[FE7] Fire Emblem '03 (An Alternate Vanilla)

Also, I would like to mention a small thing I noticed:

I noticed that the west side of the map in “New Resolve” is very similar to the east side of the map in “The Port of Badon”.

Could they be the same area? The likely answer is that the developers just copied a part of Badon’s map, but I would like to think they are the same area, so I have changed it.

Of course, I kept both shops and one of the armories. Not the one that only sells steel weapons, though. I also added a secret shop; I don’t think it will be too hard to find.

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Hello, folks! Beta 1.07 is ready! Here are the notable changes:

  • Several weapons have been modified (again).
  • Generals now start with a D-rank in swords.
  • Sages and Druids now start with a D-rank in staves.
  • Support growth values have been increased for all characters, especially late-game units.
  • Several quality-of-life patches have been installed.
  • Hard mode level bonuses now scale similarly to FE6. This will be balanced after testing.
  • Soldiers have somewhat higher base stats.
  • The map in “New Resolve” has been modified.
  • The Paladin (F) animation by Team SALVAGED is now used for Isadora, and the monk card class has been replaced as well (credits to Blademaster and Itranc).

That’s it for now, folks! Details are in the changelog, as usual.

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the lad cooked

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Hello, folks! BETA 1.08 is out. This is a small update, but here are the notable changes:

  • Several characters’ base stats have been modified.
  • Fighters now get 3 speed when they promote.
  • Afa’s Drops now give a 15% boost to a unit’s growth rates.

That’s it for now, folks! Check the changelog for more information. I have also included a document that shows all base stats that have been or may be changed.

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Three speed on promo for fighters? God/Naga is that you?!

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I had to fix that character stat spreadsheet, because I did not label it properly. It should be easier to read now.

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I have a question/suggestion. Any plans to give Eli, Lyn and Hector their “brave” sprites/animations? I think some of them are free to use. If you don’t want to perfectly fine and understandable, especially in Lyn’s case as her brave animation has her on a horse.

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Sure, that would be fine with me.

I believe the hack already uses Redbean’s Brave Eliwood, so I would only need to import the Brave Hector and Lyn animations from the repository.

I don’t think importing the Brave Lyn animations would be difficult; I know I would have to change her movement, for example.

Alternatively, I could make it possible to use a separate promotion item (and class) for Brave Lyn, if I can figure out how to implement it. That way, we’ll be able to choose which class she promotes to.

Anyway, thanks for the suggestion!

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Hi folks. I have been having some technical difficulties with my computer, so I won’t be able to release an update for a while.

I do not intend to abandon this project, so if you don’t hear from me, it is likely that I still have not solved these issues. I apologize for any inconveniences.

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unfortunately this game is nearly unplayable on hh when you reach the Zephiel chapter, he cant survive the inflated stats fighters when you give him a lancereaver.

Hello, and welcome to anyone reading this.

I have finally resolved my computer issues, and I will soon be ready to continue polishing this little project.

Please, if there are any fixes or improvements that can be made, let me know. I will attend to them as soon as I can.

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I read it loud and clear. Hopefully its finished as I play the other rebalance games.

Hello. Here’s a small update. I fixed a couple of issues, added new sprites, and added some small extra details to a couple of maps.

Please check the changelog for more detailed information. Thanks.

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This new animation for Blade Lord Lyn is quite…bouncy lol. Granted her vanilla one is too but this is like Mai Shiranui levels with the new outfit :rofl:

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Hi. It’s been a while, hasn’t it? I’m still working to fix any issues that still exist with the hack. I’ve been changing base stats and enemy growth rates for classes, weapon stats, and a few other things.

I’m still working on it though, so in the meantime, I’d like to release a “Vanilla Plus” patch that just features the basic quality of life changes, patches, fixes, restorations, and other changes. I’d like to see this as a sort of baseline in case I or anyone else needs to build on it. I’m not sure whether or not I should make a new thread for this “lite” version, but here it is anyway:



Below is some information on the exact changes. Please, do not hesitate to give suggestions. I like to be busy.


QUALITY OF LIFE CHANGES

Quality of Life Changes

  • Earth Seals replace the original promotion items in several maps.
    • Dart can now promote with an Earth Seal.
  • The Silver Card is unsellable.
  • Most weapons above rank E give higher weapon EXP. This helps units reach higher weapon ranks a little faster.
  • Eclipse has a hit rate of 60%.
  • Hector’s Wolf Beil gives two points of weapon EXP per hit.
  • The Mani Katti gives five points of Defense when equipped.
  • Zephiel has better stats, and does not move from the pillar. He also has an extra Elixir.
  • Kishuna is slower, weaker, and easier to hit.

