[FE8] Knights of Leonster [09.06.2026 NEW DEMO OUT - 20 Chapters]

“Once, Leonster was a prosperous kingdom.
Those days have long since passed.”

Fire Emblem: Knights of Leonster follows General Xavier and his adjutants as they struggle to protect Leonster while working under the imperial crown. He’ll have to balance his loyalties as the city falls into chaos and the dream of liberation draws closer.

Patch link (last updated 09/06/26): Dropbox

The starting cast consists of Xavier’s soldiers from Chapter 18 of FE5, now with unique portraits and personalities!

Screenshots:

**

**

Features
  • 20 main story chapters, a prolouge, and an interlude playable at this time. 30 chapters planned.
  • A story set during the occupation of Leonster prior to Leif’s arrival in FE5, following Xavier and his adjutants as they struggle to survive under the rule of House Friege.
  • Xavier’s adjutants from Chapter 18 of FE5, with colors and names coming from the Lil’ Manster translation patch.
  • A diverse cast of units with varying weapon types, strengths, and weaknesses.
  • Player phase focused gameplay based off of Berwick Saga, FE6, and Gaiden.
  • Skill minimalism, player units typically only have a single personal skill and enemies lack skills entirely.
  • Thracia mechanics, such as dismounting, anima split, and capture
  • All units get +1 movement to be in line with Thracia.
Content warning
  • Sexual themes
  • Alcohol use
  • Mild language

TLDR: Nothing out of line of typical Fire Emblem writing, except with some (marginally) stronger language

Credits

Credits:

Knights of Leonster
By TheGreatNothing

Script Edits
By SpecificOcean

Engine----------------------------------

FEBuilder - 7743

Patches/ASM----------------------------------

7743:

Change image in upper right of the preparations
Instantaneously moving a unit at a specific coordinate to another coordinate
Casual mode(Menu at game start)
Disables the Prep store for a particular map
Check Map Tile
Call the store from event
Set the recovery amount of multiple heal staff
Item Check(All units and transporters)
AutoGenLeftOAM
Send unit's all items to transporter
Fix CG Fade Glitch
Switch preparation shop by chapter ver2
Switch Map Palette
Change Edition
Change Battle BGM By Chapter
Set Preparation BGM By Chapter
Preparations background for each chapter
Remove Enemy Control Glitch
Display Escape menu
Display multiple exit markers on the map 
Get Unit Status
Set Unit Status
Is tile change triggered
SilentGiveItem
Simple Escape event that can be easily created
Ephraim Campaign Supply 
Actions After Talk (Contemporary Style)
Actions After Support (Contemporary Style)
Execute event script instead of support conversation
FillAIDangerMap Efficiency Fix
Get the number of units matching a specific condition
Use HandAxs motion as generic motion for throwing axes 
Fix the weapon level of the Summoned Phantom's weapon level of the possessed weapon
Switch the death Quote for each unit who is killer
Null Move Display
Allow Fast-Forwarding of Battle Animations with the R Button - A button Fix
ModularMinimugBoxV2 (Catball2)
Special Event for Each Unit 
Fixed glitch by mixing Magic Seals and Magic Weapons
Autolevel Player Unit 
Change unit / class affiliation at once
Lose Item
Item Check
Convert memory slot value to string
Give the unit experience points
Allow 254 generic minimugs
Change to have multiple main characters selected by auto cursor
Get unit ID rescued by / Get unit ID that rescues
Get HP
Make NPC (ally) as the third power
Set All Unit Status 
Adjust Mode Coefficient Experience Gain
Force drop to Event
Remove leadership star total from the MENU->Status screen
Simple setting of Sacred Weapons 2
Charge Glitch
Skill Attack is not halved
Change AI of unit or class at once
Make the unit bad status
Special class ID to turn the battle background into a dragon zombie
    Fixed a bug that caused the system to freeze if no tile change was made when visit  @FE8U

