[FE8][Complete] Fire Emblem: Emulation Theory (SUPER DELUXE)

Summary

About Saul i think you should lower the level of acquisition of his lvl up skill, to something like lvl 12? idk, he gets outclassed so hard by L’arachel bc she already starts with staff savant as her personal and as a mounted unit. he just has no way of competing against her, she’s better than him and absolutely everything. the unpromoted staffers should get their level up skills earlier than the fighters.

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Thats a setting you can change in the config menu. I think its combat window. Switch from off to on.

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Few things that will be fixed (Whoops!)

A bit of a twist: NOTHING uses her magic. Her starting sword uses strength, too. This is unintentional and will be fixed later.

Saul and L’arachel will be rebalanced. Their skills overlap (which probably is a bad idea) and one is clearly better than the other. L’arachel was actually pretty damn awful in the original version, and I favourited way too hard.

Also, what’s wrong with a holy woman being buff? /s

I appreciate the feedback, and I appreciate you keeping up with the game in spite of its defects!


Thanks for asking about the sequel! You have no idea about the storm you’ve unleashed. I have LOTS of thought about this.

Regarding the sequel (LONGpost) (Spoilers)

Back in 2022, I said the following statement regarding plans for a sequel:

The second aspect is no longer true: there is more to the story than before. There’s the Reconnection, and the War Between Worlds. Also, there is now more intrinsic tension between Elibe and Magvel that the potential sequel can explore.

A sequel about the War Between Worlds is absolutely out of the picture due to the fact that it’s implied to occur decades later and now there needs to be sprites of grown-up units and new characters. This goes beyond Emulation Theory’s limits (it does not use new sprites and portraits (except one case)(two if you count axe wyverns but that IS the correct way to wyvern a knight)). I also don’t want to write that story (the potential is there, though! I find the lack of fan games about a war between Elibe and Magvel weird).

The Reconnection has none of those problems. It’s about the elibeans returning from Magvel mere months after the ending of the game. I actually have plenty of ideas for how the Reconnection happened, and think I can theoretically make a short, 6-10 chapter long sequel/epilogue.

At first I wanted to do it in the same rom. But then, I have no way of knowing which units are alive and who died! I can’t write any proper characters because they might be dead.

So it has to be in a new rom. That’s not the issue. SUPER DELUXE introduces a new problem that the 2021 version didn’t have. A worse one, at that.

It has to do with your intervention at the end. And the promise you do to the characters.


Slight digression about the three endings

To get to the Epilogue, you have to promise Eirika you’ll leave them alone. That you won’t intervene, or “play” anymore. This is what makes the epilogue happen, but it’s not a truer ending than the other two are. In a way, it’s the easier ending to do: you just have to do nothing.

You don’t actually complete the “I will delete you” ending until you actually delete the .gba file.

You don’t actually complete the “I will fix you” ending until you depatch the file back to vanilla Sacred Stones.

For this specific ending, you just have to… believe the game’s done.

I won’t demand you don’t touch the file in order to get this ending because that’s dumb. It’s not a reasonable petition to keep the file intact.

But the point is: your promise makes the epilogue happen.


If I make a sequel, and you want to experience the sequel, you have to play the sequel. Which means you’ll break the promise.

The epilogue and character endings are basically key jingling and telling you “look at ALL these wonderful things your units do without you! (The war is there because the world and the units are soldiers at heart. War is what they know, and war is what they’ll do). The important part is that you are NOT there, and that they did these things on their own.

This is a silly, self-imposed issue that can be quickly walled and explained over.

But it feels disingenuous! Is it disingenuous to fictional characters in a promise I created and I control? Sure. But disingenuous either way.

In a way, I have also written myself into a corner, but it’s completely different.

Re encapsulating the emulation (allowing you to play through more of the world without the units feeling your presence) is cheap.

Having the units call your aid and make an exception for this (a sort of truce), without the intervention of Mark, will feel cheap.

