In the span of 72 hours, a project was created. Presenting:
FIRE EMBLEM: THE ARCH OF COUPS
Long ago, there was a man who sought nothing but chaos in the world. To this end, he created the Arch of Coups. Whenever anybody stepped foot on this bridge, they would be promptly overthrown in a brutal attack. The natural order of all things would be destroyed. In order to preserve this status quo, Mario, an Italian plumber from Brooklyn, and Bowser, his rival, set out together in order to uncover who was behind this plot and foil it once and for all.
The game currently lasts six chapters, from Chapter 0 to Chapter 5.
The initial release was an April Fools Day hack. I want to make a somewhat more serious version later. The current version is somewhat tested unlike the 1st of April 2019 release, but there may be issues. I’d say to check the readme if it actually existed. But I’m not smart, so it doesn’t. There’s an unchanged VBA readme instead. I’ll throw a feature list here instead.
11 games represented
5 chapters of gameplay
Skill system presence
Screenshots (in current April Fools bugfix state):
Update: v1.1 released, which actually is a reasonably functional product. 1.0 was not functional. At all.
Well, I suppose it’s official now. I’ve been poking away at this thing behind the scenes for a bit.
Now I’ve gone and entered it into FEE3. So now I have to make an update post. A man’s gotta have his big full hack to plug away at every so often! What are my stupidly overambitious plans?
A big cast, around the 50 region
The full 30 chapters because of course
Reference all the old RPGs I like
Some stupid nonsensical plot because I can’t write
Gaiden magic when that gets finished
Toned down skill system so it’s not so bloated
Fancy font to make it stand out
Biting off more than I can chew
Getting burned out and procrastinating
Actually creating that stupid chapter goal I set
Scaling back to actually finish something
Where am I now? From the 1.1 release I bungled because April Fools madness, I’ve converted my buildfile from the Void’s Blitzarre Adventure base to the current skill system base. I’ve also implemented the Chrono Trigger font in place of the standard dialogue font for the flavour. Oh, and I think I tossed in strength magic split so Gaiden magic would have a point.
How about some screenshots?
… That’s about it in terms of actually new stuff. I got distracted and worked on my FE3 vs FE12 comparison instead. Can’t you tell I can’t map?
In the back of my mind, I imagined converting this into a full hack. I’ve already done five (awful) chapters, how hard could it be to to twenty-five more? Of course, I can’t do all this by myself. But everyone else has better things to do, and I’m not really reliable enough to be a good group leader. If I feel like I want help, I’ll go ask around for it.
Dude, I look foward to play it when it’s finished, gotta say:
If Mario is in a Nintendo game other than his owns… you know it’s gonna be good.
Look at smash, Mario and Sonic at the Olympics (just a few ones), and finally but not least, SMRPG (Super Mario RPG, this had mario but was created by a second party or so, IDK)
The FEE3 video has arrived! Go watch it and get a look at the new chapters.
What have I done since the FEE3 deadline?
…Nothing! I’m very lazy. Instead of working on this, I spent six weeks playing SMT games and digging around in the guts of FE games in the name of TCRF articles. You’ll see this stuff… eventually! Please leave obscure SNES RPG character suggestions in posts below. Half the reason I haven’t done anything is indecision.
How about the main char from Umihara Kawase? I call her Umi.
This game is a platformer all about learning how to use your grapple hook to cheat the physics engine. The levels are designed around teaching you to abuse these weird tricks and become a speedrunner. The levels are very short, most being in the range of 10 - 30 seconds if you’re efficient.
I actually have a few unlisted vids of playing this game. Here’s me playing the final level (2 mins) of the ps1 sequel (it originated on snes):