Kaito

Item Check(All units and transporters)Make goal window text slightly longer

Kirb:

SaveControlMenu Image

Agro:

16_tracks_12_sound

Brendon:

16_tracks_12_sound

aera:

Give a hard mode Lv bonus to the enemy promoted, even on normal difficulty
Set prep store pricing
Talk AI
Simple Escape event that can be easily created
Give the unit experience points

Vesly:

Casual mode(Menu at game start)
AoE Area of Effect
Draw attack effect on map animation when battle animation off
Get target cords
Allow talk menu item to sleeping units
Make goal window text slightly longer
Give the unit experience points
Prevent the trading of Valuable items
Silent Give Skill
Fixed Glitch: Capture Target Glitch

Pikmin:

Remove Fog from Save Menu

Scraiza:

Switch Portrait images by class, flag
NarrowFont

circleseverywhere:

Force Rescue to Event 
Convert Chapter Titles to Text 
Map Danger Zone (Select: Toggle)
drumfix
Actions After Talk (Contemporary Style)
Actions After Support (Contemporary Style)
HPBars_with_warnings
Range-Animated Weapons List
SkillSystems
SOUND_NIMAP(Native Instrument Map)
Force rescue to Event
Split Menu
Prevent the trading of Valuable items
Eclipse Damage (1)
EventWriter

Contro:

CritCap. Fixed critcal from appearing in excess of 100%
Faster status screen
Battle Forecast Fix

Victor Hahn:

Draw attack effect on map animation when battle animation off

ngmansion:

Set Preparation BGM By Chapter
COND Check whether all members have withdrawn
Character Retreat

MintX:

Thracia Rescue Trading AKA Infinite Give and Take

Stan:

ExModularSave
Skip World Map Fix (For World Map Users)
SkillSystems
UnitActionRework
DancerAI 
Split Menu

Tequila:

Attack and capture enemies with reduced speed like FE5(Tequila Version)
Rogue Robbery
Set Unit State Condition
fix_lz77decompress
HPBars_with_warnings
SkillSystems
FE8 Text Engine Rework

Hexator:

01command_hack 
48command_hack
Anti-Huffman

Zana Abernathy:

HPBars_with_warnings

sme:

Infinite range warp
Magic Sword Rework

ipatix:

m4a hq mixer

Monkeybard:

SkillSystems

Black Mage:

SkillSystems
FE8 Text Engine Rework

Blaze:

SkillSystems

Rossendale:

SkillSystems

Leonarth:

SkillSystems
256 Color Title Background
Get Killer ID

Terraspark:

SkillSystems

sd9k:

SkillSystems

Kao:

SkillSystems

blademaster:

SkillSystems

snakey1:

SkillSystems
Stairs
GetUnitDistance

PrimeFusion:

SkillSystems

Alusq:

SOUND_NIMAP2(Native Instrument Map)

Catball:

ModularMinimugBoxV2 (Catball2)

Venno:

Lose Weapon Ranks on Promotion

Shuuskue:

Autolevel Player Unit 
ASMC_ClearZombies
Change the unit's allegiance to the 4th Army

npikmin:

Remove fog from background of the save menu

Eebit:

Hard Mode Glow Fix

Dragz:

ClassedLockedWeaponRanks

HyperGammaSpaces

Casual mode(Menu at game start)

Huichelaar

Damage pop-up in battle anime
256, 224 color BG(256ColCG)
Minimug Palette Fix
UI Patches
Skill Attack is not halved

Zahlman:

FE8 Text Engine Rework

Eliwan

FE8 Text Engine Rework

Zeta

ChangeChapterObjective

Alice:

UI Patches

Stephano:

UI Patches

Gryz:

Allow 254 generic minimugs

Vennobennu:

Adjust Mode Coefficient Experience Gain 

Σxcalibur Σmerald:

Skill Attack is not halved

Crazycolorz5:

Mine Damage Value

Unknown:

DurabilityBasedItemEvent
Skip the event using the opening world map
Hides the magic circle animation at the top of the status screen.

