[FE8] [Completed] The Sacred Trilogy Reskin and Rebalance

Anna and Jake recruited in a new side chapter 19x, Hayden joining in chapter 20, and a few NPCs related to that side chapter.

promoted Amelia to halberdier and she did not learn short shield, as another user stated. Unless the skill is learned at level 3?

Is there a S rank thunder tome in this hack? I have already completed the ruins

There was in the previous version named Mjolnir but it was removed not sure why

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Does this hack still have a one-or-the-other route split? Or are they both implemented somehow?

The route split is the same, there’s a new gaiden added after chapter 19.

The villager in chapter 4 who gives you the iron axe is bugged, the axe he gives you has 219 durability

dang, but thanks <3

There is also a typo in the magvelian ore description

I’ve mentioned this typo and another one already in an above post. I’m considering compiling a list of issues and sending it to Blood so they don’t have to skim through the topic in case someone hasn’t done so already.

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That seems like a better idea

Hey, I think I found another bug, in the Lagdou Ruins if you go to the smithy with a character holding a magvelian ore, then skip the dialogue with the start button, a black screen pops up but you can still select a treasure to make unbreakable as though the menu is still there, the only issue is that it creates a copy of that treasure and does not consume the ore. Afterward, the game goes back to normal as though you used the smithy normally. I mean it is cool that it is a way to give everyone a S-class weapon that doesn’t break, but I don’t think this was intended.

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Damn, you should have left that hidden :<

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Truth is I found this a couple of days ago but figured it also messed with some values in the game’s codes, after I used this whenever I put Gilliam in the arena it would freeze and show a blue screen 50% of the time. So maybe this is something that needs to be fixed.

hi, What do I have to do to make the sacred weapons unbreakable?

Read the guide.

The class list in your OP feels a bit under cooked. How am I meant to know what the difference between Great Lord and Trooper Lord or what Praetir indicated. Like I can guess maybe Trooper Lord gives him bows and a horse? But some listed weapon ranks and movement types at the very least wouldn’t go astray.

does this hack have custom caps for every character or are they just based on the class like vanilla fe8? Don’t see any documentation on caps so jw. Also yea some more documentations on classes and characters would be nice, I want to see class caps, differences between all the promoted classes and so on.

The easiest way to get all of that info is to open the rom in FEBuilder yourself.

Hi, I’d like to report a bug. There’s a weird interaction between the game options Staff/Dance and Sound Effects. Toggling Sound Effects OFF actually disables Staff animations even if the setting specified in Staff/Dance is ON. I’ve attached two GIFs demonstrating this below, one for Sound Effects OFF and another for Sound Effects ON.

With Sound Effects OFF:
SoundEffectOff

With Sound Effects ON:
SoundEffectOn

On another note, I’m curious how you managed to make the Staff/Dance setting work with the most recent build of Skill System in FEBuilder (20220703). I’ve tried patching a vanilla ROM with FEB Skill System + Staff/Dance setting by 7743. Toggling Staff/Dance animations OFF disables the HP bars added by the FEB Skill System. How did you get around this issue? Thanks. :smiley: :smiley: :smiley: