Finally got around to playing this hack. I won’t write up a detailed review since it seems like this project was a one and done kinda thing. Overall, I was pretty impressed what a group of ppl in a small amount of time were able to put together.
For a vanilla/minimalist hack, the maps and balancing were very strong. I thought the first few chapters were a little slow cause my team was very weak and felt I kind needed to turtle a bit more than I’d like, but by chapter 4 or 5, I felt like I was hitting my stride and was really fun until the endgame. But all fire emblem endgames end on a whimper in my opinion so that’s just normal FE.
A few standouts for me were:
Memorable Chapters Summary
An early/midgame chapter (can’t remember the number) where you have the choice to recruit a dark mage or a wyvern lord. When i first saw that map, I was shaking. Lots of enemies, so much loot, boss swordmaster and my units were trash. I was like “okay this is where I drop the hack”. But i started playing it and realized many units don’t move and the chests were actually obtainable by other means, and it went super well. Felt very proud of myself. Very fun and fair in the end.
Chapter 13 (the one where you can split several ways and you need to really push to get all the loot and get the boots/swiftsole off the boss) was a highlight for me.
All the maps were very decent until the last few chapters I’d say:
Late game chapters Summary
Chapter 18 felt very gimmicky to me, I was confused about all the reinforcements, traps, shifting walls and NPC helpers. I just was overwhelmed by everything, didn’t know how to adapt to anything then all of a sudden it opened up and the bosses rushed me and it was over. Maybe a non-blind playthrough is better cause you know what to expect. I’d just either cut down on all the things going on or telegraph it more clearly.
Chapter 19 was fun, albeit long/slogy. Was cool to have a late game boat map. Felt pretty epic. Final map was fair as well, nothing to complain about.
Overall, very fun hack. All maps were super well designed and I’m just nitpicking overall. Story was fun, light hearted. I enjoyed the humour and not taking itself too seriously. I like that the story aspects were shorter initially. Nice and quick, to the point.
I never played a game with chapter interludes where you have a choice between different units. What a smart way to increase replay-ability, adapt to whatever units you’ve lost and encourage iron-manning. I’ll definitely be revisiting this hack in the future. Hope it gets some love to polish the UI issues. I think it deserves it.
Good job team distant roads!