[FE8] An Unexpected Caller (22 Chapters) [COMPLETE]

Been looking forward to this one for a bit and it didn’t disappoint, honestly it surpassed my expectations. Maps are consistently well paced with gameplay not much more complicated then vanilla GBA but oodles of new weapons let you really flex on player phase and on hard atleast sometimes that’s necessary . I used quite a lot of units but Im already planning out the roster I’ll be using next run. The soundtrack of great ports and remixes really add energy to the experience. The story, is something I really adore and have to admire the creativity you all displayed crafting it. Clever use of map cutscenes and the sparse dialogue leaves very little downtime between maps. A gameplay oriented hack that more then delivers, and in little words as possible manages to get you hooked on the next silly plot beat.
Tl:dr it’s peak.

5 Likes

I have beaten AUC. This hack did a genuinely great job at keeping me hooked despite almost the entire lack of a plot for most the game. Gameplay was amazing.

Spoiler Warning! Units:
Spoilers! Puzon

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Mine managed to get absurdly blessed and capped strength before promotion. Very great lord, absolutely tears the game apart with his lategame prf.
He will not be harmed.

Spoilery Lategame Unit #1

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He’s only around for two maps, but during those two maps he makes great use of the Durandal to destroy most enemies. Very cool.

Spoilery Lategame Unit #2

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She was used to sleep one or two enemies, and then eclipse the final boss.

Jan

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He joins on a roll, and does not stop. His base weapon ranks are amazing, has great speed and strength, and his other stats are just high enough to keep him exceptional. Amazing unit.

Wil

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Go white boy whooo yeah

Yodel

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I genuinely was not expecting him to stay on my team the entire game. He starts out with solid staff performance, but then his wrank advantage payed off when he capped staff rank really early.

Eirika

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Eirika is quite frankly, insane if she can get going. Access to myrm weapons gives her a unique toolset for dealing with enemies, and then when she promotes, at base it gets her like 70 weapon experience, putting her on the path toward S rank. And when she gets S rank swords, she pops off with Regale blade.

Sophia

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Definitely the most fun interlude 1 pick. Access to dragonstones can give her fun staff utility on promo if she can get out of the void of her base staff rank. Me relying on her stones too much did come back to bite me though, and she only ended with C dark and D staffs.

Denning

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Magekiller sniper. He was most definitely a meme pick for me because I just like Denning in vanilla, but he did have some use with magekiller weapons.

Knoll

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He and Stormcaller make an excellent pair. Stormcaller baits enemies, whilst Knoll has access to Darkmend for extra utility.

Lance

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I initially only brought him along because my Erik was very underwhelming, but then his performance was so good for me, that I just kept bringing him.

Spoilery Midgame Unit #1

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Siege tome and physic staff bot.

Bartre

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He is essentially chunkier Garcia with slightly better speed, almost entirely an upgrade outside of likely weapon rank. Very cool.

Hugh

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Underflow Hugh is incredibly comical an idea for a unit already, but then mine managed to get some speed levels, so outside of his absurd staff range, he did get some convenient combat use.

Sue

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She replaced Uhai really late into the run, she had less strength, but that hardly mattered when she had far superior speed, and an S rank in bows that he didn’t possess. Nothing really to say about her, she’s just a solid unit.

Jerme

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Relic Sweep.

This was a genuinely fun hack and I cannot wait to see what comes next!
AUC 1.0.1 Fix.emulator-59

2 Likes

This comment will not harm Puzon.

3 Likes

i’ve been updating little things here and there every day or two, just because i’ve been getting good feedback, so dont be alarmed by the large number of past versions already

1.0.5/6 Patch Notes:

Stat Changes:

  • Zeiss: +2 Strength
  • Gale Blade: +5 Hit
  • Light Brand: +2 Mt
  • Slims/Short Bow: Grants +3 Spd instead of +2
  • Cavaliers are noticably less speedy and bulky (-5% Spd, -10% HP/Def, +10% Skl, +15% Luck)
  • Pirates are slower, but not by much (-5% Spd, +5% Luck)

Map Changes:

  • The death reinforcement in C4 now has a Killing Edge, and doesn’t grant EXP.
  • The Thief miniboss in C8 now drops their Dirk, giving Chad a second copy of it far earlier than before.
  • Archers and Pegasi now use a wider variety of weapons in C10, as opposed to almost exclusively using Short Bow and Slim Lance.
  • C11’s generic enemies no longer have a personal +2 Con.
  • C15’s antiturtles are way less harsh (more noticable on Hard)
  • Karla can now recruit one of the units in C17. It’ll be fairly obvious who I’m referring to.
  • C19 is a Rout map, as opposed to Kill Bosses. It was originally Rout anyway, not sure why this was ever changed.
7 Likes

Hey congrats on the game, quite fun gameplay so far.

I have a bug to report. On chapter 6, if you talk to Sophia with Ein, they give Sophia the magic stone but disappear and are replaced by Marisa, who’s automatically transported from where she is to their spot. If you Initiate the talk with Sophia though, no bug happens, so it’s pretty minor.

1 Like

yeah, its on my radar. thanks!

fortunately, ein will still be in the player’s army. he’ll be usable normally after chapter 6, even with the bug.

Very, very fun game. Unit balance is a liiittle iffy in a couple places, and I wish there was a little more dialogue (know it’s very hard to do in the format, but me like character moments.) Gameplay was extremely tight, and I can’t name a bad map in the whole game. Very good hack, thank you dev team. Now to show endgame units.

Spoilers! Endgame Units:
The man himself.

Was a little poopa stinka until promo, but his prf weapons kicked ass. I started playing before he got buffed though, so woopsie. Still a good unit.

Eliwood


Magekiller.

Milady


Not much to say here, very solid combat on a late joiner + flight = good.

Elen


S rank staves = good

Groznyi


When Jan joined he was basically just better, but the favoritism won out for the Groz boy. Did good work throughout the whole game, and used the myriad stupid ass axes the game gave me. Very solid/10

Teodor


What the hell. This guy is really terrible at being a Jagen. You can grind up his staves super early for stupid value, and he doesn’t stop killing dudes for most of the game. By the time he falls off, you get Ereshkigal which he is very likely to be your best user of, and allows him to continue killing guys into the endgame. Best unit(???)/10

Chad


What a man. Dirked up some fools, and did thief stuff (not very often.) Again not much to say, he was just good and did work.

Sophia


Jesus christ what did you do to Sophia she isn’t supposed to be this good. Having seven trillion stones made her just good at combat forever, and the ice stone dunked seven billion Hectors. I undeployed Idunn because she was just better, lol.

Uhai


Probably would’ve been better to swap to Sue near the end, but favoritism won out again. Packed a punch, and the 3 range greatbow was very helpful. Solid Interlude 1 pick, would grab again.

Lugh


Banana boy! Trainee mage was good, and he killed stuff with tomes good. I only ended up getting his staves to like D though, lol.

Shanna


Used my Metis’ tome and an energy ring on her, and still only ended up with 13 strength, lol. Was about to regret my interlude 2 choice, buy the Pilium busted my ass out by being a stupidly good weapon, especially for training her up.

Nils


Dancer.

Valter


You will notice this is the only interlude 3 pick here, and that’s because Underflow Hugh got his ass benched. Valter was very solid though, did some Saunion work and was fast enough to double most of the time. Pretty good, definitely better than Cath or whatever.

Kyle


Duessel got swapped out for this guy when he joined, and Kyle did work from his join onwards. Better than the real Kyle, that’s for sure.

Erik


Okay, going to be real here, this guy is pretty ass. Besides the lance rank at base, this dude just sorta does nothing for you. He’s more of a Jagen than the actual Jagen because all he does is hit things with the Silver Lance and scale terribly. Would use Lance next time/10.

Echidna


Just good. Probably should’ve picked Bartre instead though, as I had literally no warriors by endgame and I was sorta drowning in middling heroes throughout. However, girl power.

2 Likes

AUC 1.1 is up, featuring a major fix to Magic Swords. They should now use the correct formulas:

  • Runesword: Uses Str/2, hits Res in both ranges.
  • All other magic swords: Use Str in melee, Use Str/2 at range, hits Res regardless.
  • Magic swords can no longer be used while Silenced, or while in the radius of a Magic Seal.

