Well that was a really unfortunate and annoying glitch I ran into. On the 3rd part of chapter 23 I tried to use a Suisoda on my Amelia and instead of healing me it took out the rest of my hp, causing me to fail and now having to do all three parts again
This can happen if you use the hit staff, the status is incredibly wonky and causes map animations to be very bugged.
Various showcases below:
I guess I know not to use that staff again. I didnât use it on Amelia herself but did use it on another member
Are all the supports done yet? Iâm trying to hold off until all the supports are done since in the little time I played I enjoyed the supports that were there. Especially Mumei and Faunas support.
Supports are currently being formatted for everyone else. However, Mumeiâs supports are all done!
Had an odd idea here:
- Doesnât really sit right with me when a crossover hack doesnât also have the enemies be characters from the crossover. Fire Emblem usually gives even minor bosses names and something slightly interesting about them, so the fact that even the bosses in HoloEmblem are completely generic doesnât sit right.
- Also, the game doesnât have any male actual CHARACTERS. Hololive, on the other hand, does have a place for male talents, and that is Holostars. Yet I donât think there are any Holostars talents in HoloEmblem.
So my proposed idea: Why not incorporate Holostars talents⌠as CHAPTER BOSSES?
It would:
- Give at least some representation to a spinoff of Hololive that I donât think has any
- Make chapter bosses feel as unique as in real Fire Emblem
- Possibly get more fans?
Do think killing every boy wouldnât sit right with fans though, which may be why crossover romhacks donât do it. But I do have a response: FATES CAPTURE. If you hold a boss until the end of the level, they join you.
Sure, adding a few more characters and rendering them recruitable would be a bit harder, and you MIGHT have to make some custom animations, but I do think itâs worth considerationâŚ
I definitely considered adding Holostars early on into the game. However realistically researching and studying all the girls (at the time) was already crazy. I felt as though adding Holostars as a one-off character bosses in game would be a disservice to them. Furthermore, I was (and still am) more of a Hololive person; Researching and learning about Holostars would feel more like a chore than me actually enjoying it.
The same way HoloEmblem is made to focus on the girls, which is why I opted to have generic bosses the first time around as a way to emphasize that. Though, this will be touched upon in the rework
About the disservice mention: I do think that you could at least get SOMETHING out. Have the system of capturable bosses, so you donât have to kill all the Holostars. Donât really need to put up very big supports either (Fates capturable bosses donât have supports), or do as much effort for them as for the girls.
About that last line: Are you saying that you DO have my exact idea for the rework? And when will it come out?
No, I have no plans to include any Holostars.
Unknown for now. I decided to do a full rewrite and rework from the ground up, so I had to redo all the progress I had originally. You can scroll up a bit for context
I do think that the one-off chapter boss treatment is still better than NO representation at all. Generic bosses are boring.
Hi, just dropping in the thread since itâs been a while; FEBuilder and Lex Talionis are both free-to-download engines that can let you create a Fire Emblem-style SRPG fangame as you want.
FEBuilder is the more relevant one here, since itâs the most common tool hackers use to create their ROMhacks. As for the ROM, you should be able to source your own copy of FE8 with a brief look on the internet; the same applies to the emulator as well (assuming you are on PC, I personally recommend mGBA from personal experience).
Lex Talionis, while mainly locked to PC until recently with some relatively recent developments, is a very powerful engine that runs on Python; emulating the feel of FEGBA while giving you much more creative control to do whatever you want. (skills more complicated than gacha game passives, adding new weapon types, breaking the color limit boundary imposed by the ROMâs space limitations which allows for portraits with more than 16 colors or ones that are far, far bigger than what FEBuilder natively supports; I can go on, honestly)
The point remains that if you wish to make a ROMhack featuring the Holostars, there is frankly nothing stopping you from doing so. Iâm sure youâre not the only one whoâs had the idea to see the Holostars â hell, not just them, but other corpos and groups as well â feature in their own fanwork.
