[FE8] Fire Emblem: Of Sand and Sabres (13/? Chapters) (On Hiatus)

If Epicer says its good… it must be good

Jokes aside, congrats on the release! I’ll give it go later tonight

A hack that focuses on playables of multiple races? Bloodlines release looking good.

4 Likes

Congrats dude. Know this has been cooking for a while. Looking forward to trying it out!

Also, big love for the Requiem references.

This hack’s def a fun time, oozing with the great personality RW puts into their works. Definitely check this out!

1 Like

I recognize seeing this on FEE3. It gives a similar vibe from one of the ROM hacks, but sandy and scorching hot. Will give it a spin one day.

As the wise man once said, “I don’t like sand. It’s coarse, rough, irritating and it gets everywhere.”

congrats on the release will definitely try this out!

Monnnster Class!! :love_you_gesture:

I’m so amazed by how qualitative your project looked like in the last FEE3, it feels very unique both visuals and gameplay, I will be sure to give it a try ! :grinning_face_with_smiling_eyes:

It looks very promising, I’ll try it soon

YEAAAAH LOOKIN GOOD RW

@ElPinguinot @Areynor you guys have, too. You will not be disappointed

1 Like

Finished the hack across a few days, chapters felt very engaging to play and were generally fairly short and to the point, which contributed to how good it felt to blow through part 1. Hack good.

Chapters

I have very little to say here. Chapters good. You wrote the enemy placement guide after all.

Have a hard time saying which chapter I enjoyed most, but 1-5 is probably the one that left the most impact. I usually take a straight forward approach, but here I appreciated how well surprising the player worked.

The anti-turtle incentives were quite tight, and I feel like if you missed some earlier good effectives you might have a lot of trouble catching up to later objectives since turn action economy is tight.

Story

I rather enjoyed the story all the way through. The framing of the conflict is very unique amongst hackrom stories, with the wild west set up and some unique cultural aspects for the different races. There was a good bit of silliness interwoven throughout between serious moments spicing it up.

The individual character writing was also quite nice. A lot of characters getting their own tidbits of screentime that represent them without overly bogging down the start and end events was pretty well done.

Spoiler

The transition from defeating an epic victory over imperialistic force to a wild west duel with edgy swords was rather unexpected, but kind of funny.

Units

Most of the unit roster felt pretty fun to use and were quite distinct in their roles. My personal MVP was Cranberry who I dumped all by stat boosters into (its a speed cav with decent bulk, I had to do it.)
Sand and Sabres-12

Sundown, Sharpspear and Ironhoof were all solid high move good bulk walls.
Sand and Sabres-9
Sand and Sabres-11
The size of these lads.

Bowie’s chip was very valuable considering how hard enemies hit.
Sand and Sabres-10
Then he hit speed and now he’s doing a bit more than chip.

Pale Mane was a fun Gotoh-ish kinda unit with his powerful unique weapon with significant boons and tradeoffs. It was a shame to see him go, but I figured it was inevitable.

Some enemies tend to be really scary and with effectives being plenty, even the toughest units had to pretty careful wading into enemy fire, which is rather appreciated.

I really appreciate the Snake Eye rework, making him a solid crutch for the early game was much needed for a player of my (insufficient) skill level, especially having bows as well for more much needed range damage.

I think some units could use a bit of a top up.
Gnasher is a really odd unit. He’s just too much of an easy bench with his (non-existent) statline, an infantry unit without bulk, good speed or hit rates.

I think Sand and Sabres’ glass cannon myrmidons are hilarious and pretty threatening. On the player side though, Darkdrake feels like a walking liability since she’s prone to getting one shot but with 10 str she doesn’t seem to have the damage output as a trade off especially when she effectively doesn’t double that much due to being one shot.

Maybeilline has 11 def, to around 8-9 def of my other bulky units at the time, with less HP and gets doubled by enemy steels. She can actually be one rounded by the steel axe brigand that shows up next to her. I think she needs a boost to make her even worth deploying even with double weapon types, especially with mediocre strength and 4 move.

Crookshank despite coming promoted feels worse to use than the other staffbots especially since his combat is effectively non-existent, 1 magic, similar staff rank and doesn’t have a future unlike the other staffbots. The stat spread makes more sense in context though.

Misc

Sand and Sabres-3
I assume this give away is not intentional.

Necrosis has 11 crit which is pretty dang scary since so few units have 11 cringe. Couldn’t figure out where it was from until I realised it was probably the s-rank.

Sand and Sabres-13
A monk with wretched air?

Lieutenant was spelt without the first ‘e’ throughout which I don’t think is an alternate spelling?

4 Likes

Hello, gamers.

The FEE3 2022 video for this hack, Of Sand and Sabres, just released! You can go and watch it if you’d like. Or, perhaps you learned about the hack from the video in the first place. In either case, welcome, and thank you for checking out my project!

Also, I figure I should give a progress update on how the hack is going to go with that. Progress is going slowly, but it’s still happening. Currently, I’m working on gameplay testing for Chapter 2-4: Queen’s Gambit, and on story writing for Chapter 2-3: Grave of Secrets. Here’s a couple screenshots of what I’ve been doing recently.
Sand and Sabres.emulator-145Sand and Sabres.emulator-153
Sand and Sabres.emulator-147Sand and Sabres.emulator-154
Sand and Sabres.emulator-146Sand and Sabres.emulator-150
The next release will probably have the first half of Act 2, featuring the party’s exploration into the Northweald in search of a monster believed dead and an unknown dark warrior. I can’t give any promises when that will release - hopefully before the end of 2022, so be prepared!

15 Likes

OSAS oozes quality. Had fun playtesting it a while back. Looking forward to what’s next.

6 Likes

Will there be supports?

You’re speaking too early. The ROM hack is currently in its development phase.

what if i…

image

aha ha, just kidding…

unless…? :flushed:

11 Likes

Hello, Void Order members of FEU.

Due to some general shifts, both in my life and in my hacking - such as a shift of focus to the LT port of TLP4, increasing run-ins with the technical limits of the FEGBA engine without skills, and increasing dissatisfaction with the overall writings set up of the project - I’m formally placing Of Sand and Sabres on hiatus. Development of the project will not continue until further notice.

Note that this is not a formal cancellation - I’m reserving the right to pick the hack back up whenever I find the time, energy, and motivation. It’s just that, as of now, I’m not in a great place to continue working on OSAS.

I have, however, still released a new patch. OSAS Hiatus Release.ups is the latest version of the project; it contains everything I’ve actually made for Act 2. Chapters 2-1, 2-2, 2-3, and 2-4 are all playable with most of their writing inserted and at least some playtesting. Chapters 2-5, 2-6, 2-8, and 2-9 all have at least vague sketches included in the patch; these have maps, enemies, and barebones eventing, and should all be at least playable (although they are, I should note, almost entirely untested). Feel free to give them a try - the download link is in the thread’s first post.

Sand and Sabres.emulator-167Sand and Sabres.emulator-157
Sand and Sabres.emulator-160Sand and Sabres.emulator-169
Sand and Sabres.emulator-163Sand and Sabres.emulator-168

15 Likes

Extremely Cool.

1 Like

OSAS is dope. Enjoy your break and hope you come back to it when you’re feeling it.

1 Like