FE7 Self Randomizer [Complete v2.00] *Pick Your Edits* <Boss Recruitment> [100% Growths] |Dancers Only| <Reverse Recruitment> [0% Growths] {Oops All Lyn} <Character Crossover> [QoL Enhancements] 700+ characters - “Vanilla” Gameplay

Nice, glad I could help out! I’ll definitely check that out. I planned to play the others at some point too so that’s just more to look forward too. It’s always nice to hear that people enjoy the stuff I’ve made, as simple as it is. :smile:

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I really love this! But I have a question, how can I promote an unit with Hector’s lord class? (It’s Xander btw) Heaven and earth seal doesnt seem to work

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Forgot the ss

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If you’re playing Hector mode I think you can’t promote it as it’s something with Hector mode and the class don’t really know how that’s going to be fixed same thing with the other Lord in his mode

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Yeah, I don’t think it works, if you play Hector mode, cause of “Force Promotion at Cog of Destiny”, which um… pretty much makes every Main Lord class useless, cause it can’t promote, due to that reason.

I may as well give you an update here if you do repatch your rom to version 1.9.0 and you get a unit to level 20 like you’ve done there you will have the option to promote I think I may as well tell you that that has been added

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Playtesting has begun for new game modes.


Flier emblem


Fire dragon emblem


Fir emblem

The possibilities are endless…

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Lookit the dragons!!

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Thanks to the new update, the Eliwoodining can being. Even Merlinus will be Eliwood, except hes still a tent. Maybe IS can continue disrespecting my boy Eliwood, but today, everyone is Eliwood. Justice has been served. Join me on my noble quest. To arms! Also, prepromotes are promoted Eliwoods.

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I had a similar idea but “lords emblem”. Made Lyn an Hector lord just for fun and giggles and the rest became a lord class that either would fit the character or their statline

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Question on randomizing classes/characters. Is there a way to omit ordinarily non-playable characters such as Zephiel and Uther who otherwise get included in the randomization when randomizing the “vanilla” character list?

There is not. In the preview chars page, you can change units that become these characters if it bothers you.

The criteria for characters to be included is that they have a portrait and name, so another option would be to set the portrait id for these characters to 0 in febuilder.

Can you find the latest version of your randomisers here or in your discord server?

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I sometimes post test builds in my server, yeah. I just pushed v2.04 to dropbox, though. This is the first update I’ve done via dropbox in a couple weeks, while I’ve posted a few test builds in my server in that time.

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Why do enemy units Shake and turn red? I am very confused on the use of this been playing this for awhile and this kinda threw off my balance is there some way to turn this off( not that it’s a bad feature by any means it’s just I prefer to use the danger zone by pressing the start button over having the enemy shake and turn red)

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Well as a short reply from someone you could use a cheat code to turn off flag 0xA6 or something (forget which one exactly vesly can conform on more details) or if you have an older build use an older build( personally you’re not missing much if you use an old build just some bug fixes and maybe qol)

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Oh thanks.

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It’s a featured I created recently. Here’s my post about it:

I added a toggle to turn this off today.

I also added this new feature:


For when you get sick of the music being interrupted.

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Oh! thank you.

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Umm when I try reverse recruitment in this ROM it doesn’t look similar to the other versions

in the other versions like the Fire Emblem 6 version after getting past the extra characters it goes usually to Athos as he is the last character you recruit also uther and fargus I would classifies as extra characters as well so in theory they should probably be at the start if you’re doing a reverse recruitment