FE8 PME, including maps (In Development)

Hello I am that lurker that created and account and posted a ROM hack out of nowhere. I have actually been around longer than it seems.

I thought I’d make a PME, while in between projects, to connect to the community a bit more, or just to stroke my ego who knows lol. However my one main issue I’ve had with PMEs being how it’s the same GBA maps, which I have played so many times before, so this PME will also include custom maps, which may be bad idea but I won’t know until I try lol.

Unit Rules

growths total can be max 300%
Can give either the base stats or a bane/boon for player units. No overpowered units (if the stars are too high across the board I will communicate with you to adjust them)
Bosses must be bane/boon, for stats
Skillsystems will be installed each unit can have 1 personal skill.
Custom weapons are fine, just make sure to list how they work they could be either hard or soft unit locked.
Some custom classes are allowed: specifically classes from other FE games such as dark knight, war monk, etc.
Anyone can be replaced by a trainee, and the trainees Don’t need to stay a trainee. (Max 3 trainees, unless you make the palletes for them)
Up to Four playable units max per person, no limit on bosses

Map Rules

Try to keep the maps to a similar size as the vanilla ones they are replacing, use the FE8 tilesets, I may allow the FE7 snow tileset but I need to check to make sure I have any unused I can replace.
You can list an enemy placement or not, either way is fine.
For now just Erika route maps, unless I get lots of map submissions then I will allow Ephraim maps too.
make sure to add any details you have for tile changes or items.
You can submit as many maps as you’d like.

Unit Template

Batta
Unit: Erika
Name: Richard
Description: uhhh idk
Class: shaman
Items: Flux, vulnerary
Skill: Forger
Stats / growths (Bane/Boon for bosses)

HP: 26 /50%
Str: 0 /0%
Mag: 5 / 30%
Skill: 3 / 25%
Speed: 1 / 30%
Def: 5 / 82%
Res: 5 / 82%
Luck: 1 /0%
Con: +1 (can be increased or decreased from class by a max of 3)
Weapon Ranks: D dark

Death quote: I died

Battle Dialog (Boss only): it’s morbing time

Map Template

Chapter name: Gheb Land
Chapter number: 9a
Picture of the map:
Capture
Link to the map file: {totally a real link.bruh}

Below this is completely optional-
Reinforcements and the turns: Fighters with steel axes turn 2-3 from the north.
Tile changes (no need to list chest, doors, and villages):
Picture of enemy/player placement:
Capture2
Unit Placement
Special enemy equipment notes: all enemies have devil weapons.
Enemy skill notes: all myrmidons have pass
Droppables/stealable items: 1 fighter has a stealable red gem
Vendors/Armory items: Armory has iron weapons
Fog of War?: yes/no

Units Available

Playable -
Erika: Grant {Omnifox999}
Ephraim: Roy {Thief}
Seth: Rudyard {Florian}
Franz: Negal {Omnifox999}
Gilliam: Henry {Florian}
Moulder: Boulder {Omnifox999}
Vanessa: Anna {Lord Propane}
Ross: Renais {AnneEgge}
Garcia: Nickolas {Taylor}
Colm: Marty {Fringus}
Neimi: Ezera {Stormblight}
Artur: Galaaz {Florian}
Lute: Eliwood {Thief}
Natasha: Hector {Hector}
Joshua: Jack {Jackofbladed1991}
Forde: Lilina {Thief}
Kyle: Lyla {Aswink}
Orson (note if you want him to stay after 5x or not): Tristan {Florian}
Tana: Silvanna {Aswink}
Amelia: Amelia 2 {Fringus}
Innes: Okuu {GreatDoot}
Gerik: Mi-Nyeo {VelvetKitsune}
Tethys: Ninian {Aswink}
Marisa: Celia {Taylor}
L’archel: Dexua {Taylor}
Dozla: Dana {AnneEgge}
Salah: Nino {Ryan3921}
Ewan: Aryana {MakoQueenofAdrestia}
Cormag: Nayuta {MakoQueenofAdrestia}
Rannac: Janozs {Rushless}
Duessel: Decimus {Florian}
Knoll: Deirdre {Taylor}
Myrhh: Irina {MakoQueenofAdrestia}
Syrene: Limstella {Thief}
Creature Campaign units (They will be added in the normal game instead of postgame, feel free to specify a chapter if you wish (two cannot be added to the same chapter))
Caellach: Hiyori {MakoQueenof Adresita}
Glen: Lyra {AnneEgge}
Orson: (I will be doing this one, I have a stupid idea lol)
Valter: Anna (again) {Aswink}
Riev: Fredrick {Omnifox999}
Hayden: Evan {AnneEgge}
Fado: Darius (pending) {Taylor}
Ismaire: Karina {Taylor}
Selena: Aswink {Aswink}
Lyon: Gimlal {Omnifox999}

