I’ve finished all hub 1 chapters, but its seens i can´t progress, even if i go to Lua´s room
Funny enough, the game told me to go there when there was still one chapter left, but i thought it was weird that it would let me skip a mission, so i did the bomb mission anyway (Btw Roseanne has become my favorite already, you gotta have a lot of power to actualy look cool with that hat)
I already overwritten my file, though, and now i’m stuck in the hub with nothing happening. am i cooked?
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Try updating the patch again and restarting the chapter: I think this issue is one that I just fixed (applies to both Hub A and Hub B).
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Alright, I’ve now played through Hub C and made a variety of adjustments, so here’s a changelog for v0.55 (most relevant changes from the last week):
- Added some assets, including Raymond’s new portraits for Alonso and Dalila, Gunner anims (thanks Matt and Retina), and proper chapter displays that include letters/notes that it’s a hub chapter. Also, added a proper image for items in Supply/List and fixed a variety of issues with this menu.
- I’ve also now tested through Hub C and made some changes for these chapters:
- Made a consistency pass on bosses here for autoleveling purposes and player unit stats broadly: resulted in buffs primarily to Calista.
- Changed item distribution for consistency but also to give out a free “sample” of at least 1 A rank item of each weapon type.
- Chapter 4 (the hub ender) had its side splits cut down in length significantly so that all groups reach the escape points around the same time, along with some nerfs to enemies.
- Adjusted the S-ranks that you can get here: the S Knife now steals Atk instead of gold (too niche for how late it shows up), and the S Axe is now 1-2 range, among other tweaks.
- Other overall content changes:
- Speed boosts (like Tonics or Pollenate) now factor into your Speed stat for stealing purposes. Snapshot and Wild Axe now boost AS as a result, and Speed Tonic is +2 instead of +3. You can now use Steal even when you have a full inventory.
- Shop List Expansion installed so that shops can have more items for sale.
- When a unit dies, their inventory now goes to the convoy on death.
- And lastly, a litany of bugfixes/oversights rectified:
- Fixed an issue in B-2 where you could infinitely loop in the prep screen.
- Replaced Estelle’s Torch since there are exactly zero real fog maps.
- Fixed Watchful, Arcane Artifice, Shade, Thundering Hooves, and Early Leave skills not operating as intended.
- Fixed Elixirs only healing 1 HP.
- Fixed issues where Hubs would not always end when intended.
- Fixed some classes not having correct animations with Handaxes.
- Fixed units being unable to autolevel past 20 (primarily a problem with players), could not autolevel HP past 60, and where promotion bonuses would apply before raising class caps, not after as intended.
- Fixed a part of Hub A showing the incorrect chapter title in the status screen (and fixed an issue resulting from this, which was the chapter intro screen hanging when Hub A displayed).
- Lastly, fixed a crediting issue in-game and added a new version of The Wave’s Apprentice which was intended to be in v0.5.
Next patch will undoubtedly have more fixes, but for this week, I’ll be focusing more on making an editing pass, revamping certain chapter writing and fixing up other odds and ends through Hub C.
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It worked! Thank you so much. The hack has been fantastic so far, and i´ve been really enjoying every aspect of it ( I can write a long review for when i’m done with it, but that´s for another time)
Although, i do feel that hard is a little too painful, with a lot of times being Pilar and the scrubs, with hit rates being very incosistent, but maybe that´s just me being bad and not being accostumed on using tonics that much, but changing difficulty whenever you want makes it for a much more flexible experience, so i can´t complain much, especialy when you already have enough work to do
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Glad you’re enjoying! The Hard mode comments are useful: it hasn’t received much in the way of playtesting so far. With regards to hit rates, I think Lua is probably the best solve for this as her skill to halve enemy avoid works on both PP and EP. I’ve found in early chapters that letting her hold onto the Culverin is pretty useful for that purpose.
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Her and charisma are very helpful, although i gave that to Carmen, just cause she´s neat, ignoring how unoptimal that may be. Still, considering how tanky and suprisingly fast some enemies are, it´s not uncommon for you to need like 2-3 people to kill one guy, with a lot of hit rates still being on the 70s and 80s, even with Lua´s skill
Stuff like Surge (I recruited Triana just for that, it´s quite yummy) and units likes Ximo get a lot of value because of that, at least. I always love when Dex is an actual important stat
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Hey I’m playing hard mode rn as well, I’ll get feedback in as well (only 2 chapters in rn). I will echo that though the hit rates are tough. I’ve been getting my but kicked Ngl.
regarding Luas skill, does it work if she has the mortar equipped? lol
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It does, yeah. The interaction is honestly kinda busted, but for now I’m fine with it.
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I’ve now completed all up to hub D (I assume it’s not complete yet). Now I can finally say that it’s a breath of fresh air. Maps aren’t just “defeat boss” or “route” as I find different kinds of map objectives to be fun. I found C-3 to be the most fun (which I believe was the one where you capture the traitors) Characters and their personal skills does help differentiate each character, and found myself using them all (despite some of the characters not making it to the end) I’ll definitely do another playthrough soon.
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Congrats on finishing most of the game! Yeah, Hub D is still one chapter (and Endgame, which comes after) away from completion. Glad that the map variety felt good and characters felt distinct. Just curious, which units felt strongest/weakest to you?
I thought Ximo was really strong, but that’s because I invested my resources into him (Critthrift+ Finesse+ Eye patch+ Killer Bow is really strong) Estelle felt like she was lagging behind even after promotion. She went Seraph Knight and had very low magic, speed, and strength even with a Light Brand. She was also fairly frail and not exactly bulky. Aside from that, every character was pretty balanced
Idk if it´s because Razvan is such a good staffer, but Estelle just doesn´t really have much going for her besides rescue dropping. She starts on such a low level, her magic is horrible, so her heals are barely a vulnerary, her personal skill is really fun flavor, but it kinda needs a buff to be actualy relevant.
If she became a valkyrie, i could justify leveling her, but (I haven´t gotten to promote Raz, so don´t quote me on that) Raz just seens like a much better Seraph, and her other option is just being a staff bot, but without the only actual stat a staff bot cares for (Raz has like 3x more magic than her at base, btw) just makes her not a tempting choice
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Yeah, I’d agree that Estelle is on the weak side from what I’ve tested, but held off to see other opinions. In theory, you can grab Take Aim early and use that to get her to C rank for Mend and higher exp, but she’s still probably underwhelming.
Baseline ideas I have are to buff her personal skill slightly and then maybe look at increasing heal amounts on staves a bit, along with some stat tweaks that might be more beneficial for her being a staffbot for a bit.
Ximo’s definitely on the stronger side; I went with a very similar build, and he just nukes a lot of enemies, haha.
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The really low magic growth on a troubadour is what makes me think she’s a waste of time to train.
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I gotta be honest: this hack is incredible, but chapter 3 just outright doesn’t feel possible do to without losing units. Some of them are completely isolated from the rest of my units, one is even in the boss chamber, and I have no idea what I’m supposed to do here. Is this right?
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Uhh, nope. I think some of the deploy slots there were in unintentional spots for when I was testing and fixing a different bug in Chapter 3, sorry. Updated the patch with the hotfix.
Are the blue tiles on chapter 3 supposed to do something?
Is the Gryphoknight supposed to still take effective damage from bows when dismounted?
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No, they’re just there for looks.