Beat the game on hard mode, it was really fun! Here is my final team and thoughts:
Final Squad
B:261 W:117
The only unit I ended up using a B-side on, he was perfectly fine, although his speed was always lacking. He got his promotion and sword that added +5 res way too late. From early to midgame he could function as an emergency tank because of his bulk. Like a lot of units, he was basically forced to use a brave/master weapon in endgame, since he could not double on his own, and it was the only safe way to one round enemies.
B:30 W:22
When I got him I was like “there is no way he will be usable enough to get his skills activated” but he actually ended up doing just fine by pecking at enemies here and there. He however, lacked BK’s bulk, so he couldn’t fill the same role. He has a leadership star and Aether though, so not a bad unit at all.
B:159 W:97
I was not expecting the dragon mount upgrade, but it was really great to have! He was just good throughout the entire run, and his ability to move 8 + flying the supply caravan to anyone who needed it was a godsend. As we can see though, his Speed really suffered at the end, and when it was finally time to move from the infinite lightning tome, he was just too weighed down to double, often getting doubled himself. He was the go-to magic tank though.
B:367 W:141
Look at those growth rates, he should have never been viable! But he came out the door with a Hoplon Guard to negate his biggest weakness ( ZERO luck ), and the skill ‘Unfunny’ (-10 avoid/ dodge) to make up for his axe usage. Then he gets provoke, which is absolutely pivotal for safe plays in endgame, I honestly used provoke so much. I did end up giving him speedwings, because I love a fast armor, but less speedwings than you would think. He managed to double enemies and not get himself doubled a majority of the time, and he surprisingly crit quite a bit despite his luck. Absolute beast this one.
B:133 W:89
This guy was fiiiiine.I seriously had to use every single Spirit Powder on him for him to remain viable. He just refused to get magic growths for me. I felt like I was forced to keep using him however, for the promise of the “bargain” skill (half price in shops), which ended up being worth it, since everyone who needed a brave weapon was able to have one for the last few levels. His low movement led me to mostly use him as a “Bolting” bot. Hammerne(s) basically got exclusively used to refresh Bolting and Purge. OH, and his exclusive weapon really upset me. A one use long range dark spell called Mungus. It does clip him one level up in dark spell level, but not high enough level to use any of the available tomes. Gaaaaarbage.
B:153 W:87
I enjoyed Dalvin a lot! I did not expect him to turn into a hero, since his skillset is entirely swordmaster. And hero did absolutely nothing for him, since he never picked up an axe once. He comes with Adept basically out of the box, which came in handy soooo many times, and had him remain viable throughout. But even with 33 speed, he still could not double most enemies in the final chapter. This game seriously forces brave weapons to be your go to, even over the “legendary” S rank type weapons, such as Derrhandle like Dalvin here was using.
B:131 W:104
Absolute champion of a unit. The first unit I got to 20, and the unit I chose to get the melee range mag crit skill on. This motherfucker was wearing 3 funny hats and had canto+, he was NASTY. His insane luck growth and automatic A proficiency in Axes allowed him to use the Devil axe as well, which would otherwise be useless. He basically soloed the last stretch of the left side of the map on the final level. Buying a shit ton of extra staves early on to train him was 100% worth it, I was genuinely surprised by his amazing promotion. He gets Double Lion and access to Luna, he is a must use unit.
B:200 W:154
I loved Rebecca so much. I honestly believe she was my goat. I paired her with the dancer for two absolutely safe kills each turn. Feed her a few talismans to make her skill “Glacies” stronger, and she can take on anyone with her Bowrange+. She was so good, and proc’d her skill or crit so often that it made certain sections a joke. A god tier unit, truly.
B:40 W:0
Finally, the best and most perfect dancer I have ever seen. The only thing that could make them better is if they could fly. Had them hold onto my “Foot Legs”, and they could safely be parked anywhere because they were an absolute BULWARK of a tank with perfect counter for damage. I wish all Dancer’s had this kind of unreal, perfect growth. It honestly felt diabolical how good of a tool they were.
