Found a bug while playing the PME (possibly in this version, bc I’m assuming enemies aren’t changed.
This cav is in the cav class and not the jouster class, causing it to not be able to use a steel lance due to having a sword rank and not a lance rank.
@Pkherogamingyt Thanks for reporting the bug, the download links at the OP already have a new version that has it fixed: because of the formation where this cav was on the chapter, I’ve changed it to instead be an enemy Shaman with Nosferatu.
Haven’t gotten to the end yet, but my first impressions are that this is a really good reimagining of FE8 with newer games’ mechanics. All the revamped animations are very smooth. Even if the new shaman battle sprite makes Knoll look way cooler than he deserves lol

Hi, in this project are you using Eirika and Ephraim revamped sprites that Nuramon made?
The anims of the lords are one of the few that are unchanged from vanilla.
Found another bug while playing the PME, unsure if it appears in the regular version.
The flag set for the village in Eph route chapter 15 (scourching sands or whatever) seems to be bugged, causing the village to stay open forever. This means I can keep recieving master seals. While this is useful because Criollo, the Knoll replacement, and Cherry def need master seals (and I could farm them for gold), this is still a bug so
I’m checking some other things first, but what I did found out is, that one village doesn’t actually have a Completion Flag to close after visit, like how’s on other chapters even in vanilla.
It might instead use another method to close after visit, but perhaps one of the QOL patches that were implemented might have unintentionally disabled it.
Since it’s an optional funny exploit, I’ll actually leave it alone for now. Whenever another glitch is found that would need a new hotfix however, then I’ll fix this as well for the update.




