So, I read the Readme file, and it says that if you have Erika at level 20 before Chapter 19 in Part 3, you’ll get something. I made sure to get her to level 20 in Chapter 18, but now that I’m on Chapter 19, Mark says she wasn’t level 20, and I didn’t get any reward, even though she was lvl 20 before chapter 19. I downloaded and applied the latest patch, but I still got nothing.
Yeah, mostly. i had to bench both Thea and Heath bc i had 0 whips, no even the chapter 17 secret shop sells it or at least not in the prior version. the only units that i promote are Gerik, Nino, L’arachel, Franz and Sue (though i benched her bc she’s a whole 4 speed and 3 atk below average yikes!). The pre-promotes of this game are really good even though they don’t get a second skill.
Take a look at my Dozzla, my boy is sending the enemy packing with his Silver axe and Tomahawk, best part? he doesn’t consume them while doing so.
Dayan isn’t really good a combat but he can do some decent damage with the silver bow or Mulgair, his main task is doing chip damage and supporting the team with rallies or rescue dropping, he also makes Gerik bulkier with his support.
Yoder is really good a doing chip damage thanks to high accuracy and high magic, he can occasionally one round some enemies here and there too. he’s a pretty good staff bot with physic and white pool is extremely useful for reaching one round thresholds with your other units.
My Shanna went crazy with her str levels, she got 3 str level ups in a row, she’s currently my only flier bc she’s the only one promote (i still haven’t gotten a single elysian whip somehow xd).
Ursula is bonkers, she has roughly the same offensive stats as my lvl 20/10 Nino but with sigthly better defenses and better luck. she’s 1 rounding almost every enemy on the map with ease. I think you should either buff Lloyd or tone down Ursula, because the decision between them is a no brainer. She has better offensive and defensive stats than he does, yet she’s three levels lower and has waaaay better growth rates. Plus, she’s a Valkyrie, which means 7 movement, Canto, and staff utility.
Seth was extremely helpful in the early to mid game, but he was sooo slow that i ended up just benching him, You should consider giving him his original Sacred Stones Speed growth rate and maybe a +1 boost to his base Speed. i was planing on using him long term,I thought he’d still be able to dish out some solid damage with Trample from Paladin level 10, even after his prime had passed. but given how slow he was, i give up the idea and benched him.
On the topic of balance changes, definitely buff Lloyd. My Marisa who was level 18 when I promoted her that map was much better at everything compared to Lloyd. I found Lloyd unable to double most things, but he also wasn’t bulky or dodge tanky enough to be reliable on enemy phase. The next map after his recruitment, he struggles fighting the pirates, he does about 6 damage with an iron sword. Maybe the dodge tank part is my fault for playing on difficult classic mode, but at least give him more speed an strength. I did not end up using Yodel, I picked L’Arachel, but I found it annoying that Yodel got doubled by everything the second he joined. I noticed he got weighed down by the shine so his AS was 13, and most of the enemies had at least 17 speed. If Yodel got one more base speed or con, he would be a lot more helpful because he wouldn’t disintegrate the second the reinforcement wyverns looked at him. One again my fault for playing difficult classic, meaning I had to be extremely careful, but I don’t know how these changes would effect normal mode.
IMO Lloyd isn’t supposed to be a replacement for a trained Marisa, i agree that his performance tends to be a bit on the low end, but otherwise he does fine as a backup swordmaster in case you took some loses along the game
I should’ve worded that thing differently. The “reward” you get is the Lunar Brace. At the start of each chapter in part 3, if your Eirika is level 20, Mark tells Eirika to use her bracelet in a conversation akin to the “you’re not level 20 yet” one. You didn’t lose anything of importance, except perhaps the opportunity of promoting her earlier.
I didn’t thought of the possibility of her getting to level 20 at the end of chapter 18! I have to take a look at that.
The reward is The Goddesslayer. You’ve got that, right? The boss doesn’t drop any weapon, unless you defeated him before opening the door. Again, it’s something that could’ve been worded better.
Balance answers
Lloyd has a… rough time on difficult mode. The hit bonus means he cannot dodge tank as nicely, and the other two infantry sword users (Gerik and Marisa) have Hard Mode bonuses that will definitely make them way better. His only redeeming quality is magic, but Ursula can heal too.
Marisa is supposed to be amazing in Difficult Mode. That’s not Lloyd’s fault.