Including Mark in this has the opportunity to not feel cheap. But it has worse consequences. Mark will not participate in the Reconnection and I don’t want them to because their inclusion will be a massive detriment in ANY sequel of this hack.


Big digression about Emulation Theory's themes and Mark's narrative lifespan

Mark (in a narrative sense) lives and dies in Emulation Theory.

This game’s main focus and theme is the realization that life on Elibe and Magvel is emulated, and purposefully designed to serve the FE GBA game structure.

Everything surrounding the plot revolves around this fact: Fado’s goal is to keep the emulation back on track. Athos goes insane because he knows they are not in the original, Vanilla FE7 and blames Magvel on this alteration. Nergal is still blinded by Blazing Sword’s original plot (one scrapped plot point was how Athos still believes he did The Scouring, when that is fake, too. In a way, Athos is just as blind as his nemesis)

Mark’s entire character is how they are aware of the game’s tropes and rhythms. And how they don’t want anything to do with this.

After Fado’s demise, after the end of the game, this revelation becomes background for a another important topic: how the worlds will get together. That is the next step.

There is no sequel to this hack that cares about the emulation (plot-wise or thematically), and there is no place for the character whose core revolves around that in the sequel.

I mean, sure, Mark can be there, quipping and being unfunny and whatnot. But they WILL feel out of place, especially if there’s nothing for them to do. Sure, Mark’s beef with you as a player can be a side plot. That will give them something to do. But does that kind of tension work as a side plot? This isn’t a “two characters hate each other” kind of thing. Mark hates YOU :index_pointing_at_the_viewer:. Compared to that, the tension between worlds feels less important, because you are not an active part of it. This is a selfish plot point, that demands to be the focus due to their nature.

This is what I say when I think that their inclusion will be a detriment.

Slight digression within the bigger one: UNDERTALE and deltarune (spoilers for both)

I know deltarune’s main character, Kris, hates YOU :index_pointing_at_the_viewer:, the player (being represented as a heart). But I DID NOT FINISH THE GAME AND I’M ON CHAPTER 2 (I know about this because I’ve been spoiled), SO PLEASE, IF THAT GAME FIGURED OUT HOW TO MAKE THIS TENSION A SIDE PLOT, GOOD! BUT DON’T TELL ME BECAUSE YOU WILL SPOIL ME AND I’LL BE SAD

And I won’t go the route of “you keep playing because you want to and screw these characters”, similar to the situation of UNDERTALE (the characters call you out on playing the genocide route after pacifist, for example). That point works on that game because of its themes and moral systems. It will not work here.


It’s rough to write media that doesn’t want to be interacted with!

I know I write about this as if I have no authority over my own work, as if I can’t change the ending to allow it to segue into a sequel. But I swore not to significantly change the story of the game. I won’t add more content to the game. Even small things I crave to add (Ephraim-Lyon support). I keep the door open to changes, then the holding this bitch ass game will have over my life will destroy me. It is also disrespectful to the people that played this game and thought it was the final experience. (Gameplay changes are not additions. I don’t really care for any gameplay stuff, as you can see.)

I can’t escape the emulation, either: that is, any sequel not in videogame form (be it written fanfiction, or in video form) extremely misses the appeal of the story and makes every single feat the sequel can offer worthless.


Basically, I have no intentions of creating the sequel.

Not present me.

Future me could! But don’t take it for granted.

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New patch! I wanted to get this one quicker, since the errors it fixes are monumental, but due to issues I couldn’t.

Mainly, this patch fixes the Lightcode swords not being magic swords at all (the lightning effect is actually your unit punching the enemy)

Patch notes
  • All Lightcode weapons now use Magic as it was intended.

  • Changed the second glitched item.

  • L’arachel now starts at level 7, with the Staff Savant skill (instead of starting at level 10 with Powerstaff).

  • Both unpromoted healing classes now get their skill at level 13.

  • Slightly changed shops’ items (chapter 17, most importantly, now sells killer weapons instead of the upgraded 1-2 range weapons)

  • Chapter 28x now properly deletes the correct item.

