[FE8] Fire Emblem: Code of the Burger King (Main Campaign Complete!)

Know what? Unless it got changed in some update on the discord I don’t know about there is no way to speed up that particular hidden recruitment.

On top of that, if I remember correctly some of the other hidden recruits are interconnected requiring one to recruit others.

Basically there is at least one other unit that can only be recruited by wario.

nah wario doesnt recruit anyone else, there’s only one interconnected secret unit and even that one doesn’t technically require another secret unit, just makes it quite a bit easier. as for wario it only took like 3 turns for me to get em, dont remember doing anything special for that bit to happen lol

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That certainly has to have been a change cause I remember looking at this hack in FEBuilder and actually going “the hell!?” when I saw his turn limit requirement.

I also have fairly spotty memories of this hack but that I certainly remember.

Doing another run and found this guide on Discord for the lazy ppl :sweat_smile:

Secret chars

(note: any coordinates mean ‘right x, down y’ starting from the top left)

Prologue: Stand still for 30 turns.
Chapter 4: Wait at the end of the long grassy path that starts on the leftmost side of the map, tile 13,3
Chapter 9: Wait on the funky looking sand title in the bottom right end of the map, tile 22,23
Chapter 11 (kinda): Buy the ST4F Voucher at the vendor, then have the holder visit the easternmost house.
Extra for Chapter 11: Have Kaga visit the church close to the spawn point. This is for postgame.
Chapter 12: Stand on the tile behind the southernmost village.
Chapter 15: Visit the northernmost village with Chapter 9’s secret character. Otherwise you have a 1-2% chance of recruiting with anyone.
Chapter 16(1): Stand on one of the two land tiles separated from the rest of the map by that angular river in the southeast. 31,21~31,22.
Chapter 16(2): ⁠questions-and-suggestions⁠
Chapter 18x (not technically a secret but): Don’t kill the honse in any of the chapters they appear in.
Postgame: Here’s what you used Kaga for in Chapter 11 for:⁠hyperius⁠
Postgame(2)

0: BK, ???
1: Sephiran, Fiona
2: Hugh, Chungis
3: Dalvin, Sharlow
4: Matthis, ???
4x: Soldier
5: Rebecca, Priscilla
6: nobody
7: Sail
8: Trude, Perne, Lynhardt, Salem
9: Brown, ???
9x: Kaga
10: Rad Quetz, Tomas
11: GenericIlian, ST4F-B0T
11x: Bigle
12: Deke, Bors, ???
13: Marty
14: nobody
14x: Papaya
15: Azel, Bernie
16: The King, ???, ???
16x: Not Kelik
17: nobody
18: Samto
18x: Honse
E: Demijagen

Gaiden chapters

4x: automatic
9x: chungis and brown are alive
11x: it’s basically automatic at this point
14x: seize while bk is holding the vision stone
16x: let the duogenian escape
18x: never kill the honse

B Side items

Prologue: Treasure chest right next to BK spawn
Ch.1: Fort on the top right
Ch.2: Entrance of the ruined village
Ch.3: Ruined house
Ch.4: Marked stairs
Ch.5: Right of the tavern, behind the barrel
Ch.6: Past the boss on the top left corner of the boat
Ch.7: Forest above boss
Ch.8: Fort of the ballista
Ch.9: Right after the second bridge to the right, surrounded by cliffs on 3 sides (Sand tile)
Ch.10: The tile Tomas is on in the cell
Ch.11: Peak tile with a cave
Ch.12: Absolute top left
Ch.13: In front of the middle forts between cliffs right at the start
Ch.14: Right above Inner Zelgius after the path is opened up
Ch.15: Dudefloy tile
Ch.16: Waterfall tile below the cave
Ch. 17: Tape deck, found on the same spot as prologue b-side

Treasure

SPOILER_chapter9

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It’s been quite some time since I beaten this romhack (twice). Both times were done back in last year.

Anyways, here’s how my units did in both of those runs (Gonna spoiler the image tho since it includes the secret characters).

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LMAO this is the perfect conclusion to this support chain.

Also are some supports bugged? I get default FE8 supports between a decent chunk of characters that can support each other.

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The support dialogue is not completed.

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I’m finishing up the final chapter now. This was a hilarious and fun hack - much better than it has any right to be given the premise. The gameplay and map design was solid, although I think the difficulty was too high in the final 1/3 of chapters or so (especially reinforcements - those were overwhelming in some chapters). Also, it felt like every unit was the same by the final few chapters since enemies and your units were stat capped left and right with access to crazy top tier weapons. The writing was very good and I enjoyed the interactions between the characters - I only wish that the supports were completed. Seeing every character’s interaction with Samto in chapter 18 was particularly funny.