While I do think he shouldn’t be better than a trained Marisa (SPECIALLY one with Hard Mode bonuses), he also should be a bit better than Ursula. It’s not good design to have the unit that requires stuff to be able to be recruited to be worse than the one you don’t need to do anything special.
By the way, how’s difficult mode? Surprised to hear someone got so far.
The part of me that wants to balance the game is saying that Seth shouldn’t be used all throughout the game, and that it’s good that he falls off. The narrative part of me wants Seth to be good all the game because he’s Seth Fire Emblem and the dissonance of Mark boot-licking him while he’s struggling is bad.
Early game balance requires him to have low speed, otherwise his strength gets absurd. A growth buff could be good, or perhaps to activate the xp boost that promoted units get in the first chapters like Sacred Stones does.
I’ll take a closer look to the promoted units, which this game has lots of.
Words cannot describe the sheer confusion I felt when I saw a message that I read as “Swords!! When?”, like what was I supposed to say? “Yes! Swords!”?
Yes! Regarding chapter 26: Make sure to defeat all enemies before turn 5, otherwise a door won’t open and you won’t be able to complete the map. Whoops! A fix for this will come in the next patch.
I did kill him without opening the door, but he didn’t drop anything. I killed him while he was using his bow, maybe that’s why he didn’t drop his weapon?
Well, i agree he shouldn’t be better than a trained Marisa, but I also don’t think he should be this mid. He’s supposed to be a Camus archetype, right? At least that’s what his description says. he’s even slower than Ursula, like why?
You’re correct, the event straight up wasn’t working properly. Thanks for noticing me! You’re entitled to a weapon compensation. And no, the weapon that the victim was using matters not.
New patch. This one came out quick so the softlock can be fixed as soon as possible. I’ve also managed to fix a lot of missing rewards.
Full Notes
Fixed a softlock that occurred if you waited more than 5 turns to defeat all enemies in chapter 26.
Fixed an oversight that occurred if you leveled Eirika up to 20 in chapter 18.
Fixed a bug that prevented you from getting the reward for winning the duel in chapter 19.
Fixed a bug that prevented you from getting the reward for killing the boss in chapter 15.
Fixed a bug that prevented you from getting the glitched weapon of chapter 14.
Added a safenet in chapter 15 that gives the Ocean Seal to Myrrh if Uther has it at the end of the map.
Fixed some incorrect chapter objectives.
Increased Seth’s growth rates SLIGHTLY.
Increased Lloyd’s stats (Make them a bit similar to those he has in his first FE7 appearance, plus some points in some stats) and gave him actual growth rates.
Shifted Ursula’s stats to give her more of a “tanky mage” stats, decreasing her magic and speed. This is an overall nerf. Also leveled her up to 8.
Dozla now has returned to his vanilla Sacred Stones stats.
Soldier and Soldier now have increased their growth rates to be a bit worse than those of enemy soldiers (as opposed to just WAY worse than enemy soldiers).
Chapter 25 now uses the other mountainous palette.
Ephraim chapters now have the proper Magvel preparations backgrounds.
Void 0 now no longers sells the “Evilest Eye” Glitched Item.
Clarified the secret events in the README.
At first I thought about including all the locations of the glitched items (just the chapter numbers, not a guide on how to get them) in the README, but I decided not to. They’re not THAT obscure, right? I wonder how many people got the one in Chapter 7.
I’m currently on chapter 28x, this hack is undoubtedly peak, once i finish it i’ll give my thoughts about it in a more elaborate way.
but for now i’m here to report a misbehavior of the game?. the thing is you’re supposed to be stripped of your warp staff at the start of chapter 28x but if you have it on one of your unit’s inventory it won’t disappear and you can use it to end chapter 28x on 1 turn pretty easily, i already confirmed it and the game won’t crash if you do so.
I got all the glitched items, but that’s only bc I was looking into FEBuilder.
Also, something I forgot to mention, is it intended for the game to not show the battle preview screen when attacking during most of the ‘Void’ part of the game and chapter 28x? I tried different settings,like turning animations on and off, but I still didn’t get the battle preview to show. It makes it uncomfortable to tell whether a certain unit will be able to kill an enemy or not.
He still has his niche! I believe that Infinite Garm + secret event makes him worth using. Of course, you wouldn’t know those things in your first playthrough but eh
About the spoilers
I SET THE WRONG STAFF TO BE DELETED NOOO
I recommend trying to complete the chapter without warp skipping. It’s not a hard chapter (the hard part of the game is done) and the gimmick I think it’s worth experiencing.