  • Changed some weird leadership star values.

  • Slightly altered the prologue: The initial event now has more details, and the halberd wyvern now targets Seth.

If you’re not an honest player, patching is recommended, as it fixes a way to cheese the final boss (not that it makes it any easier, anyways).

Although I guess that, if you’re not an honest player, you wouldn’t patch it specifically BECAUSE it fixes that…

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Downloaded the hack last week, just finished it. Wanted to give my thoughts, made an account just to do that, hope you catch this post.

First, game is GREAT, easily one of my new favorites. I like that it’s fun but still have some strong moments. I might be a little biased because the of idea of “what if hte characters new they were in an FE game” was something I played around in my head, then I stumbled onto this, read the intro, and was hooked.

Shame it seems to be going under the radar. Maybe it’s because the name isn’t great (no offense) and that’s making it hard to search or post fnfo/videos about. But yeah, this should get more attention.

If you ever consider adding more into this game, like like a huge amount, just a couple things I was a little bummed not seeing if you ever wanted to spruce it up a little.

First, kinda wish Sue had a promotion branch. Kind of a shame she doesn’t especially if you want to do the Gerik/Dayan thing, kinda leaves her out to dry. Maybe give her a branch and the second choice is Sniper since as far as I could see can’t get one, so could work maybe?

Correct me if I”m wrong, but no mention of what Eliwood was doing during the entire event was a little surprisng. I admit I’ve played through once but I didn’t see anything and was half-expected some twist-reveal. Idk maybe a little extra dialogue either from the Order or Past Elibe character on what he’s doing might help, correct me if I missed something though.

Void was good but the first couple areas felt lacking, kinda due to he lack of bosses and jsut monsters. Small suggestion I have but what about a Leader of the Guild of Bosses? Again correct me if I missed it but there was no head-honcho and I was kinda expecting to see a comedic leader for hte Guild to end it off kinda like we got with the Bandits. Placing him as the boss of the first void area might be a good fit.

Question, how does the Glitch Evil Eye work? Does it? It says iit can teach Dark to someone but I couldn’t get it to work on a character like Saul. I tried using it, i tried attacking enemies with it, but he didn’t learn Dark Magic? If it’ bugged that might be something to fix up, or is there an intended method I didn’t catch.

Last point I’ll make, up to you if you want to address this but. So nearly the end of the Void, the Escape, the neat idea of the game screwing with your options. I understood that’s what it was doing, but I didn’t realize until later that “Oh I can now fix my combat window options toggle” for the coast. I’m not sure if you want to change that and leave it just for people clever enough to think to check, or if you should put a prompt saying “you can change it back now” since gameplay wise, the player already beat your challenge, might as well tell them to fix it. That’s up to you, super minor.

Anyway, hack is GREAT, I’m definitely gonna remember it, I’ve already recommended to at least one of my friends, awesome!

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Hi! I’m so glad you enjoyed the game! It warms my heart

I know the name is not great, but I personally love it! “Pressure”’s intro always plays in my head whenever I read it. I ride and die with the corny name I gave it 7 years ago.

I don’t really care about numbers, anyway! I know it’s not as popular as others, but it’s a weird hack and the premise isn’t particularly novel. If you didn’t find any videos, it’s probably because they aren’t there.

The Nomad thing is true. I straight up didn’t consider Snipers. It could be added in the next patch, were I to ever do one to fix some bugs

Stuff with spoilers on them

Technically, Eliwood is waiting patiently in Lycia waiting for the main story to kickstart. Uther says so in the first Order meeting I believe. It is a bit odd that he’s the only lord not on screen (Lyn wasn’t there in the 2021 version of the game). Another undesirable but common Eliwood L in these trying times (at least he’s the one that’s better off. Eirika, Hector and Roy have to deal with the reconnection and Lyn was kidnapped Kaga-style.)

