Dropbox - Download Link
Mediafire - Mirror Link
Hello there everyone! Welcome to The Radiant Stones (FE8:TRS) main post!
This is a light rebalance of FE8 featuring several select gameplay changes and much more.
Both of my own making as well as inspired by other mastercrafted hacks that I’m sure will be familiar during gameplay, and I hope you enjoy and have fun playing through it.
Gameplay Changes
- First and foremost: TRS actually does not feature the Skill System, nor Str/Mag split. That’s right: the classic pure physical or pure magical classes! Don’t worry as this gameplay decision is fully balanced for the old school FE experience.
- New classes (e.g. Hunters and Halberdiers) as well as weapons (e.g. full set of knives for Thief classes: from the humble Iron Knife to the S Rank Baselard). This also include slight overall rebalances of vanilla classes and weapons.
- Shoving Mechanic: Infantry classes innately have Shove. Knights, Generals, Warriors and Berserkers instead have Smite. Cavalry/Fliers still retain Canto.
- Related to the above, vanilla skills of FE8 are unchanged. It, along with other information, now documented on the in-game guide for more clarity of mechanics.
- Enemy quality improved: Difficulty Stat Bonuses reverted to their harder Japanese values (basically flat +2 on all difficulties). Ch09 onwards enemies now always carry Steel/D Rank weapons. Finally Ch16 onwards all enemies are now promoted.
- Select units have slightly reworked bases and growth rates, as well as new classes:
Ross=Pirate, Neimi=Hunter, Kyle=Jouster, Amelia=Soldier, Ewan=Shaman, Dozla=Marauder, Tirado=Sergeant. - Phantoms are now NPC green units; Summoners will need to be more strategic and involved to effectively draw aggro when summoning them in battle.
- Innate critical bonus of promoted mono-weapon classes increased from +15 to +30.
- Experience gain for healing/dancing/stealing/summoning increased from 10 to 15.
- Supports now are earned at up to three spaces away and are twice as fast.
- Armories and Vendors all updated to accommodate the new weapons.
- New sound tracks replacing select vanilla ones.
- Optional Casual Mode at the start of the game.
- Several QoL/Bug Fix patches, as well as new battle screen/status screen/minimugbox implemented. Credits of all works listed in the text file inside the download links.
- Extra: Fixed Growths Mode patch available for download at post 10.
Classes Overview
Class List
Cavalier (D Swords) > Paladin (D Swords/Lances) - Lionheart (D Swords/Axes)
Jouster (D Lances) > Paladin (D Swords/Lances) - Bastion (D Lances/Axes)
Knight (D Swr/Lnc) > General (C Swd/Lnc D Axe/Bow | Pavise) - Paladin (D Swd/Lnc)
Mercenary (D Swords) > Hero (C Swords D Axes) - Wayfarer (D Swords C Bows)
Myrmidon (D Swd) > Swordmaster (C Swd | +30 Crit) - Assassin (C Swd/Knv | Lethality)
Soldier (D Lnc) > Halberdier (C Lnc | +30 Crit) - General (C Swd/Lnc D Axe/Bow | Pavise)
Militia (D Lances) > Sergeant (D Swords C Lances) - Bastion (D Lances/Axes)