Here’s the characters I trained for most of the game along with some commentary on each. I’m not including backup staffbots and units that joined late.

Squad


Decent lord, although his late promotion definitely hampered him quite a bit. Also, he’s outsped by too many endgame enemies, so his usefulness is limited by then.


Good for chip damage with the Woppr and not much else.


MVP of the run. For much of the game, it felt like you were playing as the final boss when using Sephiran. The fact that he got flight is the cherry on top.


HUGH HUGH MUNGUS HUGH MUNGUS HUGH MUNGUS


Actually a very good player phase unit due to his speed, despite his self-deprecating personality in the game.


MVP of tanking longbows in the early chapters. The Aggravation skill is really important for positioning because it allowed me to put weak units in enemy range as long as this guy is also in their range.


Why does this generic Soldier have such good growths?


Great player phase unit that turned into god after obtaining the Holy Sword.


she do be sniping


He was a surprisingly good combat unit with ranged swords.


Not sure why he has the Counter skills since he dies anyways for the majority of the game if attacked.


Funny FE4 man. Staffbot for the entire run.


Fliers are always useful!


BIG BIG CHUNGUS BIG CHUNGUS BIG CHUNGUS

Also, I can’t tell if the author genuinely likes FE4 or is sarcastically ripping on it :rofl:

5 Likes

Only 118 likes, 9 links, 26 users, and 48 comments for this masterpiece? More people definitely need to experience this hack. I haven’t finished it yet myself, but I’ve watched others play, and it looks fantastic. I also heard that Sephiroth makes an appearance in the game, and I’m really excited to see that for myself. I’ll most likely continue playing it soon.:star:

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I agree, i was looking for a hack that wasn’t so serious, and so I started playing. The game’s gameplay blew me away. I finished and I’m now on postgame. This game cured my boredom with funny moments and gameplay. Give this hack a shot.

6 Likes

This Hack is the reason Fire Emblem was created

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I just sat through 30 turns of the first chapter and it was so worth it. W is for Wario baby!

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Should I or should I not promote Ricardo?

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dew it

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Promotion and b-siding do the same thing for him; do whichever you prefer.

I’ve started getting into this beautiful mess, and I’m curious about the support conversations. Probably a long shot, but is there plans for the supports to be finished?

Beat the game on hard mode, it was really fun! Here is my final team and thoughts:

Final Squad

B:261 W:117

The only unit I ended up using a B-side on, he was perfectly fine, although his speed was always lacking. He got his promotion and sword that added +5 res way too late. From early to midgame he could function as an emergency tank because of his bulk. Like a lot of units, he was basically forced to use a brave/master weapon in endgame, since he could not double on his own, and it was the only safe way to one round enemies.

B:30 W:22

When I got him I was like “there is no way he will be usable enough to get his skills activated” but he actually ended up doing just fine by pecking at enemies here and there. He however, lacked BK’s bulk, so he couldn’t fill the same role. He has a leadership star and Aether though, so not a bad unit at all.

B:159 W:97

I was not expecting the dragon mount upgrade, but it was really great to have! He was just good throughout the entire run, and his ability to move 8 + flying the supply caravan to anyone who needed it was a godsend. As we can see though, his Speed really suffered at the end, and when it was finally time to move from the infinite lightning tome, he was just too weighed down to double, often getting doubled himself. He was the go-to magic tank though.

B:367 W:141

Look at those growth rates, he should have never been viable! But he came out the door with a Hoplon Guard to negate his biggest weakness ( ZERO luck ), and the skill ‘Unfunny’ (-10 avoid/ dodge) to make up for his axe usage. Then he gets provoke, which is absolutely pivotal for safe plays in endgame, I honestly used provoke so much. I did end up giving him speedwings, because I love a fast armor, but less speedwings than you would think. He managed to double enemies and not get himself doubled a majority of the time, and he surprisingly crit quite a bit despite his luck. Absolute beast this one.

B:133 W:89

This guy was fiiiiine.I seriously had to use every single Spirit Powder on him for him to remain viable. He just refused to get magic growths for me. I felt like I was forced to keep using him however, for the promise of the “bargain” skill (half price in shops), which ended up being worth it, since everyone who needed a brave weapon was able to have one for the last few levels. His low movement led me to mostly use him as a “Bolting” bot. Hammerne(s) basically got exclusively used to refresh Bolting and Purge. OH, and his exclusive weapon really upset me. A one use long range dark spell called Mungus. It does clip him one level up in dark spell level, but not high enough level to use any of the available tomes. Gaaaaarbage.