Ugh that’s my most hated part because the first void chapters are so awkward !! I initially made them with no interest in making them enjoyable, just wanting to finish the game. The first one and the third in particular. Void 5 (the plains map) was gonna be a big siege into the Order building but I had no energy for making a huge mess (and came up with something better I believe).

The Guild of Bosses idea is cool! In this proto void 5, a crazy Athos would unleash a horde of generic, to-be bosses. Instead of one big boss, the chapter would be like 20 enemies that are literally bosses, with random battle and death quotes. Annoying as hell but incredibly funny. That could be introduced in void 1 but I like the start of Parts to be slower paced maps. Also the void chapters lean more on the serious maps and the jokes slow down. Maybe it’ll be off to have a comically large horde of bosses right after the ending of chapter 26x

Perhaps it doesn’t work. I’ll be looking into this.

I wanted to make a change that’ll be obvious to the player to know the game’s messing with them and for them to immediately change. I didn’t want to switch around the options too much because I don’t know what the player’s options are used normally (like for example void 1. It’d be disruptive if I force animations back ON because most people have them off at that point in the game). Maybe I’ll make chapter 27 turn the battle screen to normal (because most people are normal (I played radiant dawn with advanced battle screens!))

Thanks for the nice words!!!

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Something I didn’t realize until now is just how damn brutal the early game is for blind playthroughs. Here’s a patch to ease Part 1 and make it a bit more manageable.

Shoutouts to Keizaron for trying out this hack last month! I’m thankful that you gave it a try, and I’ve learned a lot from that.


  • Fixed a bug that caused you to get 2 Lightforged swords.
  • Fixed the first two maps not having the “almost victory” bgm when having one enemy left.
  • Fixed Seth having the wrong palette!
  • Fixed some typos.
  • Fixed some early game minor glitches.
  • Saul gets a +3 magic buff.
  • Reduced the aggressiveness and density of enemy soldiers in chapter 2. (Normal mode only)
  • Some chapter 4 changes:
    • Made the right-side house initially closed.
    • The units are slightly healed after each part is completed (Normal mode only)
    • The map objectives are updated after passing through each area, instead of in the following turn.
    • Reduced the density of enemy units. Some are now hard mode only.
  • Slightly reduced enemy density at the start of chapter 5, and reduced weapon quality in the second wave.
    • There’s now only one swordreaver and one halberd each of the top right and bottom left side armies.
  • Slightly reduced enemy leveling and density in chapter 7.
    • The bolting mage is now hard mode exclusive.
  • The option to disable staff and dancing animations is gone, as there’s too much effective weaponry and the game suffers from not having warnings on.
    • This is a mistake on my part, not the player’s, as the game assumes you’re being notified of the effective weapons.
  • Nomads can now promote to Snipers!
  • Added minimugs to the characters that didn’t had them.

Don’t be afraid to use some save states! Some of the larger chapters are designed with them in mind, back when this hack used the AutoSaveKiller (I know it’s not a good thing, but these are remains of the 2021 version that I didn’t catch in the transition to SUPER DELUXE).
Due to things, this game cannot use that nor the turnwheel patch. I’ll see if I can find another way to have built-in, mid chapter saves.

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Question about chapter 15

What is the reward for defeating Ephidel in chapter 15 supposed to be? I didn’t seem to get anything. Unless I get it later. Also, as I’m typing this, I’m realizing that I haven’t updated for a couple patches, so that could be it

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Chapter 15

A dracoshield given to Ephraim at the end. Killing Ephidel should end the chapter so you should get it immediately. This was fixed/added in the july patch, so if your patch is before that then you were robbed. Chapter 19 also has a bugged reward, so you should update if you want to.

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Is that Keizaron as in GDQ Keizaron, that’s really neat if true, and if not sorry for hte name confusion.

Yeah both me and my freind struggled with early game, but I didn’t say much because we tend to downplay our skills so never sure if it’s us. Thanks for rebalancing.

In chapter 17 After i kill the bosses the chapter does not end, it is a bug? Or i need something else?

That’s weird! Definitely a bug. I tried replicating it and I can’t make it do that.