Bosses (in order)-
O’Neal: Batta {Omnifox999}
Breguet: Roy? {Thief}
Bone: Aaron {Taylor}
Bazaba: Barin {Taylor}
Mr. Zombie (Ch 4 boss): Dorcas {Omnifox999}
Saar: Kuraat {RNGSomeone}
Zonta: Shelle {AnneEgge}
Novala: Vidkun {RNGSomeone}
Murray: Brontes {Taylor}
Triado: Rachel {Florian}
Binks: Ignatius {TheEmeraldKing267}
Pablo: Reed {Omnifox999}
Skelly boi (Ch 11 Boss): Fargus {Taylor}
Horsy boi (Ch 12 Boss): Ninta {Taylor}
Aias: Kastilla {Taylor}
Carlyle: Alex {Florian}
Valter: Tenisha {Taylor}
Caellach: Bernard {AnneEgge}
Orson: Tristan {Florian}
Lyon: Lana {RNGSOMEONE (let me know if you want it moved somewhere else)}
Snaky gril (Ch 18 Boss): Roro {Omnifox999}
Reiv: Aswink {Aswink}
Morva: Kanovise {Taylor}

Maps Available

Prologue: Florian
Chapter 1: Florian
Chapter 2: Omnifox999 {Sieging the Fortress}
Chapter 3: Omnifox999 {Inside the Fortress Walls}
Chapter 4: Omnifox999 {Poison Banquet}
Chapter 5: RNGSomeone {A Harrowing Rescue}
Chapter 5x (God I hate this map): AnneEgge {Soldier hell}
Chapter 6: RNGSomeone {Horrors of Betrayal}
Chapter 7: AnneEgge
Chapter 8: AnneEgge {RNGfest}
Chapter 9a: AnneEgge
Chapter 10a: AnneEgge {Feathered Waters}
Chapter 11a: AnneEgge {Creeping Darkness}
Chapter 12a: Omnifox999 {Infantry, Charge!}
Chapter 13a: AnneEgge {Swift Strike}
Chapter 14a: RNGSomeone {Scaling the Tower}
Chapter 15: AnneEgge {Raging Storm}
Chapter 16: AnneEgge {Enfeebling Halls}
Chapter 17: AnneEgge
Chapter 18: Omnifox999 {Amidst the Rabble}
Chapter 19: AnneEgge {Descent into Darkness}
Chapter 20:RNGSOMEONE (who hurt you? lol)
Chapter F: I have something in mind for the final boss and map

7 Likes

we playin with vanilla skills only or custom ones?

I’ll have skill systems, I accidentally posted it before writing everything I intended to so I’ll be updating the post in a bit with the rest of the info.

Sounds interesting.

1 Like

well then, I’d like to suggest some changes for the peg knight and knight bases, for knights easy enough change, make their base HP 20, for pegs:
Buff their bases to:


and falcon knights bases to:

I think this will help make these classes better especially for enemies

2 Likes

Right, after borrowing a template…
Name: Grant
Character Replacing: Erika
Class: Knight Lord (Uses Swords/Bows) Promotes to Grand King (Uses Swords/Bows/Staves, gains C Staves on promo.)
Anims for both:
Knight Lord

Map Sprites
Knight (U) FE10-Style Sword {Unknown}-stand
Knight (U) FE10-Style Sword {Unknown}-walk

Both map sprites by Unknown
Grand King anims

Grand King Map Sprites
King (U) Generic Lance {EN, L95, Pikmin, Der, Huichelaar}-walk
King (U) Generic Lance {EN, L95, Pikmin, Der, Huichelaar}-stand
Both sets by EN, L95, Pikmin, Der, and Huichelaar

Gender: Male
Description: A dimensional traveler who just seems to keep popping up in these.
Bases: (Keep in mind, Erika has litterally no bases, so uh… yeah. Also, these should just be his stats at lvl 1.)
HP: 24
Str: 6
Skl: 7
Spd: 3
Def: 11
Res: 4
Luck: 5
Mag: 3

Growth Rates:

  • HP: 60
  • Str: 40
  • Mag: 40
  • Skl: 30
  • Spd: 30
  • Lck: 50
  • Def: 75
  • Res: 25

Inventory (up to 4 items):
Great Blade (WT 14, Eff vs Armor, 9 Mt, 75 Hit, 40 Uses, 1 Rng.)
Icon: {JPN} 4
Credits to JPN
Iron Bow
Vulnerary.

