FE7 Self Randomizer [Complete v2.00] *Pick Your Edits* <Boss Recruitment> [100% Growths] |Dancers Only| <Reverse Recruitment> [0% Growths] {Oops All Lyn} <Character Crossover> [QoL Enhancements] 700+ characters - “Vanilla” Gameplay

An example from fe6 I think this is supposed to be what it’s supposed to look like?


Thats all i noticed

This is insane to me. So many characters and enemies to have as your units, classes from all over the Fire Emblem universe and able to re-class, and all that self randomizing… It’s almost like a love letter to the series.

The only thing I’m missing from the Yune randomizer is the colour palette fitting the character, but I guess it’s impossible with all the characters and classes together.

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One thing I wish this had was the skills visuals that circles used in his randomizers

Chaotix and Norikins have actually been working on palettes for fe14 and fe1 characters to use. If you download the latest patch and use these characters with classes set to vanilla or animation colours set to janky, then you’ll be able to see their hard work. But there’s over a thousand characters and each character can be in more than one class, so don’t expect palettes to come quickly, lol. I do not envy those who are working on palettes…
Meanwhile, Priestess has been adding some of the lord classes from the gba titles. So we can have blade lord in the fe6/8 self rando as well.

Circles’ randomizer was for fe8 only. Fe6 and fe7 don’t have the same skillsystem setup for them, so the fe6/fe7 randomizers do not have skills, sorry.

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Oh nice! I love how you people regularly add more stuff into it. Jesus that’s a lot of needed palettes. Right now I’m having too much of a blast getting characters from all over the FE universe to just stick with one game for palettes, random palettes are good enough for that.

Though I do wish it was possible to tell the game “use Janky for only this character” in case that character has a custom palette.

Anyone know what randomizer application was used to make this rom please

Hello Vesly, your work is so cooooL! Id like to report some bugs in FE7 srr - 1. there is no wexp debug menu in game, i used to thought that it is the case, and I spent plenty of time to grind my character to get Weapon exp, but I find that other srr works do have it, could you add it for FE7? 2. I set the item infinite uses, player get +5 levels and +40% growth, and then when I played the final chapter, athos’ battle annimation get glitched.

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yeah, I haven’t made it for fe6/fe7 yet. Perhaps I will sometime. It just takes time.

Did the game freeze? Maybe Athos was trying to attack an enemy at 2 range while using a 1 range weapon, due to randomized weapons.
If you’d like me to look into the issue, then please send me a .sav file where I can easily make the issue happen.

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Thanks for your reply! Well, I restart a new game after the final chapter, but there is a thing I am sure about that is I just mod the options I list above(growth,hidden level and infi items), and other things all stayed vanilla. Athos’ battle animation got teared causing no game freezing, and he used his Forblaze at range 2.