Fighter (D Axes) > Warrior (C Axes D Bows) - Lionheart (D Swords/Axes)
Barbarian (D Axes) > Berserker (C Axes | +30 Crit) - Marauder (D Axes/Bows)
Pirate (D Axes) > Berserker (C Axes | +30 Crit) - Hero (C Swords D Axes)
Archer (D Bows) > Sniper (C Bows | +30 Crit/Deadeye) - Wayfarer (D Swd C Bows)
Hunter (D Bows) > Sniper (C Bows | +30 Crit/Deadeye) - Ranger (D Lances/Bows)
Nomad (D Bows) > Wayfarer (D Swords C Bows) - Ranger (D Lances/Bows)
Thief (D Swd/Knives) > Assassin (C Swd/Knv | Lethality) - Rogue (D Swd/Knv | Locktouch)
Pegasi (D Lances) > Falcoknight (D Swords C Lances) - Azureknight (C Lances/Bows)
Wyvernier (D Lances) > Dracoknight (C Lances D Axes) - Beastknight (C Lances | Pierce)
Wizard (D Anima) > Sage (C Anima D Light/Staves) - Battlemage (C Anima D Staves)
Pilgrim (D Light) > Bishop (C Light/Staves | Slayer) - Occultist (D Light/Dark/Staves)
Shaman (D Dark) > Druid (C Dark D Anima/Staves) - Summoner (D Dark/Staves | Summon)
Curate (D Staves) > Bishop (C Light/Staves | Slayer) - Occultist (D Light/Dark/Staves)
Hireling (D Staves) > Sage (C Anima D Light/Staves) - Valkyrie (D Light C Staves)
Troubadour (D Staves) > Valkyrie (D Light C Staves) - Battlemage (C Anima D Staves)
Dancer (D Swords)
Manakete (Dragonstone)
Promotion Items
Knight Crest = Cavalier / Jouster / Knight
Hero Crest = Mercenary / Myrmidon / Fighter / Soldier / Militia
Ocean Seal = Barbarian / Pirate / Thief
Orion’s Bolt = Archer / Hunter / Nomad
Elysian Whip = Pegasi / Wyvernier
Guiding Ring = Wizard / Pilgrim / Shaman / Curate / Hireling / Troubadour
(Master Seal still promotes all classes)
Battle Animations
Cavalier/Jouster [M] = SALVAGED Male Generic
Cavalier/Jouster [F] = SALVAGED Female Generic
Paladin [M] = SALVAGED Male Vanilla-Style Repal
Paladin [F] = SALVAGED Female Base
Lionheart [M] = Leo’s Sword Cavalier Short Hair
Lionheart [F] = Leo’s Sword Cavalier Long Hair
Bastion [U] = Nuramon Gold Knight v2
Knight [U] = SALVAGED Generic Knight
General [U] = Baron Cape +Weapons
Mercenary [M] = SALAGED Male Vanilla-Style
Mercenary [F] = SALVAGED Female w/Pants
Myrmidon [M] = Leo’s Male Alt
Myrmidon [F] = Leo’s Female Alt
Hero [M] = Male FE7 Coat +Blue Shield
Hero [F] = Female Generic +Blue Shield
Swordmaster [M] = Vanilla FE7 Karel (TLP v2)
Swordmaster [F] = Vanilla FE7 Karla (TLP v2)
Soldier [M] = Flasuban Male FE10-Style
Soldier [F] = Flasuban Female FE10-Style
Militia [M] = Alusq Male Militia
Militia [F] = Alusq Female Militia
Halberdier [M] = TheBlindArcher Male Halberdier
Halberdier [F] = TBA/Black Mage Female Halberdier
Sergeant [M] = Spud’s Male Sergeant
Sergeant [F] = Spud’s Female Sergeant
Fighter [M] = Leo’s Tellius-Style Clothing
Fighter [F] = Black Mage’s Long Hair v2
Barbarian [M] = Skitty/eCut Male Headband
Barbarian [F] = Skitty/eCut Female Barbarian
Pirate [M] = Nuramon Male Variant
Pirate [F] = Nuramon Female Variant
Warrior [M] = Vanilla +Magic Axe
Warrior [F] = Female Long Hair Repal
Berserker [M] = Blue Druid’s Vanilla Repal
