[FE8] Iron Emblem: Gaiden [COMPLETE]

Great game, really enjoyed how the advertised commander swap on death mechanic changed the timbre of the military compared to Iron Emblem. In the original, the Commander was mission critical, so sacrifices to protect the Commander felt more heroic and dramatic. In gaiden, the mission goes on as long as anyone remains, so strategic decisions to protect one unit over another felt more detached and cold. I imagine the deaths in both to be tragic, but a personal tragedy in the original, and a bleaker take on the greater good and the machine of war in gaiden.

Of course, you could just play good and not lose units lmao

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“I will put you to your rest” Last words of the Lieutenant as he put down the Divine Dragon. :saluting_face:


Lieutenant vs Divine Dragon

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damn you respected them much more than I did, offering them a last proper fight before putting them to rest :saluting_face:

I just killed them with the wyrmslayer lol

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All to make My Lieutenant The Coolest Guy in Town

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Alright, beat chapter 11, no casualties, no bugs.

Also wanted to show off my insanely speed blessed bulwark


May they bless you runs too.

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@knabepicer please give me another deployment slot so I deploy my Warship I am at chapter 17 already don’t that We the player deserve another deployment slot seeing how in this chapter we are assaulting a Castle with a King

If you don’t feel like doing it for everyone can you show me how to increase the deployment slot with FEBuilder so I can do it for myself?

As the system text in Chapter 16 notes, the Warship is automatically deployed so long as it survives. It cannot be manually deployed.

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I see thank you for letting me know
A Grey Bar show up after the help text show up

@knabepicer A weird animation bug show up here when my Mage Knight attack the enemy Hero and then it freeze when my Mage Knight finish her double cast animation:
Mage Knight Double Cast animation Freeze Game

It was this Heroin that cause the bug


Turn off animation for this chapter was able to finish it wihtout any issue

Spoiler for the Final Chapter






“To Our Glorious End Lads”
-The Lieutenant Last words as his troop charge into their last battle

My Final Team:


Overall A Superb Leader. Had a lot of fun roleplaying as him


Main Commander of the Infantry


My Tank


Serve a Dual Role as a Healer and Dark Magic Sorcerer


Second Bow user because Filers in this hack is a plenty


Main Sword User


I use him because I like the Brigand class


Spiritual Leader of the Team. Warrior Maiden with Grace Beyond Compare My Favorite Character to protect and use


Solid Spear Cavalry


Solid Axe Cavalry


Join a little late but once he join he became commander of the Cavalry


Best Anima User, Leader of the Arcana Force


Best Light User


Main Flyer. Did not get much chance to deploy her because of the deployment limit she was my 14th Member


My Mighty Warship

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I use Cheat Engine to Bypass the Level Cap and make my units gain exp super fast

Thanks for the Amazing Hack @knabepicer I really enjoy it as much as the Original Iron Emblem. My favorite Map was probably chapter 9 where I have to manage rescuing the villagers in the houses while getting all of the Master Seal by defeating the Sorcerer Boss and keeping everyone alive to get the rewards.

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Thanks for playing! Could you kindly put those initial screenshots and comments under a spoiler tag also?

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@knabepicer is the Final Chapter a Infinite Map with no end unless all your Units die?

Thanks for the answer

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Whew, finished the hack, enjoyed it quite a bit.

Final team

I decided to do a bit of a meme run, where I deploy as much axe units as possible, in honour of units that gave me hope on my previous run. My conclusion is that axes are terrible early game and pretty good late game.
Probably best unit in the game, and wielder of S rank bows in my run.
Rescue drop utility, 2 range chip, bows having a lot of good options early game, promoting with a regular master seal instead of an event. Yeah, this dude is pretty good.

Staffer/10. User of S rank staff, so he was pretty good in last few naps. Does theoretically have some sauce if you buy silence from chapter 7, which I didn’t end up doing cause it’s too expensive. For final I didn’t even give him a tome, pure staffer duty.

I mean, do I have to say anything? This unit is an insane early to mid game crutch. Does kinda fall of late game in my experience. Don’t think they benefit too much from S rank swords, I didn’t even manage to get S swords on them, because I was trying to get them S rank lances. Managed only to get to A lances, unfortunate. Ended up not having a single S lances user, whomp whomp

This guy got 2 lucky speed level ups early game, and was my first promotion, because I was committed to the all axe users bit. His stats after promotion seemed incredibly unremarkable, most stats hanging around 10. But more often the not, he had just enough speed and strength to one round. Other faster units wouldn’t have enough strength to kill, other stronger units wouldn’t be strong enough to one-shot. Those two speed level up let him get so far ahead, and he was on of the GOATs in my run.

Another incredible unit, because of the nature of my run, he was the only tome user in my army, didn’t quite manage to get him to S dark, but combat isn’t why he was good in my run. Physic, sleep and rescue with 16 magic is good actually, who would have thought. I didn’t even get him to A rank to spam long range tomes, but also he never really needed it.

The only reason I didn’t bench her was because of the axe unit bit. I really wanted her to tunr out better, but she just wouldn’t get many meaningful level ups. Those two levels of speed on Plt. 3, without them he would have ended up just like her. I can’t believe that fighters don’t 35% str growth, only 30% feels criminal, without getting lucky it feels like this class has nothing going for it.