Personal Skill:
Bowrange+1

Portrait:
{Ghostblade} OC 4
Credits to Ghostblade

5 Likes

5bf08cdd1a1e2529830263e127664e83c1bd8b5d
Credit to JeyTheCount

Character Replacing: Ephraim
Name: Roy
Gender:Male
Description:The Mighty King of Pherae.
A talented and gifted genious.
Class: Lord (Roy) Promotes to Great Lord (Roy)

Items:
Rapier
Iron Sword
Vulnerary
Binding Blade
(WT 8, 15 MT, 95% Hit, 20 Uses, 1-2 RNG
Rank: Sword S, Crit: 10%)
Icon:
df993b8de18778161b35fda5fdc270d49e9fb9fb
Credit to SacredStones

Skill: Skillful Blade
Stats / growths

HP: 21 /50%
Str: 6 / 50%
Mag: 0 / 0%
Skill: 6 / 50%
Speed: 8 / 30%
Def: 5 / 40%
Res: 4 / 35%
Luck: 7 / 45%
Con: +1
Weapon Ranks: E Sword

Death quote: I died lol.

4 Likes

Unit: Garcia
Name: Nicholas
Description: A knight in service to Renais. Deteremined until his last breath.
Class: Armor Knight

Portrait:
Der_34
Portrait by DertheVaporion

Items:
Iron Lance
Killer Lance
Elixer
Javelin

Skill: Double Lion
Stats / growths

HP: 26 / 40%
Str: 7 / 50%
Mag: 0 / 0
Skill: 8 / 45%
Speed: 7 / 50%
Luck: 6 / 35%
Def: 8 / 40%
Res: 6 / 35%

Con: +1

Weapon Ranks: C Lance

Death quote: I had this coming to me…

4 Likes

Unit: Seth.
Name: Rudyard.
Description: Court Mage of Renais. Helping Grant is his quest.
Class: Sage.
Items: Fire, Elfire, Heal.
Affinity: Fire.
Skill: Sol.
Stats / growths

HP: 26 /60%
Str: 0 /0%
Mag: 12 / 45%
Skill: 9 / 30%
Speed: 11 / 35%
Def: 6 / 20%
Res: 10 / 30%
Luck: 8 /35%
Con: +1.

Death quote: Forgive me, but I need to retreat.

Portrait:
{MegaCowsamMan} F2U OC 14

Credits: MegaCowsamMan.

I will make a color palette for him later. A question about the bases, should we write their final bases or just the personal bases that will be added to the class bases? I wrote for the former.

Edit: Sorry for any incovenience, but the old portrait had a small problem in the mini mug, so I changed the portrait for this one.

4 Likes

Magic Jagen those are fun, and final bases is best. I will always appreciate palletes, I can do them they just take a while when you have to do a lot of them.

I’ll also note here if no weapon ranks are listed I will just make it whatever the highest rank weapon in the inventory is for that weapon type.

1 Like

Okay got it.

1 Like

6c859b410408162fc7f513fbbf0c505b5ae4fd8b
Credit to JeyTheCount

Unit: Forde
Name: Lilina
Description: Lady of Ostia.
Gentle and kind-hearted.

Class: Mage
Items: Thunder, Flux, Lightning, Master Seal
Skill: Sol
Stats / growths

HP: 18 /45%
Str: 0 /0%
Mag: 7 / 60%
Skill: 5 / 40%
Speed: 6 / 40%
Def: 5 / 30%
Res: 5 / 55%
Luck: 1 /30%
Con: +1
Weapon Ranks: E Anima, E Light, E Dark.