The messenger doesn’t count as a “boss” to be defeated. You didn’t kill them, right? I forgot to give them a Delphi shield. (Not that it would matter, as their death doesn’t do anything. (Except mess up the plot I guess))

No idea! I don’t watch streams.

Don’t be afraid of let me know when certain things get too stupid. Part 1 is meant to be a bit hostile, but not overtly mean.

I personally patched in “Auto save function (with Skillsystems/EMS).” It seems to work, but I’ve only used it once so far.

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Uhhh sadly you are now unable to beat the game

The fact that the patch is removed in this version has nothing to do with its functionality, I’m sure it’ll work exactly as intended

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Oh oops, didn’t think of that! Sorry for a bad suggestion!

I just have a habit of installing it in every hack because I hate misclicks (I’m really good at them) and so far it hasn’t caused issues in any hack game I’ve played. Thanks for the heads up, I’ll try playing extra carefully then!

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Happy FEE3! This time, it’s finally time I make a proper trailer for this game. Even with its flaws, I still enjoyed this little submission of mine.

Another year, another round of changes! This new patch makes the first chapters a bit easier, hopefully making them more enjoyable. Also, my man finally gets some love!

Patch Notes
  • Slightly reduced chapter 2’s enemy level, moved enemy placement back for the second half, and made enemy range more clear.

  • Chapter 4’s Dorcas event now gives you an extra 500 gold. The shop now sells a Heal staff!

  • Chapter 6 now properly revives Kyle and his friend if they die in the first half of the map.

  • Moved Chapter 7’s right-side fighter one tile down, to avoid first turn Game Overs due to putting Mark in the wrong square.

  • Reduced enemy densitiy in chapter 11.

  • Chapter 13 now has a breakable wall in the middle!

  • Chapter 20 had an incorrect victory condition.

  • Several several small typos, grammar fixes and incorrect dialogue.

  • Several slight event timing and music changes.

  • Fixed some cutscenes not loading the correct units.

  • Fixed Nergal having more skills than intended.

  • Added a warning on overtly long maps to recommend saving. (I’m trying to add a way to save or rewind in-game. For now, this’ll do.)

  • The README now has all skills each class and unit can have.

  • Fighters had 3 more CON than intended. This is results in -3 CON to Dorcas.

  • Franz now has -1 DEF, -5% HP growth.

  • Saul now starts at level 4.

  • Changed Perceval’s starting skill to Outrider.

  • Perceval now has +5 RES, +1 DEF, +35% RES growth, D swords, but -10% HP, -5% LCK, -5% SPD growth. His starting inventory includes an Iron blade.
    Perceval now is a slow, hybrid tank. I’ve finally beaten FE6 so I think this is a better way of making him actually feel good to use. He’s still really slow, so I’m not afraid of him being overpowered.

  • Lilina gains +2 SKL, +2 SPD, +5% SKL and +15% SPD growths.

  • Changed Kyle’s starting skill to Armored blow. His lvl 17 one is now Heavy strikes. Now has +10% STR, +15% SKL growths.

  • Forde now has more luck but less skill, and a smidge more resistance but less power.

Hope you enjoy my submission as much as I’ve enjoyed them all! This was a nice year. And as always, thanks to the hosts of FEE3 for making this little event possible.

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My rom wasn’t fully updated and I thought the early game jank/suffering was intentional :sob:

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I’ve a bug at chapter 23, the second corruption wave softlock my game (turn 15 for me)

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Oh, that’s a weird bug! I’ve fixed it, so thanks!

I think I’ll update the game later, with further fixes and dialogue polish.

Are you able to finish the map before turn 15? If not, I can send you the patch immediately

I will redo the map later and I will say it to you if I’m facing another problem on this map.

Also, the unheal staff can kill boss but cannot trigger the map condition “kill the boss”. I think it’s due to the HP visual (i think intended) glitch when we use the staff

Aftermap: The same bug happens again but I finish the map before turn 15 so it’s good

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