Other Changes:

  • Sophia/Fargus: +1 Spd. Idk, Turtle really wanted this fsr.
  • Slims now actually say “+3 Spd” in their description, as opposed to lying and saying +2
  • Dara: +2 Spd. She was very bad before, probably still isn’t amazing now.
  • Denning and Duessel now have correct death quotes.
  • Light Brand: -1 Mt. Its damage is still massively buffed in this version overall due to the fixed formula.
  • Flame Blade and the secret sword now hit Res in melee range.
  • The boss of E-1 now drops his weapon.
  • The boss of E-1, the throne guard of E-2, and the boss of E-3 now force animations to be on.
  • Demon Light: +25 Hit.
  • Lyon: +2 Mag/Spd, joins holding a Darkmend.
  • C15’s enemy formation is tweaked to be less overwhelmingly dense.

Major, major shoutouts to UltraxBlade for the magic sword fixes!

10 Likes

Well, I could beat COTA blind ironman, but I couldn’t beat this blind ironman, I guess.
AUC-38
The Deaths:
Teodor (c2)
Dorothy (c3)
Chad (green) (c4)
Wil (c4)
Isadora (c5)
Farina (c5)
The saga of an unexpected caller ended with Wire failing to hit a 79 against a tent. Truly, he died as he lived.

Disclaimer

I promise i will play this hack eventually with resetting. For now, I must hold this L.

1 Like

AUC was a pretty fun time overall. I dug alotta the gameplay changes made though speed tiers definitely felt very samey for a ton of characters come lategame, maybe just screwed over tho, LOL. It was actually really surprising seeing some maps I dreaded running through being so much more fluent than they were before with just shifts in circumstance.

Alotta the music absolutely fucked, too, btw. Every track felt like it fit really well.

Know narrative is a backseat but a part of me definitely wishes it was all silent film esque, but what’s there served its purpose and got some surprisingly solid moments packed in it.
Thanks to everyone who worked on this, there’s alot here to appreciate!

Yelling about a few of my cool endgame units
Puzon

Fire Emblem - The Sacred Stones (U)-141
He was pretty alright, carried by his prf and strong weapons often. Getting to pop off with some of his prfs lategame feels great though. Never a bad unit but never a great one for most of the game, you know?

Wil

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He’s a bow unit in a hackrom archerbias was involved in. Of course he’s good. Whale/Kraken Hunter put in great work before warriors really nab those for free kills. But by then Wil just nuked shit from orbit with a variety of bows, and not a turn went by where he wasnt handling some threat others woulda had to face a counter on.

Ein

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Probably objectively the worst stone user, but still incredibly useful both due to his raw bulk, and only needing 2 speed procs to feel safe from constant doubling. Those stones put in some crazy work to letting him pull.

I love this guy and I honestly fielded him all game just due to his mug.

Athos

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Probably the funniest trainee unit, getting someone who at worst would still be comparable to my trained lugh was nice, plus his raw versatility seriously came in clutch in endgame. Was he a practical pick? No. Was it really fun watching him nostank like a champ? Fuck yeah.

Renault

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It’s a little absurd how long he was able to stay super relevant for. Piety and Thani help patch up the one big flaw he has and it let him really show off that mixed bulk for all it was worth. Dude stuck around in the team till like ch19, that’s how good he was.

Eirika

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Shockingly MUCH better than she was in her home game, especially when the red gem on her made it seem like she was supposed to be sort of someone you in part take for the cash.
Ended up getting nicely surprised by a 8 move unit with myrmlock and enough bulk from her promo to really put herself out there in a fight. Lotta fun to use and access to wo daos and rune blades did miracles for letting her pull off some stuff I’d otherwise not send her to do.

Amelia

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Insane, especially with that secret prf and promo of hers. Getting a 25 use nuke was great, and with the critboost she became arguably an even scarier myrm. Mine’s absolutely an outlier but man, I was glad to see my meme pick turn out to be a lynchpin in 1turning endgame.