Portraits----------------------------------

Fred: Fred - Melia

Leif: Leif - Melia

Asalleo: Asalleo - Melia

Machyua: Machyua - Melia

Hannibal: Hannibal - Melia

Kempf: Kempf - Melia, Obsidian Daddy

Amalda: Amalda - Sterling Glover

Hawk: Hawk - Sterling Glover

Misha: Misha - Claire45

Rumei, Nicholas: Rumei - Cyngnus

Ch 1 Rebel: Generic (Version 25) - LaurentLacroix’

Njorin: Not Norne - Flasuban, Nickt, MK404

Gael: The Edgiest Mini Boss - JiroPaiPai

Luca: Pirate the Swagmaster- JiroPaiPai

Anna (Mage): Base used from Anna (Archer) - LonkfromCaliforina

Marcus: Old Man Merchant - Kanna

Carrion: Carrion - Levin64

Dryas: Dryas - TheGreatNothing, WiiSportsRemote

Xavier: TheGreatNothing, Stitch

Mccloy: Cloak spliced from Emerus - Emereus DerTheVaporeon,Nickt,7743

Xavier (Flashback): Armor spliced from Nickt the Arrogant - Waysdye, Nickt

Shannan: Shannan - Melia

Linoan: Linoan - Atey

Linda: Linda - Melia

Amid: Amid - Melia

Arion: Arion - Melia

Travant: Travant - Melia

Brighton: Brighton - Sterling Glover

Nanna: Nanna (Old) - Melia

Finn: Finn - Redbean

Altena: Altena - Melia

Hermina: Hermina - Melia

Conomor: Conomor - Sterling Glover

Miranda: Miranda - Sterling Glover

Lewyn: Lewyn - Atey

Seliph: Seliph - Melia

Daisy: Daisy - Melia

Ares: Ares - Melia

Tristian: Tristian - Melia

Anna (Troubadour): Jeanne - Melia

Morrigan: Kore V2 - Raymond

Amalda’s retainer: Generic Soldier - Flausban

Dryas: Dorias - Jesterion and Alice

Armor Knight Class Cards - Der, Epicer
Wyvern Wild Class Card - Faeriefruit

Animations----------------------------------

Sean’s Class (Unused): Fighter (Flashy Armorless) - Waleed, Flausban

Deserter: Milita(Deserter) - Alusq

Monk: Monk Repal + Staff - UltraFenix, Teraspark, Eldritch, Itranc

Wyvern Raider - Wyvern Rider, Vanilla + Weapons - Rawr776, SamirPlayz. eCut, Alfred Kamon. PrincessKilvas, Spud, PrincessKilvas, Spud, Blue Druid.

Paladin (Xavier’s Promoted Class): Gold Knight - Numaraon, Hypergammaspaces

Traitor/General: General (Chainless Lance) - knabpicer, Dabmaster110

Traitor/General: General (Chainless Axe, Bow) - knabpicer, Dabmaster110

Armor Knight Variant Weapons: Knight (Staff) - knabpicer

Armor Knight Variant Weapons: Knight (Sword, Axe, Handaxe, Bow) - TheBlindArcher

Armor Knight Variant Weapons: Knight (Magic) - Orihari_Saki, TheBlindArcher

Mercenary (F): Mercenary (F) - TheBlindArcher, knabpicer

Mage Fighter: Gaiden Priestess - HyperGammaSpace, Jono

Paladin: Master Knight - St. Jack

Pupil: Pupil Vannila + Staff - Magic fixed by Blazer. Staff by Citrus.