There’s an option in game to disable battle preview. The “Combat” option that has 3 choices. Disabling it was part of the gimmick of the Void descent, as the thing started to fall apart.
I it disabled sooner than that, let me know, because THAT’s unintended. Either way, you can reenable it in the settings
You played all of chapter 28 without seeing the combat stats?! That must’ve been rough lol
And yes, Hector was set mistakenly as an unpromoted unit.
Thank you for noticing these things! And I’m glad you enjoyed
yeah i did played chapter 28x normally, I wasn’t expected the mine glitch being use that way into the gameplay, it was a fun chapter, though the Fado “fight” was so anticlimactic.
About the battle preview it stopped showing like around the third part or second part of the “descent” chapter of the void. and yes chapter 28 was difficult though i managed to get through it by just ignoring anything that wasn’t in my way and seizing ASAP.
This hack was incredible! The story was engaging, it’s one of the few hacks where I paid special attention to the plot, and I really liked it.
Gameplay-wise, it has a lot of cool mechanics and twists. It constantly made me wonder what would happen next, whether at the beginning or in the middle of a chapter.
Even though the game could use a few fixes here and there, it’s completely playable and enjoyable from start to finish.
For my surprise she wasn’t meh in this one, she was very good on the early game thanks to her prf magic weapon, and upon promo she remained a good unit.
She did feel a bit underwhelming during the mid to early-late game, mostly because the enemies scaled way too fast in very little time. But she became great again in the late game thanks to her Sacred Twin.
It think she needs something that uses her magic more, the lightcode sword gets pretty much obsolete around chapter 20 bc of its low might, you get the other version that isn’t her prf and is way more powerful, but that one uses str and not magic to do dmg. you should give her something like a lightcode sword+, bc eventually her magic stat becomes just irrelevant.
She was doing chip dmg when she joined, not much longer after that she become a good delete button and she stayed like that until promotion when she got mounted utility and staffs. she was my user Forblaze and main warper bc she was the one with higher magic. she was overall just a really good unit, i wouldn’t even consider her that much of a training project tbh.
My main combat unit in the void, he leveled up super fast bc he was an unpromoted for the game, on top of that mine just got incredible blessed, i mean he capped speed naturally lol.
Good early game cav and Seth’s mid game replacement. even though his atk is low, he’s able to dish out some high dmg thanks to his skills which in case he were to fight and unmounted enemy with full health and he himself having more than 75% hp, he will receive a whole +9 dmg pretty op.
This is the previous version of Ursula that was pretty op, high magic and speed from start and staff utility really good unit, no much more to say about her. she’s just a great unit.
She’s Saul but better, mounted and with higher magic. my main staffer for pretty much the entire game, she was meh a combat though, mainly bc low con and less than ideal weapon ranks, but that’s fine, she’s a staffer not a fighter. though for some reason she has good str, why?
I used him on the void chapters as a filler unit, good staffer and he did some good chip damage with the S rank tome, Summon has his uses here and there but no too relevant.
Roy moment, I used him in the void, he was decent but not precisely great, his offensive stats were not enough for that part of the game. I trained him in the arena and i don’t even know why.
My main flier, really good but she got left behind in the void, her combat wasn’t really that good for the super bulky enemies that you encounter into the void. she was my only flier for a long portion in the game bc in the prior version of the game it was literally impossible to promote the fliers until very late in the game, now that you can promote them much earlier she probable wouldn’t be that great.
Incredibly good in the early and early-mid game. He felt underwhelming in the late game because he wasn’t used much during the mid game, and his promotion doesn’t even grant any stat gains. I think he deserves something for the late game like a legendary prf weapon and actual promotion bonuses so he can keep up with your other units and stay relevant after promoting.
A solid pre-promote with and insane skill and decent growths, didn’t play the event where he gains staff usage bc deploying Lilina only for that wans’t worth it, i had plenty of staffer by that time.
He was eventually benched bc of Fargus only for Fargus to be then benched in favor of Hector.
And that would be all that i have to say, I really enjoyed the hack and its design. Thank you so for creating such a good experience.
Sequel???!
Also, will there be a sequel? A lot of the characters’ endings mention a war between the three worlds, it would be incredible if a sequel telling the story of that war were made. I would definitely play it!