thanks so much!!! I will for sure
Finally finished this hack today that I started playing years ago. Funny that I started playing it in my freshman year of university, and now I’m finishing it right as I finish the undergrad degree. That makes this hack kinda special to me.
Oh and uh, it’s an okay hack too.
I wrote that to be humorous, but I mean it seriously too. It’s not bad, it’s a good hack. But not quite awesome. The issue I take with this isn’t it’s premise of only myrmidons, that part is executed great, but it’s more about some vanilla FE trappings. It’s a big reason why it’s taken me multiple years to see it through from start to finish.
Typically an FE game will follow the structure of:
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Earlygame, you get lots of new units, choose who to train, your jagen and other units you don’t plan on using long-term set up kills for the units you do want to use long-term, number go up, big yay
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Midgame, you start to be able to promote units, you could gain big power spikes and have to choose how long to hold out for them, (It’s a pitfall but it’s a fun decision to make) you’re starting to build up a collection of strong weapons too
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Lategame, the slog. Your units are all promoted, there’s barely any meaningful growth left to gain but there’s still a lot of maps left to trudge through. Your army isn’t changing at all, any rewards maps could give you just don’t matter anymore because you don’t have need for anything. This part always sucks and the question of how to make lategame fun never stops being asked on FEU.
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Endgame, usually the last 3 or 4 maps in the game. At this point weapon durability is hardly a factor anymore, so it’s time to unleash every last powerful weapon you haven’t used yet, usually accompanied by some banging tunes and climactic scenario. Needless to say, this is fun.
Myrmidon Emblem follows this structure extremely closely, so the lategame took me a long time to go through. Once I finally got to endgame though, it was awesome. Very strong finish for this hack, but I’m not one to forget the journey. I got tired of the wave of basic kill boss maps pretty quickly.
Big unit discussion that's too long for anyone but Renoud to care about:
Shigen is fine. I don’t think I ever used his Dullahan to cheat death, but I did use it for the +3 speed boost a few times. Of course, any defensive utility a unit in this game has is rendered obsolete by one guy I’ll get to later. Other than that, a pretty standard unit, nothing super standout, though since he was kind of my only TRS unit he basically had three prf weapons. Still didn’t end up using half the uses on any of them, though.
Lyn is strong and fast, she attacks something, it dies. Gave her a bunch of con boosters but I don’t think they ever mattered once. Heck, they only inhibited me when I tried to pick her up a few times. I used inspiration a lot, forgot she even had desperation, and bond heals my units while simultaneously killing me, the player, for having to wait for multiple units to heal 3HP each. Lyn didn’t end up getting S rank in either weapon just because bows being useful so often kept me from ever working on her sword rank. Because of that, Durandal went unused. A shame because it looked really strong compared to other weapons. She was the only bow unit so no Nidhogg either. The brave bow is probably a better weapon than that anyway.
Not much to say here, a gotoh doesn’t change much by the end of the game. He capped level so I used the juna fruit on him, and then didn’t gain another level anyway. Good bulk on him, though. Not like I had much choice in deploying him when he has 3 leadership stars. At least he’s a good unit with leadership… I’ll get to that.
The Jagen. Still deployed her all game long, though, because of the leadership star. Good thing she has spur speed for support. I honestly don’t remember what her bases are, it was too long ago. The vassal’s blade is decent but I didn’t end up using it once. Because Lyn didn’t hit S swords, Karla was the only FE7 unit with S swords, so she also got to be the wielder of the 20 mt regal blade… which I also didn’t use once. She just didn’t attack much in the late parts of the game, really. Just doing leadership and spur speed.
Probably the most important unit in the game. His stats are unimpressive due to promoting at Lv10 but you really have to do it so you actually have a healer. After promoting so early he didn’t fight much anymore, getting his exp through healing, so he got S staves really quickly. Never used Latona, but I did use warp once. He also used Excalibur a bit. It didn’t really matter, but he must be massively speed screwed, right?
One of the group of mediocre promoted swordmasters who I have to deploy because leadership. Although she ended up becoming pretty impressive by the end, Thunderbrand and her having good strength made for easy bosskills. That big speed stat all came from her last few levels. She was also the only one who could use Mercurius, so she spiked in power using that to level up.