A quick example, then: namestooVirtual, smaller corpo that got a kickstarter that went well. My friend @Hatsuru was a fan of one of their talents, whose 2.0. model debut was coming up; so they painstakingly took the time out of their life to develop a fun little project to celebrate the Vtuber group and the talent in question. Itâs a short, sweet hack thatâs 7 chapters long and filled with in-jokes; but more importantly itâs something that exists. It exists, because Ru wanted to make something to celebrate the group and their success, existence; I donât know, but I think theyâd be more than happy to answer if they want to.
So now Iâm gonna turn this back onto you, @Efficient_Pomelo_674. Why do you want to see Holostars talents represented? Itâs because you want to celebrate them, as Ru celebrates the Hololive talents, right? I think youâd have much better success at finding likeminded people whoâd be willing to help with a project of your own, rather than trying to force your own visions onto projects that already exist and have a clear path of their own to take.
Please understand that Iâm not trying to discredit you here; I think having the Holostars represented in a ROMhack or other fangame of the SRPG style would be very interesting; to use the words of the youth, go insanely hard, even. But I donât know if the way youâre going about this, as youâve been doing to some other projects as well, is the best way about it.
If you ever want to make it happen though, like I said; FEBuilder and Lex Talionis are both free-to-download engines that can let you create a Fire Emblem-style SRPG fangame as you want. There are active communities that can help you on your journey of making that fangame happen; hell, FEU here is one such community filled with many active ROMhackers and LT users who Iâm sure will be willing to give you a hand if you ever needed it.
Iâm droning on for a bit, but I hope you find it in you to start your own project one day rather than taking to threads and forums like this. The conceptâs fine; but thereâs better ways to make it happen, yeah?
Well, I donât really have the time right now to make ROM hacks, but what you said does make sense. Maybe one day Iâll be able to do a little mod to add in the Holostars as chapter bosses, or even give them their own hack, though. Sorry for feeling pushy, I just had a suggestion that I wanted to get out.
Hey I just want to report a glitch Iâve found, im currently at chapter 9 and right after promoting Risu to a witch she ended up being attacked by a monk near the end of the chapter which for some reason softlocked the fight and my run as well since everytime I resume I get sent back to the ennemy phase, is there any fix to this or do I have to restart the chapter? And if I have to restart the chapter is there any way to avoid those same kind of softlocks?
My only solution would be to make savestates in the middle of chapters at certain moments in case of softlocks. I never ran into that glitch, and I think thatâs the first time Iâve heard of such a softlock on chapter 9 so not really sure what caused it. If possible, you could try opening up your game in FEBuilder and seeing what error is occurring during that moment.
I think the witch class is broken and sometimes softlocks the game, I noticed that in my playthrough with both risu and shion you need to turn off their animations unfortunately.
Duly noted, iâm fairly sure it has to do with the animation scripting itself somewhere, It will be amended soon enough though for now I recommend just turning off witch animations in general!
Sorry about that
I played this hack during summer on seiso mode and enjoyed the experience, but decided to wait to play on yabai mode until next patch. When I looked up the hack again I saw that you started to remake the game so I started a yabai mode playthrough and was slightly disappointed at the difficulty the game was not as hard as I expected. The hardest chapter was chapter 2 and some of the fog of war chapters, this was mostly due to me wanting to get all the stealables and not using my strongest units in the front. The game was too easy due to Bae and Laplus as well as too many stat boosters mostly magic rings which are best used on Bae as she will always crit when level x/5 would recommend promoting all units at level 20 as you need the stats late game.
Most if not all of the chapters after chapter 7 can be cleared with Bae solo so there is little to no challenge if you just want to complete the game. Laplus becomes a beast when trained especially if given blossom scroll to snowball faster, but will still be good without. I think the difficulty level can be adjusted if 1. You give the players less stat boosters overall or just in the early game 2. Nerf or remove blossom scroll 3. Remove killing machine from the game or from just Bae 4. Make maps have three pathways you have to take, it is very easy to train 2 units and have them solo the game, it doesnât have to be Bae and Laplus it can be any unit with 1-2 range and sufficient stat boosters. If there are three pathways there wonât be enough stat boosters to get strong enough units to solo each part. 5. I know you are planning to add fatigue which I think is a good change to not allow players to use a few strong units and promote players to use all available units. Maybe adding a higher difficulty mode like yabai reverse would be a fun challenge as I saw in the demo video for s4s definitive edition that you plan to add a baby/casual mode.