The GOAT, 4 lucky speed levels, with a +5 speed promotion took him so far. He was also weirdly bulky, 15 defence is nothing to scoff at, and his hp pool allowed him to take on 2 magical units on enemy phase usually. Gave him my boots, and wanted to get him S bows, but also didn’t quite managed to, 1wexp from every weapon is kinda cringe.

Another speed blessed unit, and another good one, I’m starting to notice a pattern. Like most armor knights they fall off during lategame, as the game starts throwing more and more magical units at you. Still, bows in this game are really good, and he had no trouble keeping up, just wasn’t a juggernaut, always had to be careful with him.

I actually wanted to use Bandit 3, I think, on my second run, because he performed so well on my first one. But sadly, I overextended with him on chapter 7(this chapter sucks). In exchange I got the most cracked thief fighter ever. Yes 14 strength, No I didn’t use a single energy ring on her. I will say I mostly used her with magical swords, flame sword in particular allowed her to one round so many enemies. She was also a dodge tank, the amount of lucky dodges to 40~50% hits she dodged was insane. GOAT.

This guy sucks lmao, didn’t even get S bows.

I absolutely had to use miner 2, because of her performance on my first run. And she was ight, she did get few lucky magic level ups, but she rarely doubled dangerous units, so it never really ended up mattering for her.

If I wasn’t doing a meme axe run this guy would be an incredible bench warmer. Generals getting D ranks in physical weapon is unironically a huge boon. There were sever times where I had to put a longbow on him, to get out of a sticky situation. But other than that, he was painfully unremarkable.

Another axe unit, no way. He was okay, decent replament unit, I probably liked his inventory more than using him

Last axe unit I that survived long enough for final. She literally just militia 2, but I wasn’t disappointed with her for half of the game.

Feedback and bugs

Last text scroll looks kinda weird, the text also goes overboard. Just in general final felt kinda anticlimactic, cause the game literally tells you, that this is the end and to reach the end you had to let you units die.

Swordmasters in final spawn not where Overview tells you that they’ll spawn.

Maps looks absolutely beautiful, good job. Kinda of an underappreciated part of hacks in general, imo.

Chapter 9 was peak even in my second attempt, incredible map.

During some chapter in mid game we get a some preamble from some guy that calls nomadic enemies that we’re about to fight “savages”.
Yoo, why am I catching stray? I’m just tryna play the game. I’m pretty sure there is no other place that refers to enemies with such language, not even the IMPERIAL army that we’re FIGHTING gets these kinds of words thrown at them. This just feels offensive without adding anything to the story or experience.

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Thanks for playing! I’ll try and fix those bugs.

To address some of the stuff you noted:

Summary

I’ve kind of leaned towards having anims on but with speed-up as my preferred way to play, it’s also how I play a lot of the main series games at this point (since in-battle speed-up was introduced circa Awakening). I just like being able to see the anims but still get through it quickly if I wish. I can try and see if there’s a way to toggle it.

This is fair but I mostly wanted it to be very clear so players wouldn’t get the wrong idea about the objective (and as I’ve seen in this thread and on my discord, people still didn’t really wrap their head around it). Part of the idea was a sort of disconnect with the framing device that you’re piecing together bits of history so the fact that all these units are doomed is not surprising to you, who is in the “present day”.

This is also fair, mostly I wanted a segment of the game where the overtones were more villainous to make it less “good guys vs bad guys” as happens with the bandit/desert/mining arcs and more an army doing its nation’s objectives whatever they may be. Hence the plains maps having the setting of basically destroying a previously mostly neutral party to the conflict (although the writer of the document for Chapter 12 is supposed to be particularly biased, hence why it’s called a “discredited history”). I’m not sure what you mean by “Imperial army that we’re fighting”, did you mean Imperial army that you play as?

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I thought we’re the Imperial army and we’re fighting another Empire(That being Najdorf). I thought so because in one of the maps Najdorf army had a supply route on territory of the nomads, that I’m assuming they conquered. That and considering our platoon got almost destroyed in the first chapter, in our fort no less, made me think that we’re not fighting just some army or a cult or whatever. But if it wasn’t your intention to have Najdorf be another imperial army, I should probably re-read the text.

Well they’re the “Kingdom” of Najdorf. Mostly just naming.

@knabepicer Thank you for this hack.

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I finished my ironman, and made a thing.

Contains spoilers for the final chapter

https://www.youtube.com/watch?v=qYh4cDeeWE0

My total turncount was 280-281, and I spent 50-51 turns on the final chapter (depending on how you count it), so the final chapter made up more than 1/6 of the turns in my playthrough.

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Made it to Chapter 7. I have only two real complaints, and one’s more of a personal opinion than anything else.

The first one is that you only get one Thief to work with for what feels like a very long time. Iron Emblem gave you two or three to work with when they came, and it feels like losing your Thief early on means you lose your ability to steal stuff… including sellable things.

In a game where money is scarce and weapons cost a good chunk of gold, it really puts pressure to make things last.

I feel like one backup thief joining as well duringnthis stretch would help a lot.

The second one is that the Brigands are a bit too slow- they feel like armor units, but without something resembling accuracy. It’s especially bad because they’re your only source of C-Rank axes I’ve seen thus far… and you want that for the Poleaxe.

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Some classes are still named dummy. Female axe fighter female pirate and female berserker. I don’t recall if there are more though.

Can you name where exactly these appeared in-game? I thought I had replaced those classes with the properly named ones (they’re labelled dummy in the ROM so I’d notice if they showed up in-game as opposed to the proper female fighter/pirate/berserker classes).