The second healer. Not much to say about him. Since Owain already existed, there was no pressure to rush him to promotion so he has much better combat stats. Still worse magic and ranks, though, but having only one staff unit all game might have been rough.
Oh boy, this one.
Ignore the blessed speed and screwed strength, that doesn’t matter. Two things; Bulk, Provoke. He’s broken because provoke is broken. Honestly, Hinata probably made the game worse because of how stupid good he is. I have all these powerful tools lying around unused because this guy can just walk towards whatever enemies he wants and they tink on him. Then provoke means EVERYONE can walk wherever they want because they won’t get attacked, every enemy will just tink on Hinata instead. Provoke joins Bond in the list of skills I never want to see in a hack. Oh yeah, and a unique thing to him, his prf sucks. Not that I’d want him to be buffed in any way, nor do I expect any changes to this 2021 hack anymore. He was the only one with lance and axe ranks so it was like they were all his prfs, too. He had Garm but never needed it, with his role it was always better to just use weapons with high durability.
Shannam is the face of the hack. Once he joins, strategy warps around his training, because you get this. It was fun to do once, and the payoff of galeforce in endgame is very fun, but I don’t know if I’d want to do it again.
Either way, I don’t have that choice because he has THREE LEADERSHIP STARS. I really don’t like leadership in hacks, the boost you get from them is way too big to ignore and it just restricts who you can deploy too much. I’ve complained about it in Vision Quest before which had the armor lord with multiple leadership stars who you’d really want to bench in the desert arc of the game, but you can’t if you want to hit anything. Myrm emblem has a lot of leadership units, and between the two lords, two to three healers, and the many leadership units, you don’t get much choice of who to deploy at all in a game where that ability to choose whoever should have been a big draw.
Oh yeah, and I gave him all the boots. Because of course I would.
Ryoma is strangely well-balanced. His stats aren’t huge, his Raijinto isn’t super strong, he’s just somehow balanced. He held onto the Hagakure blade for a while but never actually used it, eventually handing it over to Hinata who also never used it.
I say Say’ri is the worst leadership unit. Her stats are unremarkable and she has no support ability. She took the rally movement event just so that she had something she could do.
Either the biggest or second-biggest offense in the game, often I’d have her use an iron sword even when it wasn’t enough to kill because I knew she would just crit.
Or adept.
Or luna.
Or astra.
Or astra into crit.
Or astra in luna.
Or astra into luna crit.
And as if that wasn’t enough, she can use her prf sword to guarantee destroy anything. Probably the strongest weapon in the game, prf or S rank or otherwise.
Another leadership unit. She was okay at killing things by using that big magic stat with magic swords while having around 40 crit, though. Charisma giving a +20 boost was a nice bonus. Unfortunately there wasn’t enough combat left in the game for her to get to S rank swords to use the Vague Katti, even though I focused on it by using blades. No big loss I guess, her physical combat wasn’t impressive to begin with.
More leadership. Her offense sucks and as far as I could tell there were no special Thracia legendary swords to help her, so she just did the Four Kings Candace thing. She did gain one point of strength which made a difference at one point.
The third and final staff unit. Probably didn’t need it but it was good to have in the 20 deployment map. I kept a devil sword on him at all times, ready to break out for a big hit, but ended up never needing it.
Hana was trained early on and had good stats but she doesn’t really do anything special, so she got benched for a while after midgame as a victim of the leadership units.
Filler deployment in his join map and the 20 deployment map, but actually really effective. Since he’s a TRS unit, he had the Rukuud and made great use of it. His crit displayed 33 in the forecast which doesn’t sound good, but it was actually so overkill that it was 133 crit.
This man had capped strength at Lv3. So I used Edward a lot early on, and he definitely stands out among the early units. Great growths and decent bases, but most of all that the Caladbolg comes super early and is stronger than a lot of lategame legendary weapons and prfs. When everyone’s power level is low, including Karla, Edward deals big damage. Unfortunately he didn’t get to S swords either, so the Vague Katti went entirely unused.