B:51 W:39
Here we introduce a type of unit called “Not the worst, but they are really only here because they have a leadership star”, and luckily for Perne, he is the best of them. For sure the best user of magic swords you have, which is a shame since his personal weapon has the brave property, but you never really get a chance to use it. Look at him, I usually love rogues, but his stats couldn’t back him up and make him useful beyond picking locks.
B:84 W:53
Another “Leadership Star automatically makes the team no matter how good they are” type of unit. Abysmal, awful growths.Have to really carefully choose which targets to peck at with him since he is so stupidly weak and lacking any sort of bulk. And even with him pecking, he has to hope to proc Adept to be of any real use, or you’re forced to waste a healer’s turn to bring him back up from near death. Made the best fire emblem class type look bad.
B:93 W:80
Another true goat. I did not want to use him at first, but I found out that his “Summon” gives him exp each turn he uses it, so it was incredibly easy to train him into a beast. Flying 7 move with Tome range+??? Already beyond cracked. Luna with guaranteed 41 damage? Absolute Ronald killer right there. Seriously, just give this guy all your spirit rings, he is probably the best unit in the game. His Def may seem low, but he also makes for an incredibly, incredibly safe dodge tank.
B:84 W:63
I usually love Halberdier’s, I am Halberdier’s biggest stan, I really am, but cmon, this guy sucked. He capped Str really early sure, but his Def NEVER grew close to where it needed to be for him to actually hold positions on his own, or clear anything without a buddy. And I mean, look at that mean 35 skill he has- with no skills to activate. It’s pitiful. After aptitude does it’s thing, it no longer serves a purpose, and camaraderie is such a bad skill, he BASICALLY only has lancefaire going for him. Sad.
B:35 W:26
She is my mark of shame, the only mainstay unit I didn’t get all her skills on before promotion. If I knew she would become a god unit the moment she got the Holy sword, I would have waited to promote her for sure. Before she got the Holy sword in endgame, she was still able to reliably double with thunder in a pinch, but she was mostly just a mobile staffbot, who could stand next to people and heal them. Her crit with the holy sword is hilarious, do not sleep on her, put more effort into her than I did, she can be cracked beyond repair.
B:75 W:71
This guy sucks. Look how disappointing his growths are. Pathetic baby strength, can’t even cap skill.I put so much extra time and effort into him, only for him to be middling at best. With a killer sword he had about a 77 crit rate most of the time, and with 36 spd he could even sometimes double in the endgame where most other units were brave/master weapon locked.
B:20 W:16
The WORST unit. But he made it to the team. Because of that sexy, sexy, all important LEADERSHIP STAR. Seriously, he is so bad. Awful movement, poor skills, can’t use strong dark magic, even his personal weapon gets him doubled. I really dislike people trying to “fix” character’s, but I’m just gonna say- if his last skill was “Draconic Hex”, and not “Hex” he would feel much better to use and really cover for how weak and poor of a sport he was. He was one of my main staff bots for obvious reasons, but he didn’t even do that well.
B:119 W:72
He is okay I guess. He actually had good def despite his poor def growth rate, so he could actually take some hits when the situation called for it. But it just felt so yucky icky to use him, he never felt fun to play around with. I expected to get more use out of the ever useful Nihil skill, but it ended up never coming into play.
B:16 W:14
This guy was fun! I wish he came just a littleeeee sooner to the party to round out his skills more and actually be able to unlock his final skill.His personal weapon was pretty dope, allowed him to successfully double in the endgame where others struggled. An 11th hour ranger I wish came sooner, and that’s all there is to say about him.
B:2 W:0
Just barely squeaked onto the team at the last second, and it’s mostly because of his personal weapon giving him huge stat boosts, meaning I didn’t have to put any effort into him for him to be able to survive, which the other +5 to surrounding units Attack unit really suffered from. He only showed up to be a +5 AT battery pack who occasionally used “Mend” but that is it.
Total Turns:2191
All and all, I really enjoyed this hack, I missed a lot of secret characters, but I had a blast playing it, it was really difficult throughout. Would love some feedback on my units!