I still enjoyed the game on yabai mode itâs just that I thought it would be harder than it was, this was mostly because I saw comments saying how hard yabai mode was and that chapter 5 and 10 was super difficult but they really werenât. chapter 5 is hard mostly because on a first playthrough you donât know where reinforcements spawn and divide you forces incorrectly which makes it hard to play. Chapter 10 is pretty easy when you remember to only deploy 12 charaters on one side of the map (east side is easier imo) I didnât as my Bae hit 20/5 on chapter 9 and could solo one side of the map, you also donât have any time pressure as no thieves spawn to take the loot. Unironically seiso mode first playthrough was harder than second playthrough on yabai mode.
Some wishes for definitive edition:
- Adding yabai reverse mode.
- Have all characters be able to promote to a tier 3 class or at least have tier 3 stat caps, unless already having a special class like Polka or Watame. It felt bad to use Mumei in the late game as even with capped stats she canât double or kill enemies with her prf weapon without rally speed/spectrum or speedwings item.
- No or less skills on classes and more personal skills on characters to make them more unique as well as having characters have a personal weapon.
- Shorter chapters or lower deployment slots for most chapters as some have 20+ characters to move and it just feels like a slog to move characters that might use one heal stave all chapter or are just deployed for leadership stars.
- More gaiden chapters, they are easily the best and most fun chapters in the game please add more of them.
- Haachama/Akai Haato playable in one final chapter that is not a post game chapter, please give her some love sheâs having a hard time IRL.
- Fatigue, I already know that this will be in the game but just want to give some positive reinforcements.
- Finishing supports for all characters, I know you are doing your best with this just keep going.
- Buffs: Chloe, Pekora and Okayu are terrible units with basically only thief utility please give them some base stats or better growths. Azki and Matsuri join very underleveled and are just not worth leveling up when you could give that exp to Laplus, itâs even worse for Matsuri as she doesnât even join before chapter 12 which is a free exp chapter. Maybe have chapter 12 later or have Matsuri join before chapter 12 to give her a chapter to level up in. Irys, Kobo, Fubuki/Shirokami/Kurokami, Kanata, Ina, Roboco badly need some base stats to help them a little. Mio and Fubuki also gain exp very slowly for some reason.
- Nerfs: Bae remove killing machine please itâs so OP on her and makes her less chaotic as she always crits instead of being random. Laplus make her have comparable growths to Matsuri and Azki and remove blossom scroll itâs way to OP. Kiara give her rally spectrum at a later level she will still be good and it makes people use her for combat instead of a rally bot.
- Overall most characters are fine the way they are designed just some that are too OP and some that are really bad. I understand that some units are meme units that are designed to be bad (Ollie) and some are designed to be good (Kronii)
Overall I still thoroughly enjoyed my time playing and will probably play the game more to use all units in the game. Would definitely recommend anyone to play this rom hack especially if you like hololive and donât be afraid to play on yabai mode itâs not as hard as most people said in the comments.
Below is a tier list I made for my playthrough and a full guide to beat yabai mode the same way I did.
Guide
General info: Try to capture as much as you can early game, mostly staves will become useful late game. You will get a hammerne staff in chapter 9 when recruiting a certain character, so donât be afraid of using prf weapons. Always steal consumables and other useful items. Ameliaâs positioning is the most important thing early game. To get all gaiden chapters all units must be alive and all S rank weapons and some Prf weapons (Candy staff, Pekoâs gambit, Fork, Nephilimâs sorrow, Seisoâs light and Ricky ). Supports are good to build for stats and the one A rank support you get with a character gives a special bonus for them. Later in the game you get holdable stat boosters that make it so that you canât get crit and gives a lot of stats use them. If you have leftover slots always bring units with leadership stars.
