[FE8] Fire Emblem: The Lullaby of Lust - Act 1 (6/~25 Chapters)

These short 6 chapters serve as the beginning for a larger story comprising of 5 Acts, each further delving into the ongoing story of several people trying to preserve their own truths. I made this mod as something fun to give to my friends, but here it is publicly!

Content Warning:
Slight gore, frequent strong language

Features
  • Unit Forecast: Know ahead of time who’s leaving!
  • Unique Skill Sets: Skills aren’t shared by class, but are tied to their respective characters.
  • Talks: Supports are replaced by talks, tying the characters to the progression in the story through access to new chapters, lore, and secret weapons.
  • 2 Difficulties! The intended Hard mode and dulled normal.
  • MENACE Enemies: Challenging foes who will reward you with strange boons to behold…
  • Genealogy Maps: As a true testament to your skill, a challenging gauntlet pushing you to your limits.

FEE3 Trailer:

Screenshots:
corbin and uktena
corbin
cu-sith
dan
drop
harmony
lullaby of lust.emulator
menace
sharlie
uktena stat 2
uktena stat
uktena

Credits:
{Music}
Sunday Morning (Title Theme) - A_Reliable_Chair
Brutal Siege (Boss Fight) - Mycahel
CV - Bloody Tears (Corbin Player Phase) - Sme
FF10 - Battle Theme (Afternoon Map) - RSflame
FE4 - Conversation 1 (Bonding) - SurfingKyogre
Ethereal Mist (Night Map) - Vesly
FE4 - Girl of the Spirit Forest (Shop Theme) - nyawenyye
CV: Circle of the Moon - Awake (Recruitment Theme) - RSflame
Rain and Night (Thinking) - RandomWizard
CT - Corridors of Time (Day Map) - Sme
XC1 - You Will Know Our Names (MENACE Theme) - RandomWizard
FE4 - Doors of Destiny (Conquest Map) - CivilYoshi
XC1 - Unfinished Battle (Act 1 Final Boss) - Meilu
PKMN Rangers: Guardian Sign (Escape) - Sme

{Battle Anims}
Wyvern Lord Axe and Handaxe Battle Anims - TBA
Cavalier Axe and Handaxe Battle Anims - Skitty

{Battle Anims}
Sol - Mariode
Luna - Mikey_Seregon
Ignis - Mikey_Seregon

{Tools}
7743 - FE Builder GBA
Helmeted Rodent - Sappy GBA
Theflyingminotaur - Fire Emblem Portrait Maker

{Patches}
7743 - Unique Battle Music Per Unit
aera-ngmansion - Preparation BGM by Ch
7743 - Convert Ch Titles to Text
7743 - Continue Battle BGM between map and combat
Zeta - Change Ch Objective
Leonarth - 256 Color Title Background
circleseverywhere and everyone involved - Skill System
circleseverywhere - Map Danger Zone
7743 - Call Supply
7743 - Make the unit bad status
7743 - Make the All unit bad status
aera-ngmansion - Character Retreat
7743 - Get level
7743 - Death to Player Unit
7743 - Send unit’s items to transporter
Tequila - FE8 Battle Stats with Anims off
Tequila - Rogue Robbery
ipatix - Improved Sound Mixer
aera, 7743 - Deny Deployment From Preparations Editor
Sme - Magic Sword Rework
Nintenlord - Remove Easy Mode
TR143 - RNG Randomizer
7743 - Simple setting of Sacred Weapons 2
7743 - Set whether transporter can be used for each map
Stan - UnitActionRework
7743 - Do not end when all units are dead
Stan - Change formula of automatic growth auto level of enemy

Playtesters:
Nate
AnUntitled Folder
Shamiko
Ari
Zero (Act 1)

Known Bugs:
After talking to someone, the sprite will vanish on the map until they finish their turn.
Sometimes, a white pixel appears under someone who has been poisoned.

Download here: awesome link name

8 Likes

Looks good but ill w8 till the whole thing is done.

1 Like

sees +15 crit, quick draw, and galeforce

i sure hope you’ve got a good reason for all that skill inflation

2 Likes

don’t worry about it :slight_smile:

I’m sure it has to do with the 34th rule of game development. Look up Fire Emblem Rule 34 Inflation to learn more

8 Likes

Isn’t that your rule? I’m pretty sure you should look up Tzar Rule 34 Inflation to learn about it

5 Likes

Here before this hack blows up. Most epic trailer of FEE3, good job king :sunglasses:
Let me know if you need more feedback in the future.

7 Likes

This hack feels really unbalanced.Those characters can’t handle that many enemies they’re aren’t that strong.

Can you elaborate with some examples? Thank you for your time!

1 Like

The chapters are too dense like tha starting ones are full of enemies.Given units aren’t good at defeating a squad of enemies by themselves forcing to play very slowly.

Reducing enemy numbers is a good idea to balance this.

Dammit, you had me captivated… I was so into that story, and the maps were challenging (in difficult mode, anyways)… You had me… All I’m going to say for changes is that I don’t think Uktena was supposed to be level 20 before chapter 5, as the rest of my party was pretty evenly on 13, give or take level.

1 Like