.
Description: A knight of Renais and an old friend of Grant.
Class: Armor Knight.
Items: Iron Lance, Javelin, Slim Lance.
Affinity: Fire.
Skill: Paragon.
Boon: Resistance.
Bane: Luck.

Growths:

HP: 65%
Str: 40%
Mag: 15%
Skill: 35%
Speed: 40%
Def: 45%
Res: 60%
Luck: 20%
Con: +3.
Weapon Rank: C Lances.

Death quote: Oh fiddlesticks, I really messed this one up…

Portrait:
{GabrielKnight, Levin} F2U OC 2
Credits: GabrielKnight, Levin.

2 Likes

I have no issues with the stats, and the WT of the tome should offset the high might. However, I have ruled the custom classes need to be classes from other FE games (Omnifox999 got an exception because he posted before I fixed the rules (also lord)), which means Harrier would be lances and magic, hopefully this is acceptable, if you want to adjust the stats to compensate be my guest. Also I will mention this Okuu portrait by Redbean, which fits the other portraits a little better (if you want to stick with the current one that is fine)
Okuu_Fixed_RedBean

1 Like

Alright, hopefully I don’t mess up this time.

Anna Fates Custom - Facing-Forward {Melia}
Portrait by Melia https://github.com/Klokinator/FE-Repo/blob/main/Portrait%20Repository/Cameo%20Characters%20(Anna%20and%20Jake)/Anna%20Fates%20Custom%20-%20Facing-Forward%20{Melia}.png
Unit: Vanessa
Name: Anna
Description: A merchant traveling from a far off land.
Great at making deals.
Class: Mage
Items: Fire, Celica’s Gale, Red Gem, Vulnerary
Skill: Bargain
Stats / growths

HP: 19 /50%
Str: 0 /0%
Mag: 5 /55%
Skill: 5 /45%
Speed: 8 /55%
Def: 5 / 30%
Res: 8 / 25%
Luck: 4 /40%
Con: +3
Weapon Ranks: D Anima

Death quote: I don’t think I’m bargaining my way out of this one…

2 Likes

It is two playable units per person, however if I am low on submissions I may lift this later. Feel free to create some bosses though.

1 Like

I see, sorry.

1 Like

Aversa_X_C- Aversa_X_C
Unit: Neimi
Name: Ezera
Description: A swordfighter that was glitched into this reality from another.
Class: Myrmidon (Female)
Items: Creator’s Fang (Swd: Prf, Mt: 7 Hit: 65 Wt: 1 Rng: 1 Cirt: 20 Uses: 60 Desc: Create the world that others fear. Effective against all magic types.)
{Ereshkigal} Katana 6 (Ereshkigal)

Skill: Fierce Blow (Death Blow. Ciritcal Version).

HP: 16/ 45%
Str: 1/ 55%
Mag: 0/1%
Skill: 3/30%
Spd: 5/ 50%
Def: 4/ 55%
Res: 0/10%
Luk: 7/ 50%
Con: -1
Swords: C

Death Quote: No…The…Darkness…Stor…ight…

Battle Aminations: FE-Repo/Battle Animations/Infantry - (Swd) Myrms and Swordmasters/[Sword Custom] [F] Katarina Fencer Long Hair by GabrielKnight at main · Klokinator/FE-Repo (github.com)

Pallate-5553DE7BFF6B1F4B182A2E19FF7F3E7F18631022F8631002F36EF36EA841A214

2 Likes

sorry, about that, I genuinely thought harriers got anima and staves, and yeah, its fine that harriers get lances and magic. regarding the portrait, this one looks more goofy, which fits her character lol. considering she gets lances, ill be readjusting her bases if thats fine with you?

2 Likes
Color Palettes for both Rudyard and Henry.

Rudyard
Henry-1
Henry-2
Henry-3

2 Likes

Chapter name: We Have to Hurry!
Chapter number: 7
Picture of the map:
Screenshot (200)

Link to the map file: Dropbox - Eirika 07.map - Simplify your life

Reinforcements and the turns:
Turn 2 → Turn 10: A Cavalier with a Steel Lance spawns from the fort.
Turn 5: A pair of Mercenaries with Steel Swords spawn from the Southeast.
Turn 7: A pair of Cavaliers with Silver lances spawn from the Northeast.
Turn 10: 3 Wyvern Riders with Javelins spawn from where the player units were placed.
Ballista coordinates:
X 18, Y 7
X 18, Y 9
X 7, Y 8
Picture of enemy/player placement:
Screenshot (199)
Screenshot (201)

Special enemy equipment notes:
The pair of Soldiers in the forest have Steel Lances.
The Soldier near the fort has a Spear and increased stats.
The Fighter in the 2nd group of enemies has a droppable Devil Axe.
The two Mercenaries have a Steel blade and a Killing Edge.
All Mages have Thunder.
All Archers have Steel bows.
All Fighters (except the one with the Devil Axe) have Iron Axes.

Enemy skill notes: all non-fighter enemies have Insight (Hit +20)

Droppables/stealable items:
The Soldier with the spear has a stealable Dragonshield.
The Mage in the middle of the 2 groups of enemies has the droppable Energy Ring.

Enemy AI notes:
The Soldier near the fort should have Primary AI 03 (Attack only when adjacent)
The Mercenary reinforcements should have Secondary AI 00 (Move toward enemy)
The Cavalier reinforcements (Northeast) should have Secondary AI 00.
The Wyvern Rider reinforcement should have Secondary AI 0A (Target Main Lord)

Vendors/Armory items: No armories nor vendors.
Fog of War?: no

I think I put everything I wanted to here, but just in case, I will note edits below.
Edit 1: Eh… 5 Wyvern Riders spawning at the same time is probably too much at this point in the game, 3 is probably more reasonable.

3 Likes