Guide specific general info: Use all stat boosters you get on Bae, except Str/Engage ring, I will mention all stat boosters that I remember but I will miss some try to get them if possible. I will say stealables in the guide but stat boosters are the only important stealables. Magic rings are important as Bae needs as much magic as quickly as possible. The rest of the stat boosters should go to Noel and then another physical unit that you like I used Mumei because she has a prf that negates defence but anyone will do the trick, leftover seiso robes should go to Amelia so she doesnât get killed by siege tomes and ballista. This guide was made without taking supports into account they help but are far from needed.
Prologue: Donât put Amelia in range of 2+ units and always let them attack you first.
Chapter 1: Have Reine rescue Fauna and Amelia rescue Mumei, use Ameliaâs ability to secure kills on Mumei. I would recommend taking Mumeiâs prf weapon, visit the village for the seiso robe.
Chapter 2: This chapter is one of the hardest in the game, make sure you tank damage on Reine or Mumei on enemy phase when they stand next to Amelia to get the damage buff on them and get units low so that you can actually finish them off on player phase. Ameliaâs positioning is cruicial in this chapter use her wel l.
Chapter 3: This chapter is also hard, but you get Bae later on. Try to get as much EXP on Bae as possible this will be important. Have your characters go south to get to Bae and the village faster and again use Ameliaâs ability well to make enemies low on enemy phase and finish them on player phase would recommend giving exp to Mumei early and Bae lat er.
Chapter 3x: This chapter is quite hard, make sure to visit the easter house with Nene and an escort unit preferably Bae, have Reine on turn 1 tank the southern axe wielders with Ame next to her and then steal the tokens with Mumei, kill the fighters and then move directly north to protect Polka. Bae when you have dealt with that Bae can take out the boss and then move toward the house up north while the rest of your units kills the mages. When escaping take the house with Nene after killing all enemies with Bae and rescue her to the escape po int.
Chapter 4: This chapter is easy, make sure to use both stat boosters from last chapter on Bae, focus on getting as many kills on her as possible. Steal the stat booster (I canât remember what it was, I think it was a coffee). The reinforcements that spawn in your starting position is good EXP for Bae, always make use of Ameâs abil ity.
Chapter 5:This chapter is kinda hard but also not to difficult. Have all good units go east, take some scrubs + Choco west and have Noel + Mumei or a unit with chest keys go north, buy chest keys in the prep screen to open all chests on the map. Noel can deal with all the units to the north when standing on the pillar and chugging vulneraries have a unit pick up the blossom scroll. Choco + scrubs, and Amelia can deal with the west have a healer in that group and maybe Polka you can move her from a western starting position to the east also, you can try to capture the enemy with an elite (paragon) sword and try to get the white gem. The eastern group needs to have most good units and Watame. This group should be active to attack enemies and kill them with Bae use the Rat Pack to get crits more reliably and Watame to refresh her and you should be good, Bae should be able to dodge tank on the pillar for a bit if you are having trouble, make sure to capture the enemies with stealable namely the magic ring. Use it on Bae on prep screen. Kill the Boss with Choco and another unit if the boss starts moving towards you if not then unlucky. The boss will most likely only use bolting on green units so you should be good.
Chapter 6: This chapter is easy, visit all the ruins and focus EXP on Risu, or donât doesnât really matter, itâs kind of similar to the pr ologue.
Chapter 7: This chapter is easy. Kill two of the watchmen, the first two and focus on getting Bae as much EXP as possible and promote her when she is level 20 extra EXP can go to Mumei or Noel. My Bae didnât hit level 20 in this chapter so donât worry if yours didnât either.
Chapter 8: This chapter is sneakily hard. Make sure a flier goes south to transport Azki to Sora from the village in the north. Get Bae to either clear out the northern path and have Choco + Noel + Mumei clear out the western path. Make sure Bae hits level 20 this chapter and promote her to SAGE never bishop, take it slow and make sure Watame doesnât hit l evel 10.
Chapter 9: This chapter is easy. Have Bae kill the western path solo, (always remember to get stealable) and that she kills the boss, you need to get her as close to level 20/5 as possible. Have Mumei open chests on one path and use chest keys on the other, open the door with Mumei or a Chest key to recruit Lui an d Laplus.