Mage Knight: Mage Knight - Aruka, Kenpuhu

Rouge: Rouge - Eldtritch

Fletcher: Lynbecca - Jeorge_Reds

Dismounted Classes: Ephraim T1 Repack + Weapons (M/F)- DerTheVaporeon, Pikmin121, Permafrost, ZoramineFae, NX, Permafrost, Beansy

Lord(Leif): Leif Lord - Obsidian Daddy, jJ09

Archer (Asaello): Leif Lord - Archer Headband - DerTheVaporeon

Mage Knight: Mage Knight Vanilla + Weapon - Sword (Rapidslash-crit) by Aruka, Kenpuhu. Sword (Thunder-crit) by Aruka, Kenpuhu. Magic (Sword) by Seal, Sacred War.

Dismounted Pegasus/Troubadour: Eirika Repal+Weapons - Teraspark, Flausban

Lance Knight: Lance Knight - Leo_Link, Jj09

Priest: Priest Skintone Repal - Eldritch, Flasuban, Sme, eCut.

Fighter (Sean): Mercenary (M) Axe/Handaxe - PrincessKivas

Protector: War Monk - DerTheVaporeon

Thief: Matthew Repal Pikmin1211, Maiser6, Alice

Fire Mage: Apprentice (F) - BBHood217, Lisandra Brave

Lance Knight: Lance Cav Noble Repal - Leo_Link, DerTheVaporeon, Pikmin1211, Team Salvaged, Jj09, UltraxBlade

Maiden: Maiden - Sirknite31, Jeorge_Reds, RiriKm, MageKnight404

Bow Knight: Non-Sacaen Nomad Repal - ecut, Pikmin1211, Maiser6.

Crusader?(Altena): Wyvern Knight Female, Helmetless - Flasuban, TBA, Marlon, RiriK

Wyvern Lord: Wyvern Lord Vanilla +Weapons: Vanilla animation by IS. Axe and Handaxe by TheBlindArcher. Bow by PrincessKilvas, Spud. Bow (Fixed Palette) by PrincessKilvas, Spud, Blue Druid.

Duke Knight: Duke Knight - Leo_Link, jj09, UltraFenix, Vyland, apolo15.

Mage Fighter: Mage Fighter +Weapons: F2U/F2E Animation by Obsidian Daddy. Scripted by StrudelMuffin Maximus03 and Obsidian Daddy. Special Thanks to Card, Leo_Link, and Feier for helping with the still and some frame adjustments. Another thanks to Strudel and Maximus because without those two kings I wouldn’t have been motivated to finish this animation. Play KOFXV btw

Ranger: Ranger Variant - Leo_Link

Crusader (Shannan): Vergil Long Hair - Seliost1

Sergeant: Halberdier - TheBlindArcher,Spud, MeatofJustice.

Loptr Mage: Shaman-Base - Temp, Shin19

Troubadour: Troubador FE7 + Swords - Pikmin1211, Maiser6, Lisandra_Brave, TBA

Crusader (Seliph): Seliph - Obsidian Daddy, ZoramineFae.

Wyvern: Improved Wild Wyvern - Sme

Crusader (Ares): Grand Paladin - Aruku, Kenpuhu, Nuramon, Spud

Mercenary (Mannstein): Mercenary Vanilla FE7-8 +Weapons : F2U/F2E Vanilla Mercenary by IS. (Sword, Unarmed) Greatsword by SD9K. Axe and Handaxe by PrincessKilvas.

Ranger: Leo’s Forest Knight - Leo_link, SALVAGED, Pikmin1211

Bishop (Currently Unused) - Bishop Bald : Vanilla animation by IS. Bald edit by Pushwall.

Free Knight: Leo’s Sword Cavalier - Leo_Link, Pushwall.

Axe Knight: Leo’s Axe Cavalier Noble - Leo_Link, Pushwall.