4 Likes

Weeping in peak fiction

Spoilers

SPOILER_image

4 Likes

I marathoned AUC last week, and it was a pretty pleasurable romp. Overall, I enjoyed it, though there were some gradients that could warrant polishing, though I think Krash already elaborated most of the points I’d have mentioned on his Discord response. I would probably suggest decreasing the reinforcement volume on the lategame defend map, considering the fliers have such hegemony over it–it felt pretty suffocating. Most units were pretty distinctive until I arrived at the lategame non-Gotoh prepromotes, who basically exist to supplant units who succumbed to the vagaries of RNG, besides exceptions like Elen’s staff rank and resistance and Sue’s spectacular speed. I do think some of the class-lock allocation felt unfair to heroes (Everyone apparently benched Raven, though he performed spectacularly for me, and Echidna seems blatantly inferior to Bartre’s bow access). I do think it incentivized the inexoerable rotation of underperformers out for superior options, except for incredibly blessed early game units, but that’s par for the course in some phones, apparently? Some ostensibly fast units I think might struggle to justify deployment (Banana), though the slim weapons on enemies emendations might have improved that in the 10-11 expanse, and things homogenized later, so I can’t attest to that.

The soundtrack was pretty phenomenal, overall. The map palettes were sufficiently aesthetically pleasing, and I enjoyed how the developers revamped them to produce a transformative experience.

I do think the forest escape map with Sonia could warrant a tad of attenuation of the enemy density on the right side in the forest–maybe reduce 1 assassin? I got bogged down there temporarily (Spirit Forest LOL) in the chokepoint when you’re pretty telegraphed to bisect your army in two. I’m also not certain if green Eliwood is a game-over condition, so perhaps explanatory text might clarify that?

The rematerializing gimmick on the FOW edition of FE6 chapter 7 also overstayed its welcome by an incarnation or two; it ended up feeling protracted and I just turtled at the bottom because he kept manifesting in the same general vicinity for several times. I think if the spawns had alternated location more expansively across the chapter, the map would have felt less oppressive and incentivized more proactive play.

The plot was an interesting exercise in eventing-conveyed narration, though it was surprisingly poignant how some dialogue got repurposed into moments of pathos (Ch 13 boss death quote, Wil-Lyn early game dialogue alluding to the letter support). Though, of course, there’s the mandatory zany telephone turbulence we all come to appreciate, though that might deter me from recommending it to certain pedantic vanilla purists in the Sain-veneration channel LOL. Overall, I think it’s a pretty polished experience for an inherently “organized pandemonium” format, so kudos to everyone for achieving an entertaining experience.

UNIT REVIEW!/Accolades/Pantheon of Shame


Pivotal unit curing others with Recover or Darkmend. Stormcaller being reliable expendable chip provide splendid utility for addressing Nosferatu druids, not to mention the essential distraction technique. Raionos did achieve crit on some enemies (Crit a general and a halberdier to oblivion for me), so IDK if that matters to you.


Best boy. He got speed-blessed early on, so that enabled him to double some enemies he’s probably not intended to double, though I suspect he’s strength screwed for 15/12? Could OHKO unpromoted generics with steel or higher-tier weapons. The whale and kraken bows were pretty nifty weapon additions.


Limstella >>>> Lumn and every other overrated hackrom shaman. Invaluable hybrid damage absorption/chip. Capable of addressing generals, so that’s all they need to excel.


Surprising sleeper interlude option. Reginleif proved pretty instrumental coalesced with his solid stats. More consistent performer than the initial cavalier trinity.


Sorry, Loog, your avatar is just not that good. I don’t think he needed class power nerfing, when he’s a liability in the early game (See Catball’s ironman) and you can just opt for Cath later on when you can to Luna Dirk generals and bosses.

3 Likes

Will not harm puzon

1 Like

He’s me fr

1 Like

Telephone hacks are awesome, can’t wait to give it a shot :pray:

2 Likes

So no real story here? I see action going on which looks cool i guess. Good job over all though.

There’s a story after chapter 1 (how “real” it is I suppose depends on your definition of the word), but it’s largely told through unconventional means – silent film-like map eventing, repurposing and splicing of vanilla dialogue, etc.

4 Likes

Thats a neat approach. Ill have to stick with it a bit longer

You will not harm puzon
Puzon

4 Likes
relatable

Fire Emblem - Unexpected Caller_1709405433828

3 Likes