Is it complete? And can be played til the endgame?
I want to know too. Seems like is 2/3 complete.
yup, there’s 2/3 (mostly) standalone parts currently complete
can you include a [ACT 3 NOT COMPLETE YET] because imo reading anything past a title of a thread is hard imo
Truly zoomer behaviour, smh/j
Is there a way to use my Act 1 1.4 Save and Convert to 2.0 Or no? I’ll be Real I Really Don’t Want to Replay the Whole Game Over Again.
If you edit the name of the .sav of the 1.4 save to match the name of the 2.0 save, it should transfer everything. Things just might be a little strange in terms of items/skills, but it should* be playable.
Ah the Should* My 3rd Favorite, right behind Might* and …Hopefully. In All Seriousness Tho, Thank you!! I Did Work.
Hey everyone, got a small patch for v2.0.3.
- Spruced up the UI a little bit with custom assets
- Added a placeholder CG to Act 2’s ending scene
- Fixed The Right Incentive’s price reduction effect
- Fixed Dive-Bomb’s desperation effect
- Modified the way Ravenous Vortex interacts with other weapon triangle effects
- Nerfed some magical weapons (Rune Sword, Arcane Rifle, etc.)
- Fixed some Act 2 eventing logic (specifically with escape events and reinforcements) and script typos/broken text boxes
And here’s a few screenshots from Act 3:
So uh Quick Question how do you get 1x? I saw its been added but didn’t manage to get it myself. Maybe too slow lmao.
Is this project finished? It’s possible to play from start to finish?
Beat p-1 in 7 or less turns and then beat ch1 in 7 or less turns
The first two acts are complete and can be approached as mostly standalone experiences. Act 3 is currently being worked on.
Holy shit this was amazing. Why can’t I have more maps to use these amazing characters on??? No seriously, Affogato is amazing as a Thief lord and I loved coming up with way to take advantage of his Vault-refresh stacked with thief action refresh. Chiffon…yeah sure I’ll take a XCOM2 Bladestorm Ranger in Fire Emblem sure why not. I thought the Act/cast split was interesting since it really affect how I played. Act 1 I had my thieves hoping around everywhere and the ARMOR DUO running rampant with Ansgar ensuring I could go pure YOLO and Therese being an insane murderbot who ensured I didn’t encounter much enemy phase on that front anyways lol. Shoutout to the rest of the archer crew for being ridiculous, be it insane range or mounted bow Galeforce. Love Act 1’s buyable Iron Rifles must say
For Act 2 alas miss the buyable rifles but wowza, I can get staves and spam them? Seriously staff girl was very fun especially when I got more smog staffs, electric mage girl was a delight and I appreciated the lamo 2 chapters she could also staff on, and Moose. Moose the God, Had to baby you since alas no Ansgar to baby you but it was a delight to get him near death and doing 1v1 THUNDERDOME constantly. Finally Greedy Thief dude was hilarious, would give him 50% of my liquidity to get +20 attack and speed again.
I guess the casts are similar in that I had an incredibly high-temp blitz squad, but the details were different enough it felt different and I desperately hope you’re lying with Act 3 being completely divorced and we get to see these goobers again.
I think my favorite map is 1-4 where you have to split to rescue 4 different civilians under a pretty strict time limit and pretty hefty chunk of enemies. Honestly biggest issue I have with the hack is how easy it was to clear most map of them by like Turn 3-4 so I’d have like five footlocked goobers with no one around and maybe a small handful of people to chase down for stealables. Act 2 Sword girl has the “on melee kill Canto 5 Spaces” but uh surprisingly hard to take advantage of given kinda small enemy density. While this was especially noticeable in Act 2 (good lord Chiffon Overdrive w/ teamates providing AoE splash ought to be a War Crime), the “desperate last stand” vibes of Act1’s final two chapters was a little hindered by me having cleansed the land of my enemies and waiting to see if cool new enemies pop up. I did play on Normal, so maybe time to try the harder difficulties tbh.
Also I appreciate the Green Units being sources of items and free thief turns, but good god there needs to be a way to tell them to not attack the messengers in 2-4. It can’t be intended to like strategically leave some enemies alive to try and lure them away right?
hey thanks for playing! i’m glad you enjoyed it. yeah i’ll fix 2-4’s NPCs in a later patch, they’re not supposed to be so bloodthirsty over sideobjectives lol
i think you’ll be very happy to hear that act 3 will have everybody return
(once i find the time to actually make an announcement post)
I love “sorry I’m in a hurry” so much
@Devisian_Nights how did u make the skills in your hack. I’m aiming to reduce skill bloat in my hacks and I’d like to know which tools u have used to create ur skills
hello! i use vs code to write asm for skills