Hunter: Hunter - Deranger

Dark Knight (Ares): Dark Knight (Hooded Ranger) - Teraspark, Pikmin1211, Jotari, Nuramon, jj09, and DerTheVaporeon

Unused: DS FE Pirate no Bandana - DerTheVaporeon

Falcoknight: Falcoknight Outfit Repal - Jeorge_Reds, ShadowOfChaos, Fiuke Bnuy

Spell Animations----------------------------------

Saraf: Rauðrserpent - Orihara_Saki
Thoron: Thunderball - Mach, Viktor Hahn

Map Sprites----------------------------------

Axe Armor: Knight(Axe) - Agro

Mage Fighter: Sage Battle Sage Sword (F) - topazlight

Protector: War Monk - Der

Dismounted (Bow): Dismounted Bow - Archer Bias

Dismounted (Sword): Dismounted Sword - Archer Bias

Fainted Edward: Dead Knight - PK Lucky

Fainted Linda: Dead Mage - PK Lucky

Wyvern: Wild Wyvern - Estratega, Faeriefruit

Mage Fighter: Sage Battle Sage Sword (M) by L95

Terror: Bonewalker Lance - Epicer

Bow Armor: Knight (Bow) - Agro

Wyvern Raider: Wyvern Rider Axe (M) - flasuban

Fighter (Sean): Mercenary (M) Axe - Flasuban, ArcherBias

Sword Armor: Knight (Sword) - Agro

Thunder Mage: Mage FE4 Style Thunder Idle - Ash3wl, L95, Dominus_Vobiscum

Medic Armor: Knight (Staff)- Knabepicer

Pious Armor: Knight (Magic)- Flausban

Dismounted (Sword) Lord (M) Ephraim Sword - Teraspark

Leif: Lord (M) Generic Sword Lord (Leif) - Unknown (from FE repo)

Dismounted (Axe): Lord (M) Ephraim Axe - ItsJustJay

Mage Fighter: Sword Sage - Topazlight, Unknown

Lance Knight: Cavalier - CelstiaHeart

Crate: Box Pikmin12114

Dryas: Horse Unarmed - twowhobelong (Used in making a Dryas Sprite)

Bow Knight: Bow knight - Flausban

Axe Knight: Cavalier Axe (M) - SALVAGED

Deserter: Milita(Deserter) by Alusq

Banneret: Grand Paladin - Fates-Blade

Paladin: Gold Knight (M) Axe - Pikmin, Der

Crusader (Shannan): Swordmaster Universal - CelstiaHeart

Merc (F): Merc (F) Improved Sword - Flausban

Maiden: Aerith - N426

Crusader (Seliph): Seliph (KnightLord) - Norikins

Crusader (Ares): Knight Lord- Pushwall

Ranger: Forest Knight Sword Leo_Link, DerTheVaporeon

Crate: Crate - Topazlight

Free Knight: Sword Cav - Agro

Unused: FE 14 style Thief Bow - Rasdel

Dark Knight (Ares): Dark Knight - Pikmin, Nuramon, Der

Sergeant: Halberdier 2.0 - TBA

Altena: Armored Wyvern - SHYUTERz

Dead Villager: Villager M (Fallen) - EA

Dark Mage: Mage Non-Lilina (F) by Ash3wl Jr and 2WB

Dark Mage: Mage Fe4-Style Wind Mage (F) by Ash3wl Jr and Black Mage

Wind Mage: Mage Alt (F) Leif and MeatOfJustice

Wind Mage: Mage Alt (M) Leif and MeatOfJustice

Thunder Mage: Mage Thunder (F) by Leif

Battle Frames----------------------------------

Chrono Trigger Inspired Battle Frames - Cyon

Battle Backgrounds----------------------------------

bbg16 - 7743

Status Screen Backgrounds----------------------------------

SaXor_2 - SaXor

Backgrounds----------------------------------

FE9 backgrounds - Unattributed from Repo

TRS Backgrounds - Ripped by Donlot

Burning House - Zeldacrafter

Tilesets----------------------------------
Earliest Apperances:

Prolouge: Village Remaster/Repalette - N426, ZoramineFae, Venno, knabepicer
Ch1: FE5 Castle - Flausban
Ch5: FE5 Fields - Flausban
Ch20: Cave/Mineshaft - Cynon

Item Icons----------------------------------

Steel Axe: Steel Axe - Lisandra Brave
Silver Axe: Silver Axe - Lisandra Brave
Killing Edge: Killing Edge - Lisandra Brave
Brave Axe: Brave Axe - Celice
Flame Sword: Flame Sword - Batima
Lighting Sword: Levin Sword - Zelix
Hectate’s Orb: Lifesphere - REALxViPerZ
Unused: Sword 2 - LordGlenn
Wolf Beil: Wolf Beil - 2WB
Again: [Fortify] - Zarg
Thron: Thoron-Batima
Balmung: Steel Shield - Cardcafe
Fine Sword: Lady Blade - Jeorge Reds
Barrier Blade: Barrier Blade - LordGlenn
Cleaver: 2a - JPN
Hunting Bow: Slim Bow - Batima
Fine Lance: Killer Lance by XVI
Lady Blade: Épée (Eirika’s Rapier) by LordGlenn
Warbow: Greatbow - LordGlenn, ArchaneaIconProject
Paragon Sword: FE5 recolor (Paragon Sword) - Lisandra Brave
Unknown: Iron Sword Alt - Kyrads
Valkyrie: Valkyrie - Batima
Pilum: Javalin - Zelix
Dragonpike: Dragonpike - Batima
Elwind: Elwind - Batima
Fine Bow: Deadeye - XVI
Fine Axe: FE13 Orsin’s Hatchet - Zelix
Breath: Wretched Air - Seal, SacredWar
Lands Sword: Lands Sword - Lisandra Brave
Master Axe: Brave Axe - 2WB

Unit Icons----------------------------------
Treasure Icons - Clint Bellanger (http://heroinedusk.com, http://clintbellanger.net)

Music----------------------------------

Lost Land - Hagall https://hagall.info/
Personal Combat - Cyon/Patch 129
Hidden Moutain and Dark Forest - Scott Mtc., Jace Hill
The Night of the Ball - MysteriousDancer
Paths that Will Never Cross - Azula
Loptyr B - Surfing Kyogre
Thracia - Surfing Kyogre
Zelda 2 Battle - Gamelink7
Hercules Field 1 - Marine
Applying Justice ~ Attack - SurfingKyogre
Advancing Waves - Cynon of Patch 129
Mission Briefing (Extreme Assault) - Patch 129
Breath of Fire 1 - Alan and Cerl Forever - Patch 129
Enemy Message 3 - Surfing Kyogre
Gae Bolg - Batima
Ode to a New Hero - Marine
Field Romance of the Three Kingdoms 4 - ForteBlast,Ryan Reynolds
After the Rain - Saint Rubenio
Heavy Armored Troops - Saint Rubenio
Into the Darkness - Hunter Aurzo
Baron Kingdom Seth Burks
Truth - Mysterious Dancer
Destined Fate - Romancing Saga - Marine
Road walked by Heroes - HyperGammaSpaces

Playtesting (Participated in closed playtests or otherwise proved a lot of feedback)----------------------------------

SpecificOcean

Sussy Nate

larss

Violet

Starch

Broduderman

Hirame

Jotari

Mai

Julia

Script Edits----------------------------------

Brodudeman

SpecificOcean

Special Thanks----------------------------------

Vesly, for walking me through silently giving skills.

Cynon for providing me with an altered version of the mineshaft tileset, with beds included.

The Lil’ Manster team for character names for the Leonster Guard. In general, I tried to keep my dialogue as distinct as possible from the translation when covering the same scenes, but there are a few lines lifted from there.

SpecificOcean, you’ve been an invaluable help and a constant source of support on this hack. I don’t think I could have made this hack without you.