Berserker [F] = Alice’s Piratezerker
Marauder [M] = Spud’s Male Mounted Marauder
Marauder [F] = Spud/TytheBub Female Marauder
Archer [M] = Der’s Male Improved
Archer [F] = Der’s Female Improved
Hunter [M] = MeatOfJustice Male Hunter
Hunter [F] = MeatOfJustice Female Hunter
Nomad [M] = eCut Male Non-Sacaen
Nomad [F] = eCut Female Non-Sacaen
Sniper [M] = ltranc Male Adventurer (Trickster Hat)
Sniper [F] = ltranc Female Adventurer (Trickster Hat)
Ranger [M] = Vanilla Male +Lance
Ranger [F] = Vanilla Female +Lance
Wayfarer [M] = Nomad Trooper Male FE6 Style
Wayfarer [F] = Nomad Trooper Female Repal
Thief [M] = Pikmin Matthew Repal
Thief [F] = Pikmin Cath Repal
Assassin [M] = Jaffar Brown Boots Repal
Assassin [F] = Ponytail +Skirt Repal
Rogue [M] = Community Effort Repal
Rogue [F] = eCut Long Hair
Pegasi [F] = OreoStyx Repal
Falcoknight [F] = Flasuban Improved
Azureknight [F] = JeyTheCount Sky Knight
Wyvernier [U] = UltraFenix Repal
Dracoknight [U] = Nuramon Armored
Beastknight [U] = Nuramon Fellbeast (Cursed Spear)
Wizard [M] = Shin19 Vanilla FE7-8 Fixed
Wizard [F] = CelestiaHeart Basic Hat
Pilgrim [M] = Eldritch Male Repal
Pilgrim [F] = Eldritch Female Repal
Shaman [M] = Awakening Male Dark Mage
Shaman [F] = Awakening Female Dark Mage
Curate [M] = Eldritch Repal v2
Curate [F] = Eldritch Improved Repal
Hireling [M] = Eldritch Mage Lord v1
Hireling [F] = Alusq Sassy Healer
Troubadour [M] = Pikmin Deacon Repal v2
Troubadour [F] = Pikmin Ponytail Repal
Sage [M] = UltraFenix FE8 Repal (Black Eyes)
Sage [F] = Vanilla FE8 Lute Fixed
Battlemage [M] = DatonDemand Male Headband
Battlemage [F] = DatonDemand Female Headband
Bishop [M] = Eldritch Male Repal
Bishop [F] = Eldritch Female Repal
Occultist [U] = Devisian Nights Parson
Druid [M] = TytheBub Lyon Male Repal
Druid [F] = TytheBub Lyon Female Reskin
Summoner [M] = Eldritch Vanilla Fixed
Summoner [F] = FEGirls-Style Hat
Valkyrie [M] = GK/UltraFenix Templar Repal
Valkyrie [F] = Sergio/UltraFenix Ponytail Repal
Lords = Vanilla Unchanged
Dancer = Sirknite31 Tethys Repalette
Manakete = Vanilla Unchanged
Necromancer = Siravant Vatti Reskin
Demon King = Vanilla Unchanged
Items Overview
General Information
- The same material on weapons now shares the same total uses.
- Shamshir renamed to Wo Dao, now 30 durability but rest of stats the same.
- Myrmidons/Swordmasters/Assassins/Wayfarers can equip the Wo Dao.
- Short Bow is now 1 range, giving bow users the option to fight in melee.
- Nidhogg is now 2-3 range, making it attractive to train bow users for the endgame.
- Gleipnir now shares the same Anti-Monster effectiveness as all Sacred weapons.
- Swordslayer removed from the game; sadly it would be very difficult to balance it over what counts as sword users (“Effective against Heroes even when they wield axes?”), all instances of it in vanilla now replaced with the Swordreaver instead.
- Secret Book/Goddess Icon buffed from +2 to +4 Skill/Luck.
- Tomes are now of considerable lower weight (except siege).
