Whew, finished the hack, enjoyed it quite a bit.
Final team
I decided to do a bit of a meme run, where I deploy as much axe units as possible, in honour of units that gave me hope on my previous run. My conclusion is that axes are terrible early game and pretty good late game.
Probably best unit in the game, and wielder of S rank bows in my run.
Rescue drop utility, 2 range chip, bows having a lot of good options early game, promoting with a regular master seal instead of an event. Yeah, this dude is pretty good.
Staffer/10. User of S rank staff, so he was pretty good in last few naps. Does theoretically have some sauce if you buy silence from chapter 7, which I didn’t end up doing cause it’s too expensive. For final I didn’t even give him a tome, pure staffer duty.
I mean, do I have to say anything? This unit is an insane early to mid game crutch. Does kinda fall of late game in my experience. Don’t think they benefit too much from S rank swords, I didn’t even manage to get S swords on them, because I was trying to get them S rank lances. Managed only to get to A lances, unfortunate. Ended up not having a single S lances user, whomp whomp
This guy got 2 lucky speed level ups early game, and was my first promotion, because I was committed to the all axe users bit. His stats after promotion seemed incredibly unremarkable, most stats hanging around 10. But more often the not, he had just enough speed and strength to one round. Other faster units wouldn’t have enough strength to kill, other stronger units wouldn’t be strong enough to one-shot. Those two speed level up let him get so far ahead, and he was on of the GOATs in my run.
Another incredible unit, because of the nature of my run, he was the only tome user in my army, didn’t quite manage to get him to S dark, but combat isn’t why he was good in my run. Physic, sleep and rescue with 16 magic is good actually, who would have thought. I didn’t even get him to A rank to spam long range tomes, but also he never really needed it.
The only reason I didn’t bench her was because of the axe unit bit. I really wanted her to tunr out better, but she just wouldn’t get many meaningful level ups. Those two levels of speed on Plt. 3, without them he would have ended up just like her. I can’t believe that fighters don’t 35% str growth, only 30% feels criminal, without getting lucky it feels like this class has nothing going for it.
The GOAT, 4 lucky speed levels, with a +5 speed promotion took him so far. He was also weirdly bulky, 15 defence is nothing to scoff at, and his hp pool allowed him to take on 2 magical units on enemy phase usually. Gave him my boots, and wanted to get him S bows, but also didn’t quite managed to, 1wexp from every weapon is kinda cringe.
Another speed blessed unit, and another good one, I’m starting to notice a pattern. Like most armor knights they fall off during lategame, as the game starts throwing more and more magical units at you. Still, bows in this game are really good, and he had no trouble keeping up, just wasn’t a juggernaut, always had to be careful with him.
I actually wanted to use Bandit 3, I think, on my second run, because he performed so well on my first one. But sadly, I overextended with him on chapter 7(this chapter sucks). In exchange I got the most cracked thief fighter ever. Yes 14 strength, No I didn’t use a single energy ring on her. I will say I mostly used her with magical swords, flame sword in particular allowed her to one round so many enemies. She was also a dodge tank, the amount of lucky dodges to 40~50% hits she dodged was insane. GOAT.
This guy sucks lmao, didn’t even get S bows.
I absolutely had to use miner 2, because of her performance on my first run. And she was ight, she did get few lucky magic level ups, but she rarely doubled dangerous units, so it never really ended up mattering for her.
If I wasn’t doing a meme axe run this guy would be an incredible bench warmer. Generals getting D ranks in physical weapon is unironically a huge boon. There were sever times where I had to put a longbow on him, to get out of a sticky situation. But other than that, he was painfully unremarkable.
Another axe unit, no way. He was okay, decent replament unit, I probably liked his inventory more than using him
Last axe unit I that survived long enough for final. She literally just militia 2, but I wasn’t disappointed with her for half of the game.
Feedback and bugs
Last text scroll looks kinda weird, the text also goes overboard. Just in general final felt kinda anticlimactic, cause the game literally tells you, that this is the end and to reach the end you had to let you units die.
Swordmasters in final spawn not where Overview tells you that they’ll spawn.
Maps looks absolutely beautiful, good job. Kinda of an underappreciated part of hacks in general, imo.
Chapter 9 was peak even in my second attempt, incredible map.
During some chapter in mid game we get a some preamble from some guy that calls nomadic enemies that we’re about to fight “savages”.
Yoo, why am I catching stray? I’m just tryna play the game. I’m pretty sure there is no other place that refers to enemies with such language, not even the IMPERIAL army that we’re FIGHTING gets these kinds of words thrown at them. This just feels offensive without adding anything to the story or experience.