37 Likes

I playtested the romhack demo. It’s peak, and you should try it as well.

I like Jugdral. So I downloaded the hack.
I played the prologue and chapter 1 before getting a unit killed right at the end.
The most important thing for me to note is that opening the furthest away chest in chapter 1 causes a broken tile change to appear and crashes the game. The game saves after the crash and no progress is lost, but this is a major bug.
Overall chapter 1 certainly felt like FE5: I got punished, but if I gave the chapter another go I can see where I could make some improvements. Good luck: the more hacks set in Jugdral, the merrier.

5 Likes

Chapter 1’s chest bug has been fixed, the link has been updated. I fixed a tile change issue right before release, and inadvertently caused another. I made sure nothing broke this time around.

I’d play past deaths tbh, you get substitute units that I think are worth seeing.

1 Like

I hope u don’t use the generic general sprite for the characters :smiley: would love to see a nice general sprite for the characters :smiley:

I love Jugdral and I actually like fe5 because im an insane person. I look forward to seeing this hack grow and im excited to see where you take the story! Keep up the great work

Ok I finished this demo. It’s very good, congrats on getting this out! Looking forward to the rest

1 Like

New hotfix, should be the last one for this stage of the project unless something else pops up.
Link in the main post has been replaced.
Changes:
Fixed a bug that prevented the player from getting the “good ending” to chapter 1.
Updates to the sprites of Xavier, Andrew, and Edward.
Various grammatical fixes.

3 Likes

Just rapped up the demo, and had an excellent time. Knights are my favorite class, so having control of eight of them in the prologue was fantastic. I especially enjoy how you diversified them despite their same class.

Here’s a list of bugs I managed to spot:

Bugs I spotted for you to squish

Bug Report: The female myrmidon reinforcements of chapter 1 have an axe rank

Bug Report:

Bug report: not sure if this is intentional, but the NPC battle theme is the same as the map theme

Bug report: The hammer isn’t effective against Bow Knights

Bug report?: In chapter 4, is Alva supposed to be at the bottom left of the map after switching back to Xavier’s squad?

I’ll be following this project for future updates. Good luck on the project!

1 Like

Ch1 Myrm will be fixed.
NPC theme is a placeholder.
In my testing, hammers are effective against bow armors, Charles has a skill that makes him immune to effective hits, are you sure it isn’t just that?
Alva actually replaced Fred late in development and I forgot to change the set to hide command to Alva. Will be fixed in next update.

1 Like

Oh, yeah, I realized that it was his Nullify skill when writing down the bug, but I forgot to remove it from the bug tally.


This is not a big deal whatsoever, but I did notice this today lol

1 Like

Hey, I was wondering how the project’s going. Honestly, I loved the first four chapters, and I’m super curious if there’s gonna be an update with more chapters soon

1 Like

I have six new chapters currently in various states of completion. I expect to have demo 2 ready by the time a trailer airs in FEE3 (roughly October) at the latest. Hopefully it doesn’t take that long though. :sweat_smile: Most of what I have left to do is writing and polish.

As a small preview: Some updated cgs, made possible with the 256 color patch.


12 Likes

That sounds great. Thank you for your hard work and good luck! :star:

Man this demo was incredible. The story and the characters were very good and even the gameplay was very fun with the different types of armor knight.
I had a blast playing chapter 4 and was super Hyped when you-know-who arrived.
It sure needs some polish but this hack sure looks like it could be a very great game.
Hope we will hear more news soon!

FRANZ?

Yeah it’s me. Directly from Reinas’ soldiers

Demo 2 has finally been completed and now open to the public! The link in the project thread has been updated. New release covers up to chapter 10. Anyone continuing from demo 1 will be asked some questions at the start of ch 5 to continue their save file. Thanks to everyone who has playtested so far, it means alot to me.

Does this new demo work with savestates from the first demo? Becauae i am not playing chapter 2 again