Vesly's ASM / C

Danger Bones

Enemies are itching for battle. Their bloodlust is insatiable. Their bones rattle with anticipation.

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When you are choosing a tile within an enemy’s range, they’ll shake and / or change palette, depending on your config.

Note:

  • This changes the speed of the unit shake bitflag, and sets/unsets it automatically.

and / or

  • This changes light runes to use player palette, edits the 4th palette, and sets/unsets the unit 4th palette bitflag automatically.

I’ve chosen flag 0x128 as the default flag that can be set if you want to disable this hack ingame with a yes/no.

In order to eliminate lag, I’ve accepted the limitation that enemies are not aware that they’ll have greater range if you move during your action:

Myrmidon would have a new attack range and be able to get you if you move 1 tile down.

Through the magic of procs, I’ve gotten the lag to be imperceptible (to humans) vast majority of the time, as it buffers while you’re moving your cursor (after you act). Enjoy.

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