B:153 W:87

I enjoyed Dalvin a lot! I did not expect him to turn into a hero, since his skillset is entirely swordmaster. And hero did absolutely nothing for him, since he never picked up an axe once. He comes with Adept basically out of the box, which came in handy soooo many times, and had him remain viable throughout. But even with 33 speed, he still could not double most enemies in the final chapter. This game seriously forces brave weapons to be your go to, even over the “legendary” S rank type weapons, such as Derrhandle like Dalvin here was using.

B:131 W:104

Absolute champion of a unit. The first unit I got to 20, and the unit I chose to get the melee range mag crit skill on. This motherfucker was wearing 3 funny hats and had canto+, he was NASTY. His insane luck growth and automatic A proficiency in Axes allowed him to use the Devil axe as well, which would otherwise be useless. He basically soloed the last stretch of the left side of the map on the final level. Buying a shit ton of extra staves early on to train him was 100% worth it, I was genuinely surprised by his amazing promotion. He gets Double Lion and access to Luna, he is a must use unit.

B:200 W:154

I loved Rebecca so much. I honestly believe she was my goat. I paired her with the dancer for two absolutely safe kills each turn. Feed her a few talismans to make her skill “Glacies” stronger, and she can take on anyone with her Bowrange+. She was so good, and proc’d her skill or crit so often that it made certain sections a joke. A god tier unit, truly.

B:40 W:0

Finally, the best and most perfect dancer I have ever seen. The only thing that could make them better is if they could fly. Had them hold onto my “Foot Legs”, and they could safely be parked anywhere because they were an absolute BULWARK of a tank with perfect counter for damage. I wish all Dancer’s had this kind of unreal, perfect growth. It honestly felt diabolical how good of a tool they were.

B:51 W:39

Here we introduce a type of unit called “Not the worst, but they are really only here because they have a leadership star”, and luckily for Perne, he is the best of them. For sure the best user of magic swords you have, which is a shame since his personal weapon has the brave property, but you never really get a chance to use it. Look at him, I usually love rogues, but his stats couldn’t back him up and make him useful beyond picking locks.

B:84 W:53

Another “Leadership Star automatically makes the team no matter how good they are” type of unit. Abysmal, awful growths.Have to really carefully choose which targets to peck at with him since he is so stupidly weak and lacking any sort of bulk. And even with him pecking, he has to hope to proc Adept to be of any real use, or you’re forced to waste a healer’s turn to bring him back up from near death. Made the best fire emblem class type look bad.

B:93 W:80

Another true goat. I did not want to use him at first, but I found out that his “Summon” gives him exp each turn he uses it, so it was incredibly easy to train him into a beast. Flying 7 move with Tome range+??? Already beyond cracked. Luna with guaranteed 41 damage? Absolute Ronald killer right there. Seriously, just give this guy all your spirit rings, he is probably the best unit in the game. His Def may seem low, but he also makes for an incredibly, incredibly safe dodge tank.

B:84 W:63

I usually love Halberdier’s, I am Halberdier’s biggest stan, I really am, but cmon, this guy sucked. He capped Str really early sure, but his Def NEVER grew close to where it needed to be for him to actually hold positions on his own, or clear anything without a buddy. And I mean, look at that mean 35 skill he has- with no skills to activate. It’s pitiful. After aptitude does it’s thing, it no longer serves a purpose, and camaraderie is such a bad skill, he BASICALLY only has lancefaire going for him. Sad.

B:35 W:26

She is my mark of shame, the only mainstay unit I didn’t get all her skills on before promotion. If I knew she would become a god unit the moment she got the Holy sword, I would have waited to promote her for sure. Before she got the Holy sword in endgame, she was still able to reliably double with thunder in a pinch, but she was mostly just a mobile staffbot, who could stand next to people and heal them. Her crit with the holy sword is hilarious, do not sleep on her, put more effort into her than I did, she can be cracked beyond repair.

B:75 W:71

This guy sucks. Look how disappointing his growths are. Pathetic baby strength, can’t even cap skill.I put so much extra time and effort into him, only for him to be middling at best. With a killer sword he had about a 77 crit rate most of the time, and with 36 spd he could even sometimes double in the endgame where most other units were brave/master weapon locked.

B:20 W:16

The WORST unit. But he made it to the team. Because of that sexy, sexy, all important LEADERSHIP STAR. Seriously, he is so bad. Awful movement, poor skills, can’t use strong dark magic, even his personal weapon gets him doubled. I really dislike people trying to “fix” character’s, but I’m just gonna say- if his last skill was “Draconic Hex”, and not “Hex” he would feel much better to use and really cover for how weak and poor of a sport he was. He was one of my main staff bots for obvious reasons, but he didn’t even do that well.

B:119 W:72

He is okay I guess. He actually had good def despite his poor def growth rate, so he could actually take some hits when the situation called for it. But it just felt so yucky icky to use him, he never felt fun to play around with. I expected to get more use out of the ever useful Nihil skill, but it ended up never coming into play.

B:16 W:14

This guy was fun! I wish he came just a littleeeee sooner to the party to round out his skills more and actually be able to unlock his final skill.His personal weapon was pretty dope, allowed him to successfully double in the endgame where others struggled. An 11th hour ranger I wish came sooner, and that’s all there is to say about him.

B:2 W:0

Just barely squeaked onto the team at the last second, and it’s mostly because of his personal weapon giving him huge stat boosts, meaning I didn’t have to put any effort into him for him to be able to survive, which the other +5 to surrounding units Attack unit really suffered from. He only showed up to be a +5 AT battery pack who occasionally used “Mend” but that is it.

Total Turns:2191

All and all, I really enjoyed this hack, I missed a lot of secret characters, but I had a blast playing it, it was really difficult throughout. Would love some feedback on my units!

3 Likes

Alright then!

Unit feedback

I think at least I would talk about Matthis, since the way you’re supposed to use him is like with Chungis, to attract enemies with the Aggravation skill, which is a bit easier here since not only he starts with that skill, but as a cavalier he’s a bit more mobile, and if you play smart enough you can traverse maps more quickly due to his movement and other stats.

And IIRC, when Hugh uses his 1-use prf, he IS able to use at least the lower level dark magic in this game, since he’s at E-rank and he only needs 1 exp point to get D-rank dark magic. At least that was the case for me, so Idk why he couldn’t use any of the dark tomes for you, you didn’t try giving him Flux at least, or you forgot to get/buy one? If it would still felt tedious to grind his dark magic level tho, then don’t worry. At least he has his other uses for gameplay purposes.

And then there’s Dalvin, where I think that at some point I stopped using him for some time when I started to used other units, but at least I can’t lie about him being at least great during the early game, especially in the ship battle chapter where you fight mainly axe units. And then I also didn’t bring Soldier, Rad Quetz, Brown and Azel into the endgame at all lol, they weren’t used all that much, especially Rad. And in hindsight, yeah, training Soldier was underwhelming to say the least to the point she really felt like a parody of the type of unit she is.

Otherwise, for most of the others I have mostly the same opinions. BK did well for the most part, and he stood strong for the endgame, the King was a pretty nice endgame unit, Sephiran was also a good magic unit, and even better with his unique promotion, Chungis was a strong armor unit, in spite of his low growths on most stats, Sharlow was a monster, period, Rebecca was also a really strong killing machine, lynhardt would probably still have stayed in the endgame for me if they didn’t have their busted growths, all because they’re a dancer, Perne was also decent enough, I somehow ended up keeping Kaga despite his low stats and growths, so maybe I didn’t struggle with him too much, I REALLY enjoyed using Bigle for his stats, class and very awesome and great skills, I was able to train Priscilla enough so she could use the Holy Sword really well, and Not Kelik was a good contender for endgame material.

As for the other units I brought to endgame instead, those were Bernie, another strong magic user, Sail, a strong Axe user who I gave the Capture skill since he was the most capable of using the skill at its Max potential, Generic Illian, who was used mainly for being a flier and for her White Pool skill, a pretty useful skill imo (+5 STR and SPD is welcome for most units), Honse who’s already perfection his his high stats and movement skills, and the rest being actually secret units, those being Ricardo (Pistol with Luna effect, PLUS actually maxing his MAG stat with Spirit Powder and even more points with Spirit rings go BRRRRR), and Ridell (a pretty strong mounted unit with cool skills, who admittedly is one of the harder secret units to get).

Mind you, this is from back when I beat the game two times 3 years ago (Oh god), so maybe I forgot some details or other things, but there it is some details from that.

2 Likes

New patch, gamers. The entire support log is now written, and secret characters finally have supports as well.

All writing credit to @vulpixie, who reached out to me and got my blessing to save me from a lifetime of people posting screenshots of vanilla supports in my bug report channel.

btw postgame’s not happening ever probably sorry :slight_smile:

16 Likes

A shame about the post game lol. Oh well, it’s not like most official FE’s (or most RPG’s for that matter) actually have them.

But with this, I’ll get to play this fun romhack once more.

1 Like