Chapter 10: This chapter is easy with level 20/5 Bae. Deploy only 12 unit on the eastern side, take all the stealables when you can from this point onwards I wonât mention them again but always look for stealables and give them to Bae. Give Laplus the blossom scroll from chapter 5. Have Bae kill every enemy on the map try to position her on pillars so that the Halberdiers have lower hit rates. and have Mumei open all the chests you could also deploy 12 units on the western side and 2 unit on the eastern side if you want to train Laplus 2 chapters early (Not recommended). The eastern side then has Bae + Luna. When you open the door rescue Mumei with a mounted unit and have Bae kill everything standing on a pillar. Heal Bae with vulneraries and physics if she gets low.
Chapter 11:This chapter is RNG unfortunately, due to Pekora being a piece of shit and getting hit by 30% chances turn one and dying. Have Choco deal with pegasus fliers north, Bea deal with the western side solo with Ame following behind her to recruit Zeta and the rest goes south to deal with the rest of the enemies, have Aki or Choco after dealing with the house in the north take the eastern village, Bae or Zeta can take the western village, move Pekora north first then help her with Bae to make her be able to move south to recruit Moona on t urn 5 or 6.
Chapter 12: This chapter is made to train Laplus and is also a bit of RNG as Kiara can die randomly to KFP. Have Rushis revive Ollie on the north-eastern graves. Tank chickens with Polka and have Amelia next to Laplus so she can deal damage have Watame dance for her, use other weaker mages or range damage dealers to make Laplus get the kill. Laplus should be level 20+ from this chapter alone. If you have a level 20+ Laplus you could try and train Sora for chapter 13 and 20 as she needs to survive one round of combat against those ch apter bosses.
Chapter 13: This chapter is easy, you need to attack Aqua with sora once use Watame buff + rally skill so she survives. Use Watame + Mumei to kill silver card theif or use Bae if you want. Try to get as much EXP on Laplus as possible and use Choco to get the southern village located o n the island.
Chapter 14: This chapter is easy, kill everything wit h Laplus + Bae.
Chapter 15: This chapter is easy, use many thieves and have many chest keys on characters. Have Bae go east and Laplus west in the start then move them downwards and have Bae go west after going on the southern ship and Laplus west after southern ship with Mumei and prf weapon to be able to kill Ina much easier if Laplus hit level 30. Have choco + other fliers to kill the enemies starting on the corner and have some scrubs go to eastern ship after the first two ships are dealt with. Talk to Chloe with Zeta and Gura with Amelia both are on the sou th-western ship.
Chapter 16: This chapter is easy, recruit Korone with Watame and then Okayu with Korone. Use Bae to go north and Laplus goes south then they kill everything.
Chapter 16x: This chapter is kinda hard, make sure to bring 6 chest keys and antidotes if you have them. Promote Shion and make her use staves. Use Choco to scout the map. Kill enemies with Choco and Ayame that you should recruit with Subaru. Take the chapter slow and y ou should be fine.
Chapter 17: This chapter is very easy, have Bae start in the west and Laplus in the east have them kill everything and push the buttons with some fille units. Korone can recruit Mio and take one of the three buttons with all the other serviceable combat units. Recruit Shirokami with Mio and make sure you finish i n 17 turns or less.
Chapter 17x: This is the hardest chapter in the game if you care about getting all the stat boosters. There is a magic ring on one enemy in the later part of the chapter try to steal that magic ring. As usual use Bae on the west and Laplus in the east recruit Kaela with Ame or Reine if you are still using her.
Chapter 18: This chapter is easy. As usual Bae in the east and Laplus in the south better if Laplus is level 30 otherwise bring a strong physical unit south, Use Anya to kill the annoying shadowshot gorgons with a little luck involved. Kill Irys with whichever one gets there first.
Chapter 19: This chapter is useful to train anyone you want would recommend Noel or Friend C (Coco) that you get this chapter. Otherwise as u sual use Bae + Laplus.
Chapter 19x: This chapter is easy when you have trained Noel. Take 5 chest keys and use Noel to kill all enemies, Rushia summons can be use t o scout for stealables.
Chapter 20: This chapter is hell. Sora needs to be deployed and attack + talk to the boss Aqua use rally spectrum + Watame buff + Rally speed to survive one round of combat. Use Bae on the East and Laplus in the west have a thief or a person with chest keys on both sides to open the top chests. The traps are useful for you there is an early one in the eastern side after the first block of enemies, use the traps to teleport everyone except Bae, the chest key holder (preferably a relatively strong unit) and a Friend C that has to use the dragon vein to allow the West side to skip the second room of enemies and connect with Iroha and Koyori. Laplus + thief + scrub keep going north rest goes to Iroha and Koyori. Then when top chest in the west has been looted move south and have Laplus wait where the dragon vein opened the wall, a smol ame spawnes in the West side starting point turn 12. Have the allies from the east be strong as they need to kill 4 strong enemies that spawn in the middle loot room, defeat them and block their spawns loot the chest and leave from any side. Bae can clear o ut the east fully alone.
Chapter 20x: This chapter is extremely easy. Use Shirakami and Aki to clear out all ene mies, bring 4 chest keys.
Chapter 21:This chapter is easy. Promote Bae with the master proof from chapter 20x. Use Bae in the east and Laplus in the north to kill everything, make sure to not throw away the door key as you have to open the door. On turn one make sure only Laplus is targetable by the Entrap drown ed and you should be fine.
Chapter 21x1: This chapter is free, recruit Iofi and Zeta with Amelia. Make sure not to have good items on Amelia as she wonât be in your party for the next ch apter 21x gaiden chapters.
Chapter 21x2: This chapter is kind off hard if you only have Miko as a combat unit but use her to kill everything and make sure you visit the two ruins and two houses. You need to play carefully and bait the ballista with a weaker unit that survives one hit and finish them with Miko. If you have no units that survive a hit from the ballista use Miko to rush them and heal with a item if she gets hit.
Chapter 21x3: This chapter is fairly easy if Korone got some EXP in earlier chapters. Use Korone to kill all enemies and make sure to get the Darksphere, kill the boss if you can and loot all the houses if that is the case otherwise just escape quickly, Mio can tank a lot o f hits if your Korone is bad.
Chapter 21x4: This chapter is very hard. Use Lamy to kill enemies and the thief that has looted the chest with the alcohol if you can, then leave immediately. If you canât try esca ping to the west side instead.
Chapter 21x5: This chapter is kind off hard. Bring 6 chest keys with you. Iofi and Anya can kill most enemies alone and most bosses have Anya go west and Iofi go east bring a door key to the western side and Zeta to the east, each side should have a healer too (Kobo, Kaela). Defeat all bosses for extra bonuses and items. If your Anya is weak then all your units can go to the same s ide and Iofi kills all enemies.
Chapter 22: Back to the usual Bae + Laplus kills everything. Have Laplus go south and Bae go north to recruit Sana. Make sure to bring 8 chest keys.
Chapter 23: This chapter is long and fun. You need to field Friend C and Choco to recruit Towa and Mel respectively, Friend C needs to use the dragon vein in part 1. Sell all items you donât use and buy stat boosters to max all stats on Bae except strengh (Laplus naturally caps all stats) use the rest of the money to cap the stats of at least one physical unit Noel is a good candidate. Open the chests and have Bae go East and Laplus west, bring a strong physical unit on each side to kill the seals. Then move forwards to part 2, where Laplus goes East and Bae goes south with Choco as she has a secret event on the chair in the second to the easternmost room. Kill everything with Bae + Laplus again. In part 3 Kronii spawns quickly, if you have a Noel that is trained and a brave weapon equipped, you can save scum/cheese kill Kronii by getting two lucky colossus procs and then dancing with Watame to kill Kronii again with two more colossus procs then kill the weaker Kroniiâs with normal units for this you get Galeforce to give Bae. Otherwise use a sleep staff or sleep sword to delay Kronii. Again Bae goes east and Laplus west, they kill everything.
Chapter 23x: This chapter is easy. Use Friend C to kill everything, bring 4 chest keys. DO NOT use th e dragon vein it freezes the game.
