Following the debonair swashbuckler, Jack of Hearts and his mercenary band, The Troupe, as they become entangled in their homeland of Eqlizhia’s cutthroat succession crisis, Hearts That Bleed examines what it means to do what is right when your job is to do as your told. Developed by a small team of passionate individuals, Hearts That Bleed is a 7 chapter long campaign which combines tightly designed gameplay, lovable characters and gorgeous art with an entirely original soundtrack to deliver a (hopefully) unforgettable Fire Emblem experience.
Features
- A 7 chapter campaign with 14 playable characters, all of whom fill unique and necessary roles.
- Interludes in between chapters to flesh out characters and setting utilizing free movement.
- Tightly designed maps and gameplay centered around fixed growths, limited experience and a strained economy.
- All original portraits, CGs, soundtrack and story.
- More powerful weapon triangle combining fates-like weapon rank bonuses and FE4 avoid/damage modifiers.
- A host of unique weapons and items that broaden the already vast pool of options for each and every playable unit.
- Any unit’s death triggers a game over but by selecting “resume” on the main menu the player is brought back a turn so they can quickly retry the scenario without eliminating the complexity of the map’s challenges.
- Infinite durability weapons with unique benefits and downsides to consider when equipping your army.
- Complex boss fights that combine weapons, items, and engage style revival stones or “life gems” with an array of special effects to create unique challenges at the end of each map.
Known Issues
- When a character accesses the supply but doesn’t take or give any items the game will freeze. If this happens to you reset your emulator and select resume on the main menu to go back to the start of the turn.
Character Tier List Maker
Studio Passerine Team
Director and lead game designer: arcadiaofsorrow
Writer: Nexin
Producer and graphic designer: Jimi2Morrow
Musicians: JustATomato, Alexanderia’s Wings (youtube), Matt Gallagher
Artist: Buchanan Davidson (vgen commissions)
Credits
FEBuilder framework and other various patches by 7743:
- 255 Sound Room
- AutoGenLeftOAM
- Disable prep store by map
- Unique battle music per unit
- CG fade glitch fix
- Sell price expansion
- Change prep bg per chapter
- Change shop bg per chapter
- Switch unit description by class/chapter flag (based on routine by EID)
- Change chapter song dynamic by 7743 (based on routine by Zeta)
- Set prep BGM by chapter
- Set victory BGM by chapter
- Hide chapter title calls
- Continue BGM between map and combat
- Disable minimap
- Enable triangle attack from event battle
- Display escape men
- Fast forward battle animations with R
- Fix glitch display when sort 2 in guide
- Fix support for double byte characters
- Crash prevention in clear turn list
- Return to base point from prep
- Use HandAxes motion as generic motion for throwing axes
- If single map BGM always play from beginning
- Character Custom Animations EA Ver 2
- Ensure visibility at specific cords in fog
- CantoFix 7743 version
- Multiple dancers
- Multiple units can seize
- MultiTileMarker Display
- Multiple vulnerary
- Allow to summon multiple classes
- Switch death quote by killer
- Expand setting of ring effects
Various Event commands by 7743:
- Erase current save slot
- Get game clear count
- Call store from event
- Switch map palette
- Call supply
- Make unit bad status
- Get HP
- Get/set/silently change unit status
- Is tile change triggered
- Convert memory slot value to string
- Determine if fog/torch is at coord and move/remove light source within range
- Force rescue event
- Return coord to nerby empty coord
- Send units item to transport
- Show broken wall effect
- Display and recover effect
- Get number of units matching specific conditions
- Deny deployment from preparations by 7743
Patches by Vesly:
-
Dynamic Allegiance Palette
-
Draw attack effect on map animation (with animation work by Viktor Han)
-
Add Event: autolvl player unit (class growths)
-
Extend weapon description
-
Group AI
-
Icon display
-
Special Event for each item
-
Negate def hack
-
Steal with full inventory
-
Cannot die
-
A ton of other help, advice and guidance with bug fixing and making our own custom patches.
Patches by circleseverywhere:
- Map dancer zone
- Action after talk/support
- Drumfix
- Event writer
- HP bars with warnings
- Sound_NMAP
Patches by Stan:
- Dancer AI
- ExModularSave
- ModularMiniMugBox (in Vesly style)
- Add blink to portrait on status screen
- Unit action rework
Patches by aera:
- Guide event EA
- 5 people for supports instead of 5 times
- Auto save (with tweaks from Vesly)
- Escape event (with 7743)
- Check whether all members have withdrawn
- Character retreat
- Base camp patch
Other patches:
- 16 tracks 12 sounds by Agro/Brendor0
- Remove enemy control glitch by Brendor
- 246 color title background by Leonarth
- Anim numbers damage pop up by Huichelaar
- 256/224 color BG by Huichelaar
- AutoNewLine by Zeta
- Change chapter objective by Zeta
- AutoSave by aera, FE8 girls and Vesly
- Crit cap fix by Contro
- Exp by action by Contro
- Autolvl player unit by Shuuske (character growths)
- Give unit expierence points by 7743, log by aera, fixed by Vesly
- FE7 style thunder event by Mokha
- Free movement by Mokah
- FE8 battle stats with anims off by Tequila and Vesly
- Enable locked weapon PRF on staffs and items by Tequila and jjl7357
- Fix lx77 decompression by Tequila
- Show heal amount by Tequila
- 01 command_hack/48command_hack by Hextator, compatibility by 7743
- Anti-Huffman by Hextator with compatibility by 7743
- Fill AI Danger Map efficiency fix by HyperGammaSpaces
- Fix dodge to front glitch by snakey1
- Stairs by snakey1
- Make a magic throwing axe by Midori with partial reorganization by 7743
- Less annoying fog by Leonarth
- M4A HQ mixer by ipatix
- Magic sword rework by sme
- Status expansiohn by sme
- Exceed portrait hackbox by tiki
- NarrowFont by Scariza
- Prevent Rescue by pikmin
- Remove fog from background of save menu by pikmin
- Torch weapons by 7743 and boy
- Weapon rank bonuses hack V4 by Vennobennu
- 4th weapon R-text column by Dragz/GigaExcalibur
- Change BGM by title screen with flag Eebit
Graphical Assets:
- Dark Flier lance, magic and unarmed by The Blind Archer, male version by lj_reflect.
- FE13 superior bow by Zelix
- Quick Salve skill icon by Meat of Justice
- Bandit sideburns by alexytxg
- Bandit by Zarg
- Rabbit’s foot by beansy
- Secret recipe from Tactics Ogre, eldritchabo, serebii01
- Wizards coin from Secret of Evermore, rootrick, zarg
- FE8 Mountainous palette in petrichor by Zarg
- Village remake by Zora
- Icon blitz 1 pit’s bow by jeorge reds
- Brave Bow Tellius by Batima
- Supplier Female animations, bow by DATonDemand, Lance and Refresh by JonoTheRed, Scripting by Sable Mage
- Suppler Female walk and standin map animations by N462
- Villager Fates by Imperial
- Levin Sword by Batima
- Anima 28 by Thunder Mage
- Silver Lance by GabrielKnight
- Gold bow by Erishkigal
- Brave Ice by Lisandra
- Glass axe by furioushaunter
- Blessed bow by Zelix
- Staff 16 by Zarg
- Staff 17 by Zarg
- Heal by Zarg
- Tarot cards from Tactics Ogre LUCT, EldritcAbo, serebii01
- Fire Emblem Heroes backgrounds by Norikins
- FE8 Castle + customs tileset by N426