Funny growths man. He was filler in the 20 deployment map. I’m just realizing now that he’s an FE6 unit and could have wielded the Durandal. Doh.
Radd the Chadd. Even when he’s not at full power, death blow makes his damage insane, among the highest in the cast without activating skills. Big growths and comes early enough to use them. Quick burn units were valuable early on when the leadership squad weren’t around yet. Once they were, he became another victim, being sent to the bench.
Samto got very strength blessed right away so I kept using him for a long time. Yet another victim of the leadership units taking all the deployment slots.
Vega was good early on, but he just stopped gaining any speed so I benched him, even without needing to make room for leadership. I take issue with his Schram because it says it grants steady stance, but I don’t know what that does. Skillsystem has like ten different stance skills and I’m not going to remember them by name alone. Was it the +6 def one? +4 spd/def? I dunno. Didn’t get the impression that he was the strongest myrmidon in the series from this unlucky turnout.
And now two bonus units:
These two showed up in the postgame map in funny classes. I didn’t recruit them during the campaign, so it’s probably to do with that. So also yeah, I couldn’t use the Berwick sword either. I don’t even remember what it was.
I did lose a few units but there are such a huge amount of powerful characters that there was no reason to reset, which is good! Resetting bad.
I do think that a normal playthrough isn’t the best way to play this, though. It’s probably better suited for when you decide on certain characters to use in advance, like a draft or something.
Or a funny video of Shannam destroying the game by being himself.
Don’t get me wrong from all the criticism, I enjoyed it. Played it all the way through so you know it was good enough to deserve finishing(eventually). It inspired me to set up a successor which you already know about.
have to ask you why the plot is null and void? Without a doubt, this hack that you did with even a background or some other scene that explains an objective in this adventure would have been epic. I would like to know if you are planning to insert any drama later or have you already finished your work? This is still a nice hack
Hey Renoud, love the hack so far. Got back into playing it recently after having played up to ch 16 like a year ago (restarted with the newest patch). Is there a patch that fixes the overly bright Master of arms map sprite, I find it annoying that they aren’t anywhere close to the color of my army. This wouldn’t be that big of an issue if I wasn’t playing the blue unit army patch but I foolishly chose that option. Do you think I could just load the older black army rom or do I have to go into FE Builder to resolve this manually?
the blue army patch isn’t a new one, but the latest one should allow you to choose between black and blue, although that choice is presented at the start of the game so perhaps you have to trigger a global flag with febuilder
Very good, I must say that your hackrom is very entertaining and I was wondering if you would give permission for translation to any language on this one.
@Zei I’d be more than glad to give permission for a translation of the game. As a matter of fact, if you want to do a spanish translation I myself can help with the process.
I am just doing a translation into Spanish, but it is going through a Templar stage. And I would be honored if the creator of the hackrom would like to help in the tradition.
But to make a collaboration with the translation we should be in a server or something like that, right?
can you add baiken from Guilty Gear?
Promoted Fir crit animation is so incredible, I’m addicted!
Kudos to the creator!
Fir's crit animation
How were you able to get a hold of a moving battle animation and post it in the comment. I only see people post still images before
You can post animated gif’s, that’s it. There is a great online tool available to convert video to animated gif. Search “ezgif” or Video to animated GIF converter
Thank you so much for telling me this method so I can spice up my post.
So you have to record a video of the animation first? So what tool do you use?
If I play on PC with emulator, I use OBS Studio to record a video.
You need to play a bit with the settings, set Video → Output Res. to 568x320, to produce small video files.
If I play on a real device, like the PS Vita, I just use a camera.
I am a little disappointed that this Hack With all of my favorite sword user character don’t have support dialogue. You can build support but it will just show: “Support Innitiator” → “Support Response” no actual dialogue between the 2 characters at all.
A Myrmidon in chapter 9 got a horseslayer he can’t use standing next to Shiva:
This one:
hes deeply talented in the art of the lance
of all the fighting animation and unit sprite in this hack. I like Mia’s animation and sprite the most.
I don’t remember that being in the hack
It was reference to FE7.
That Mia animation and a few others were added in the latest version.