[FE8] [COMPLETE] Myrm Emblem v2.1

Agreed, a secret events guide would be neat.

Hey everyone, new update dropped :sunglasses:

Thanks to @Retina and Vesly’s allegiance palette ASM, the blue and black palettes for the player units are now merged into one patch. The game will ask you if you wanna toggle the black palettes at the start of chapter 1.

ME blue 3

Here’s the link to the patch:

This patch is almost identical to the previous version. The only other change made in this patch is adjusting the dialogue of the chapter 6 village that tells you about the WEXP changes, it now also mentions how magic swords don’t give WEXP.

That’s all for now, enjoy :+1:

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I completed the game. Was so happy to get my favourite character Mia.

Spoiler

Why is the final boss, Kelik so weak ? You can easily cheese him with Karel. There’s a you tube video in which Karel one rounded him. (For me, it took 3 people to defeat him : Karel, Shigen and Mia)

Just completed the last chapter. For being a ‘meme’-hack, it’s actually really fun and challenging at some times. I had a bunch of fun playing and will for sure replay it in the future. The final chapters felt a bit to easy compared to the rest of the game. The final boss is not that challenging. I would love to see another hack from the creator (Renoud), he definitely knows how to make compelling maps! Lots of little easter eggs aswell throughout.

All I can say is well done man your work surely paid off.

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How long did it take you to make this?


Faye is a big fan of Rutger



Class name for Mortal Savant is only showing the letter “M” and an “l” compare to the Swordmaster class name

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That’s just an issue with Narrowfont. Notice how the M and l are the only characters that aren’t narrower than usual. The class change text automatically converts text into that fancier font, but it has no idea what to do with Narrowfont characters.

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There is a patch to fix this.

fe8u class reel alt class name

by 7743

It allows you to set a text ID for each class that it will use for the big fancy font, so you can have another text entry that doesn’t use narrowfont for the purpose of this screen.

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Just finished the hack! This concept of only having myrmidons and classes adjacent to it worried me at first. I play by having varied classes in my army, I can’t stand having multiple of a single class unless I have to. You absolutely proved me wrong! This was such a fun hack and the writing got a laugh of out me a lot. I could tell that the maps were designed with precision. Definitely gonna do a second playthrough in the future because I enjoyed the hack so much. Also, I can’t believe I used and raised Shannam so much that he got the final blow against the final boss. As per the screenshot…

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I’m just trying this hack now, and I’m having a great time so far.

I’ve noticed that sometimes Sol doesn’t return HP to a character, usually when they are being attacked on Enemy Phase.

I’m guessing this is a known issue but searching the thread didn’t show any results.

Really liked this hack! I like how there’s variety in every unit and everyone feels different in use, really balanced!
I’m guessing the slot limit makes it impossible to add myrms post 3H in an update right? (Lapis, Kagetsu)

Thanks for making this. This was a very memorable game for very unique reasons to me. I felt very special for chancing into it and experiencing something that felt like it was tailor-made for someone with a similar affinity for myrmidons.

And where it wasn’t tailor-made, I could easily step into the shoes of tailor! This was the first romhack I’ve ever played and it also became my first experience with adding more to a game for my own extra enjoyment with FEBuilderGBA.

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Personally I played this game because at the moment I had nothing to play and I thought it was going to be a disastrous game but it turned out to be a very curious Hack and above all entertaining.

Chapters 11 and 23 were the hardest chapters I played as they required me to replay them many times but changing my strategies was a piece of cake.

“He” as the final boss gives a lot of Intensity to the final fight (plus it has a turn limit)

Strangely, sometimes when I would send my units out to fight bosses, my units would crit them with no chance to crit.

My favorite characters were: Owain! for his variety of staffs and powerful magic and Hinata! for his strength and great defense.

It was a great Hackrom that when I played it I had no faith in it but I was wrong since it was one of the few games I played that after finishing it made me want to continue playing it

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I also really loved this hack. I picked it up a couple a months ago, and it was the first Fire Emblem hack I had played in years.

Really matched the fun vibes of the Green and Girls patch style. I liked the level design a lot too.

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Were the crits the final hit? Aka was it when your units had enough damage to kill the boss? If so that’s the crit patch. There’s a patch where the final blow will always use the crit animation regardless of whether your character can crit or not. For a hack about myrmidons and other fast sword types, crit animations are what people like to see.

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I watched Mekkah playing your ROMHACK and it was really fun.
I’m making an Hack of my own and 3 songs you’re using caught my ear,
Elf Lagoon
Tearing Through Heaven
Dark Wastes.
I haven’t identified the creators of those songs to ask them their permission to use them so I was wondering if you could give me a hand, pretty pls. @Renoud

@LucaYoshi Elf Field was made by Scraiza, Tearring Through Heaven by DrGreen3339 and Dark Wastes by Runa. This last one should be in the music blitz thread so you don’t need permission from its creator. Hope this helps.

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I played this and it was super fun!
I was wondering if I could use Grieth portrait for a hack of mine, obviously crediting Bluey as it should be!!

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@SN_Ivan Glad you enjoyed the game :sunglasses:

Yeah you can use the Grieth portrait, it’s a F2U portrait originally meant for FE11’s Lorenz. You don’t even have to credit me, just Bluey is enough.