Chapter 24: You know the drill, Bae west, Laplus east, make sure to give Laplus the speedwings, alcohol and shield (holdable stat boosters). Have a unit with a sleep staff for Calliope or a unit with a sleep sword and you should be fine, kill the boss with Laplus or Noel or Mumei or someone else that has an actual hit rate against the boss then recruit Calliope with Ame or Kiara.
Chapter 24x: This chapter is why you need a strong physical unit. Put HoloX in the corner of their room and let them stay there. Have Bae kill everything and use Noel when the Seal stop her from using Magic. Then Kill Laplus with Bae, bring a lot of healers as there are many siege tomes. One unit needs to kill the spawns in the north-eastern part. Otherwise the map is quite easy as you should have a t least 2 capped units Bae and Noel.
Chapter 25: This chapter is easy. Have Amelia with two iron swords a healing item and two holdable stat boosters. In part one move from left to right, in part 2 kill all enemies.
Chapter 25x: This is in my opinion the best chapter in the game. Use Bae in the west to kill everything. Have the rest of the units kill the east side make sure the rogues canât steal your items. Calliope + Mumei + Sana should be enough to clear it out.
Chapter 25x2: This chapter is easy. Use Bae + Laplus + Kronii to kill everything. The purple tiles have some fun events. Steal the holdable stat boosters if you feel like doing so using entrap if you have some or bought some makes it easier though mak e sure to keep 3 uses for next chapter.
Chapter 26: This chapter is hard. Laplus needs to have the darksphere and kill the entrap bishop during turn 1, she also needs a lot of weapons (3 flux tomes). Use all the entraps to get both siege tomes mages and the bishop with berserk (it worked for me even with 0 hit not sure if intended or not) kill them with units that are not Bae, Kronii and Noel. Bae, Kronii and Noel needs to kill the mage with siege S rank weapon near spawn during turn 1, open the door with thief. Then have Bae go east and Kronii + Noel + two other strong units go west, both side should have a thief and a healer. Keep Laplus in the south all chapter. When all the switches have been pressed the boss room opens up the first phase can be killed with a rally boosed Calli or Kroni i or Noel and the second phase with Bae.
Final: This chapter is easy. Kronii goes west, Noel goes East, Bae goes north-west and Laplus goes north-east, Bae and Laplus takes out 2 portals each and then race t o kill the final boss, it should be easy.
First, thank you so much for playing! Iâm really happy youâre able to convey a lot of your thoughts, both good and bad!
As for the wishlist:
- Reverse mode is planned! I plan to add some more modifiers once I start getting the ball rolling a bit more.
- Absolutely. All classes will be able to promote to T3 in the rework!
- Skills will be limited to 2 (Personal and Class Skill(s) ), and a gradual addition via Skill Scrolls
- A big one Im trying to focus on. As much as I personally love high deploy chapters I understand why this can be a slog for others. So iâll limit them much more going forward
- I will add more!
- I think youâll be suprised with what I have in store

- I will be releasing a fatigue/fatigueless version, do not worry!
- Almost done with them!
- Peko was kneecapped early on due to her being able to move up to +5 times a turn. Chloe and Okayu were in a weird position where you (likely) had units that excelled, or were even better than them. Hopefully with what I have planned theyâll fit a much better niche. Iâm shaking up pretty much everything so iâll look into buffing Matsuri and AZKi and a few others. IIRC I gave Mio/FBK higher internal levels early on to prevent snowballing with them. Though uh, I guess there are better units to do that with lmao
- As I mentioned earlier, Iâll set everyone with limited skills, but theyâll be more impactful. Bae will probably get a nerf gun. Or uh, a nerf tome
- Yea balancing will be remediedâŚhopefully
Again, thank you so much for playing! Hopefully I can add more into the experience going forward!
In point 2. that all classes will be able to promote to tier 3 does that mean that all characters with special classes (Calliope, Amelia, Anya, Iofi, Friend C, Mio, Fubuki, Aqua, Irys, Kaela, Choco, Koyori, Kanata, and Ollie) will have tier 3 capped stats?
Debating on that, Mori will probably be a T3 on join, as for the others⌠possibly
Koyori and Kaela will 100% have a t3, same with Ollie
