[FE7] [Unreleased] Project Triblade - FE7 Rework

Wait, not that context
I meant the FINAL CHAPTER

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Ah fair still I’d say buff monks but how and which part of light? In part 1 in the english releases the rooms open 1 by 1 however in Japanese releases the rooms open 2 at a time or are you talking about the 2nd part of light where we could either move the magic units closer to the dragon so their stuff can work near him or we could mitosis the dragon and make it to 2 dragons so 1 lucky luna crit from Athos isn’t saving you.

Stat cap the morphs

Ontop of them having the S rank weapons? I mean they aren’t much scarier just alot more tanky it just makes them more spongy especially Darian(you NEED a hammer for the man cuz max hp with 30 def and 25 res) and Brendan maybe even Linus due to the A support.

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Why is my edgy boi green

For an amazing reason.

green is the ultimate most superiorest color. embrace it.

Na purple it can make sick armor if combined with the right other color.

green and purple go great together but green is still the ultimatest of ultimates.

Yellow and purple.

Purple works with so much that it’s even fancy and regale

Green still works with Yellow.

My work is incomplete, though I have recolored every portrait in the game to my preference. If you want all of my recolored portraits (Not every portrait has been fully pixel-specifically tweaked) please let me know. I’d love to help with anything I can!

Also this may be useful to you: https://github.com/Klokinator/FE-Repo/blob/main/BGs%2C%20Interface%20Elements/Popups%20%26%20Arrow%20Graphics/Refined%20Movement%20Arrow%20%7BSquidjees%7D-F2E.png

I’ll probably give some base stat increases to the Monk class, but I’m also buffing Light magic as a whole, mostly with some WT reductions and MT increases

To be honest, I think I’m just gonna entirely remake the final chapter, I find part 1 and 2 to both be painfully boring (especially part 2 though). Sacred Stones had a way better final map imo

Oh, neat! I think I’ll be alright without it, though; don’t get me wrong, your work is great, but doing recolors is *super* fun for me, so it’s probably the last thing I’d wanna piggyback off somebody else’s work for. Though actual custom sprites are something I’ll need to outsource cuz I’m not a great pixel artist

I got hit with a “File Not Found” error :frowning:

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Honestly just stole those colors from his official artwork, I might go back to that sprite and change the colors again later on

I won’t necessarily have a lot of time to help you with custom sprites sadly (‘m not super well versed in those) but I wish you the very best of luck! Also this link SHOULD work: https://github.com/Klokinator/FE-Repo/blob/main/BGs%2C%20Interface%20Elements/Popups%20%26%20Arrow%20Graphics/Refined%20Movement%20Arrow%20%7BSquidjees%7D-F2E.png

It’s a slightly prettier movement arrow that I made. If you like the look of it, please feel free to use/ edit it with credit. (Shameless plug :sweat_smile: )

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Oh yeah no worries, I’m sure there’s people on here who take commissions for stuff like that

Yep, this one works. I’ll put it in and see if I like how it looks in the actual game

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If I counted right, I have around 190 portraits to recolor, and I am finished with… About 50 so far. This is likely going to be the most time-consuming part of Phase 1, especially since I have to handle palettes for battle animations as well

The things I do to make the game look nicer…

This was a lie. I went into the game to test the ones I’ve done so far, and the skin tones and shading are so inconsistent that it’s honestly kinda funny :sob: I’m gonna have to fix everything tomorrow

I blame my colorblindness for this

I’m a sucker for Thracia color scheme