[FE8] Fire Emblem: The Morrow's Golden Country [COMPLETE]

Here’s the character renders I did of the lords for the Project Morrow trailer—an ongoing effort to polish up TMGC’s graphics, particularly its combat animations.

Individual renders can be viewed here:

Blair


(Had to crop it since it kept showing as a .jpeg otherwise, shrugs)

Zeke

Viridian

There are also two other renders I did, but those designs are very much walking spoilers. Only click on these if you’re cool with spoilers up to endgame.

The Enigma

The Devoted

And here’s the whole lineup!

All together now

18 Likes

I have played the game again on lunatic and with ironman rules this time and I even reached the final chapter but then Zeke died because of a Sage whose silence status ran out without me noticing, ending the run. (I still redid and finished this map with quick warp skipping)

This run went a lot more smooth this time and besides Zeke, I only lost 6 units which all of them were easily preventable if I had paid attention more. This time I saved a lot more staves for the last maps, got the 2 secret promotions, recruited more units and actually used those items that increase and decrease growth rates (they are awesome).

Unit opinions (both runs and spoilers)

Blair: Great mage. Her biggest pro is the access to convoy which is useful because of all the tomes that I want to use at the same time. That also makes her the best Earth Power user in my opinion.

Arin: Very useful in the earlygame and still useable later on even if you miss her secret promotion. However, her early level cap makes me want to avoid her for combat soon.

Kenneth: A mage user who is also tanky? I love it! Great for Nosferatu tanking for many parts if you give him Bodyrings. That secret promotion is mostly overkill but I’m not complaining.

Natasia: Always does a lot of damage but her defense and speed aren’t anything special.

Butch, Athena, Cassius: Good combat units.

Desmond: Ok prepromote but falls off early on.

Sam, Stefan: Annoying to train. Benched them soon

Josef: Great tank for the first half but enemies get a lot stronger and capped defense isn’t gonna cut it with his terrible speed. Still does good damage.

Peggy: Good stave user but gets outclassed easily by others who additionally have great skills too.

Rachael: Difficult to train at first which made me bench her after the first half. Her flying did have great uses tho.

Jeff: A thief. Often Arin was all I needed however.

Emile: Best stave user. A fixed +1 and later +3 to all stave ranges and higher mag cap as a sage makes him have the highest range for nearly every chapter in the game. He needs help to reach capped magic but the game gives you a lot Spirit Dust and he is a good candidate for them.

Sveltzalus: Amazing. Peak. Lovely. High speed is always useful + good skills.

Zeke: Great stats. When the game gives you Stormbow, he mostly uses it as a weapon.

Hyperius: Similar to Josef but a bit more speed.

Leila: Replaces Rachael. She can get a lot of exp during Zeke’s missions. Good combat unit.

Toddsworth: Dancer.

Avan: More mov than Peggy but still no special stave skills.

Yuyu: Mostly copies Toddsworth.

Vladmir: Starts with S-Rank in light magic which is useful for Morning Star. So I start to deploy him when I get that.

Eliza: Refresh on stave use is great.

Ptolemy: Big surprise. I didn’t expect anything but then I saw that he has a ballista and promotes to wyvern.

Sonia, Tobias, Joan: Good lategame combat units.

Jonas: I thought we would get his boss version and not a very high level one. Makes going for Lazarus even more worth it.

Olsen: Kills stuff.

Valeria: Good combat unit. Having access to all Prfs is cool too.

Elcorian: Makes warp skipping the final chapter even easier.

And a tierlist (spoilers)

I haven’t started TMGC yet (on my to play list) but wanted to pass on that my friend who likes fire emblem romhacks but doesn’t care to find them himself told me it “whipped” and that I need to “keep hooking him up with that good shit” lol.

In particular he really loved the mapping.

2 Likes

Well, I feel there will be a DLC for this :). Classic more characters and maps and secrets and items.

Loved this hack. Characters were great, maps were fun, story was interesting and there were lots of small things that I appreciated a lot like:

Promoting gets an updated portrait! Very cool. Branching paths to give more depth and keep the game fresh. Base convos, I fucking love them. The supports were great, was happy you didn’t have to always deploy to get them!

This cracks my top 5 of FE rom hacks I’ve played. It’s up there with the likes of Dark Amulet and Vision Quest imo.

Congratulations on the great work and thank you for making this hack

1 Like

Sorry if this has been asked before but is there an eta on the visual overhaul completed for this or am I dumb and have completely missed that it’s already available?

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I believe the target is sometime in the first half of 2026 - that said, timing’s a bit up in the air.

2 Likes

Oh, fair enough. I was wanting to replay this gem but if that’s the case I’ll wait till it’s done. Can’t wait to see!

1 Like

Does anyone know how you’d delete a specific support chain from this game in FEBuilder? I’m trying to do it to free up a support slot for Leila since I wasn’t paying attention to how many chains I had on her and the support chains in this game doesn’t function like normal supports and are not stored in the normal location.

1 Like