New Weapons
Physical Types
- Levin Sword - Mt: 9 Hit: 65 Wt: 10 Crit: 0 Uses: 20 C Rank (1-2R Magic Sword)
- Lady Sword - Mt: 9 Hit: 80 Wt: 5 Crit: 0 Uses: 30 E Rank (Dancers Only)
- Great Lance - Mt: 12 Hit: 65 Wt: 14 Crit: 0 Uses: 25 B Rank
- Compact Axe - Mt: 5 Hit: 85 Wt: 7 Crit: 10 Uses: 30 E Rank
- Hunter Bow - Mt: 7 Hit: 80 Wt: 10 Crit: 0 Uses: 20 D Rank (Anti-Cavalry)
- Cleave Bow - Mt: 9 Hit: 75 Wt: 10 Crit: 0 Uses: 20 D Rank (Anti-Armor)
- War Bow - Mt: 11 Hit: 65 Wt: 10 Crit: 0 Uses: 25 B Rank
Knives (All 1-2 Range)
- Iron Knife - Mt: 2 Hit: 100 Wt: 2 Crit: 0 Uses: 40 E Rank
- Steel Knife - Mt: 5 Hit: 85 Wt: 7 Crit: 0 Uses: 30 D Rank
- Killer Knife - Mt: 6 Hit: 85 Wt: 4 Crit: 25 Uses: 20 C Rank
- Brave Knife - Mt: 6 Hit: 85 Wt: 9 Crit: 0 Uses: 30 B Rank (Brave Effect)
- Bulky Knife - Mt: 8 Hit: 75 Wt: 11 Crit: 0 Uses: 25 B Rank
- Silver Knife - Mt: 10 Hit: 90 Wt: 5 Crit: 0 Uses: 20 A Rank
- Baselard - Mt: 14 Hit: 95 Wt: 6 Crit: 10 Uses: 30 S Rank (Anti-Monsters)
Magic Tomes
- Freeze - Mt: 8 Hit: 75 Wt: 6 Crit: 0 Uses: 35 D Rank
- Galecut - Mt: 7 Hit: 85 Wt: 7 Crit: 0 Uses: 20 C Rank (Anti-Fliers)
- Thoron - Mt: 11 Hit: 75 Wt: 12 Crit: 5 Uses: 25 B Rank (Brave Effect)
- Spirit - Mt: 7 Hit: 85 Wt: 4 Crit: 2 Uses: 35 D Rank
- Holyspike - Mt: 6 Hit: 75 Wt: 7 Crit: 5 Uses: 20 C Rank (Anti-Cavalry)
- Nebula - Mt: 6 Hit: 70 Wt: 10 Crit: 10 Uses: 25 B Rank (1-3 Range)
- Worm - Mt: 7 Hit: 75 Wt: 7 Crit: 5 Uses: 35 D Rank
- Demon - Mt: 8 Hit: 70 Wt: 8 Crit: 0 Uses: 35 D Rank
- Carreau - Mt: 13 Hit: 65 Wt: 14 Crit: 0 Uses: 25 B Rank (Poison On Hit)
(Light Brand is now D Rank | Flux is now E Rank)
(All weapons/staves now grant at least 2 WEXP on attacks/casts)
(Lady Swords are very valuable: if you prefer to have Tethys focus on dancing only, you can sell them for massive profit instead, two in total are available)
(Extra items can be earned in the optional monster maps: for example, the final chest in the Lagdou Ruins now has a 20% chance of containing a Dragonstone)
(Keep a look out for Secret Shops with new goods)
That’s all of the most important pieces of information covered.
Enjoy FE8:TRS!
Final Notice
If by chance you liked TRS and yearn to start a project of your own making by using it as a base in some regard, you have my full approval to go for it! Whenever taking some of the weapons/classes as inspiration, or even making another hack on top of it (such as PMEs for example, as I’ve noticed these being quite in vogue on FEU right now).
One of the reasons being, of the difference between playable characters and all new classes, some actually end up being unplayable in TRS. It was, as a matter of fact, made with a mind that it could also be used as a base for other projects to be created, hence why it’s very light sized when patched to give room for that much more creative possibilities.
So if you did enjoy TRS and wants to start a project of your own with it, please don’t be afraid or shy of sending me a DM to talk about it! By all means take it easy.





