Death quote: I…love…you…r…o…y

2 Likes

The world needs a hero…and by a hero I mean something truly munted between all the sensible

Unit: Amelia
No new portrait, just same good Ol’ Amelia that we all like to see win.
Name: Amelia 2
Description: It’s OK, she’s good now, guys! Yippee!!!
Class: Recruit (But her promo line’s been changed to just Soldier, which promotes into Master Knight)
Master Knight gets D rank in all weapons upon promo, as a treat for sticking with an insanely hellish unit to train.
Animations for MK:
Map Sprites

Battle Anims

By Unknown
Master Knight (F) Lance {Unknown}-walk

Palette (Coming soon)

Items: Steel Lance, Steel Lance, Steel Lance Speedwing
Skill: Blossom
Stats / growths:

HP: 21 /63%
Str: 0 /55%
Mag: 0 / 55%
Skill: 0 / 35%
Speed: 0 / 75%
Def: 0 / 1%
Res: 0 / 1%
Luck: 0 /65%
Con: -3 (can be increased or decreased from class by a max of 3)
Weapon Ranks: D Lance

Death quote: I guess…I really DID need bases…

3 Likes

Fringus, Because zero bases if you want to allocate another 50% bonus to growths, so new total being 350, go ahead.

1 Like

Thanks I hate it

2 Likes

Is that -3 con i see thats 3 con. Broo wth i agree with DATonDemand i too hate it lol. Even if i unsee the 0 bases 3 con is like -5 speed when using iron lance and -1 speed when using slim lance the lightest weapon in the game. The Allocate she needs is 5 to con rather than 50%. Imagine being doubled by a armor knight with 4 speed :rofl:

1 Like

Portrait: Just use Moulder’s base one.
Unit: Moulder
Name: Boulder
Description: He’s got the power.
Class: Priest, but change promo options to either Druid or Bishop, rather than Sage/Bishop
Items: Heal, Moustache (Just a physic staff with less staff rank, and 10 uses. Desc.: The best 'Stache known to man.) Vulnerary
Skill: Powerstaff
Stats / growths

HP: 26 /50%
Str: 20 /0% (Yes, 20 Str on a priest. This is funny to me.)
Mag: 7 / 40%
Skill: 7 / 25%
Speed: 0 / 40%
Def: 5 / 75%
Res: 8 / 50%
Luck: 1 /20%
Con: +3 (can be increased or decreased from class by a max of 3)
Weapon Ranks: C Staves

Death quote: Hm, it seems my wonderful moustache could not protect me forever. Forgive me, m’lord.

Special thing: There’s a random tidbit I’d like to include here.

Funny Animations

https://github.com/Klokinator/FE-Repo/tree/main/Battle%20Animations/Magi%20-%20Holy-Type/[Priest-Reskin]%20[M]%20Buff%20Moulder%20%2BMuscles%20by%20Vilkalizer
Please use this for his priest anims.
https://github.com/Klokinator/FE-Repo/tree/main/Battle%20Animations/Magi%20-%20Dark-Type/[T2%20Druid-Reskin]%20[M]%20Buff%20by%20Pushwall
Please use this for his Druid anims.

2 Likes

I think the point is for it to be bad lol. But yeah it takes bad to a whole new level

2 Likes

Ah, I realized I hadn’t given an Icon for the staff. Here you go!
Moustache
The weapon should be Boulder locked as well.

1 Like

Unit: Gilliam.
Name: Henry.
Description: A mercenary of Frelia. Serious and experient.
Class: Fighter.
Items: Iron Axe, Hand Axe, Vulnerary.
Affinity: Dark.
Skill: Shove.
Boon: Strenght.
Bane: Defense.

Growths:

HP: 75%
Str: 60%
Mag: 15%
Skill: 40%
Speed: 40%
Def: 30%
Res: 10%
Luck: 30%
Con: +2.
Weapon Rank: C Axes.

Death quote: Fighting with you all was a honor… I’m happy to have met all of you…

Portrait:
Its_Just_Jay F2E 16
Credits:It’s_Just_Jay.

You mentioned in the post we could choose between manually putting base stats or giving them boons and banes. So I hope me choosing just boon and bane is alright.

If you’re are accepting balance changes, maybe you could make it so that when a character is promoted and gains access to new weapons, instead of them gaining an “E” rank, they could gain “D” or “C” ranks in the new weapon.

Edit: I noticed that I forgot to give my units weapon ranks. Rudyard can have A in Anima, B in Light and C in staves.

2 Likes