I finished SotF yesterday. I could write a more extensive review of it, but instead I’ll just clarify something: you can tank Disarming Order and you can tank the 99 atk / 200 crit stuff in E-2, you’re just doing it wrong. You have two damage-halving items you can put on anyone, Magebanes are also damage-halving here because they work against all types of magic, and Mage Slayers are damage-quartering. For the 2 and 3 range ones there is also Shieldbearer. And if someone’s magical bulk is just under the survival threshold, you can try giving them a Warding Seal (+4 res, exceeds the cap) and/or using the Bolster staff on them (-3 damage taken). Not to mention that for E-2 specifically:
You do get two Lucky Seals for free, which have an Iron Rune effect. You might not consider bringing them when you first get to E-2, but you can still pull them from your convoy while you’re there. The option exists.
I felt that E-1 was overreliant on Sibyl (with her being one of very few reliable ways to damage the boss – seriously, it’s extremely hard to even damage that boss, and Sibyl with her prf is by far the best option), but I thought E-2 was fine. I could also see E-1 being frustrating if you lost some tools, but you do get several damage-mitigating weapons and items for basically free, so it’s a matter of stacking them properly. When I played E-1, I was able to optimize inventory and deployment enough that my entire team was able to tank one Disarming Order each. And of course, if you’re a more Advanced Gamer than me, you could do what the chapter actually intends you to do and trade single weapons around so that the boss repeatedly blasts someone with damage reduction and not anyone else.
Point is, I can see the frustration with E-1 and E-2, but you have the tools to beat it right there. And I think E-2 is reasonable; yes, it looks like you will get overwhelmed, because you are being approached from every direction, but the enemies have very low Movement and there are no obstacles anywhere. Just move your entire group in unison away from the starting position and gang up on smaller enemy groups and you’ll be fine. Or be like the Epic Gamers I’ve seen who are able to clear this map in 1 turn (I am not an Epic Gamer, I have dropped stuff due to difficulty many times).
This whole spiel probably sounds patronizing, but it isn’t meant to be. I’m just trying to explain that as someone who isn’t that good at the game, I thought Endgame was reasonable. I really feel like you should be able to beat it if you were able to get there in the first place. I don’t think it’s perfect (E-1 really demands a trained Sibyl, because every alternative is worse), but it’s beatable, and it’s memorable. Compare to SoHaE where if you didn’t save a select few weapons for Endgame (and you don’t get multiple copies of these weapons), you most likely don’t have a way to kill the final boss.
I could talk about the whole game here, but Endgame is fresh in my mind (because I beat it literally yesterday), so I figured I should post about it first. It was a very memorable sequence of maps.