PATCHES (VIA FEBUILDERGBA)

Quality of Life

  • “DancerRingRefresh”

    • Allows dancer rings to refresh units in addition to their effect.
    • Author / Source: sme
  • “Map Danger Zone (Select: Toggle)”

    • Allows the player to view a full danger zone on the map using the Select button.
    • Author / Source: circleseverywhere
  • “FE7 * Battle Stats with Anims Off”

    • Shows battle stats when animations are off.
    • Author / Source: Tequila
  • “Display Growths”

    • Displays growth rates on the unit status screen when the Select button is pressed.
    • Author / Source: Tequila
  • “HP Bars and Warnings”

    • Displays HP bars for player units on the map and displays warnings when enemies have effective weapons.
    • Author / Source: Circles, Transport FE7U: Tequila
  • “Null Move Display By 7743”

    • From FEBuilderGBA: “For non-moving AI such as bosses, the enemy’s movement range is not displayed.”
  • “Press L when initiating combat to toggle animations on/off”

  • “EXP Value in dance, steal, etc. EXP+10”

    • Experience gained from stealing and dancing has been increased to a minimum of 20 EXP.
    • Original value = 10
    • Author / Source: 7743
  • “Gain Supports at Various Ranges”

    • Units can now gain supports from a maximum of three spaces away.
    • Default: Adjacent
    • Author / Source: Venno
    • Transport: 7743
  • “Set Staff Experience”

    • Experience gained from using staves has been increased to a minimum of 20 EXP.
    • Original value = 10
  • “Vulnerary Heal Amount”

    • Vulneraries now heal 20 HP (0x14).
    • Original value = 0x0A (A / 10 HP)
  • “Modify S-Rank Limits”

    • Units can now have more than one S-Rank.
    • Author / Source:
    • FE7U Porting: Contro
    • Original: Tequila
  • “Set Default Option ‘Cursor & etc’”

    • The default text speed has been set to Fast.
    • Author / Source: Vesly
  • “Text speed for Support Viewer room”

    • The default text speed for the Support Viewer has been set to Fast.
    • Author / Source: SageMatthis / EgalLau37
  • “Chapter 19xx branch: Nils’ minimum level”

    • Nils now only needs to be at level 1 to access this chapter.
    • Original value = 6 (+1)
  • “Unlocking mode select from start”

    • All modes are now accessible without a previous save.
  • “Updated L Button Cycling”

    • If the cursor is on an enemy unit, pressing the L button will cause it to go to the next enemy unit.
    • Author / Source: AuraWolf

Fixes

  • “Fixes ranking to work properly on Hector Mode”

    • Author / Source: stan
  • “FillAIDangerMap Efficiency Fix 20220712”

    • This patch aims to optimize unit AI, improving decision speed by 50% or more.
    • Explanation (from HyperGammaSpaces): thread post
    • Author / Source: 7743 / Original: HyperGammaSpaces
  • “Range Display Fix”

    • Patches the ROM to correctly draw weapon attack ranges of 4 or more.
    • Author / Source: 7743 / Orignal: StanH
  • “LeaderAIFix”

    • From FEBuilderGBA: “Fix the bug of AI 1 ‘0x0D Attack if enemy is in the range of commander’. If the leader is defeated, change his men to charge assault AI (00 = Chance of Action 100%)”
    • Author / Source: vennou, Original: stan
  • “MapAddInRange Efficiency Fix 20211219”

    • From FEBuilderGBA: “I rewrote the function in ASM and it’s 5 times faster than vanilla. This function is executed in large numbers in the game, so I think it makes sense to make it faster. This function is used to draw a range such as the attack range.”
    • Author / Source: 7743
  • “MovementSounds”

    • Eliwood now has proper calvary footstep sounds when promoted.
    • Hector now has knight footstep sounds when promoted, to help clarify that he is vulnerable to anti-knight weapons such as the Hammer.
    • Merlinus’s carriage now has proper calvary footstep sounds.
  • “Fixed glitch when canto ballista with cavalry ride it”

    • From FEBuilderGBA: “Pressing B immediately after placing a cavalryman on a ballista (arch) would cause a CANTO. When this happens, the attack menu will appear even after the CANTO, and if you select it, the game will freeze. This patch avoids this glitch by disallowing units on ballistae to canto re-move.”
    • Author / Source: Contro
  • “Group 1 of people involved in branch of ch27”

    • For unknown reasons, Renault’s level was counted for the route split for Pale Flower of Darkness. This has been corrected to count Canas’s level.
  • “Fimbulvetr Glitch Fix”

    • From FEBuilderGBA: “Fix the Fimbulvetr Glitch. Fimbulvetr Glitch occurs because drawing a lot of animation of a snowstorm causes the Procs area to be exhausted. This patch reduces the amount of snow and makes bugs less likely to occur. The more you reduce it, the safer it is, but the amount of snowstorm decreases.”
    • Original value = 0x1b
    • Author / Source: 7743
  • “Fix CAM1/CAMERA2 going out of bounds”

    • From FEBuilderGBA: “Fix a bug that moves outside the screen range when using the camera movement command.”
    • Author / Source: Stan
  • “AI: Prevent Healer Mistarget”

    • Prevents unit AI from trying to heal units that are at full HP.
    • Author / Source: Magrika is Now Canon Transport: 7743

Other Patches

  • “Change Effectiveness damage coefficient of Holy weapon”
    • Weapon effectiveness multipliers have been restored to the original values set in the Japanese version (source).
    • Most effective weapons inflict x3 damage, excluding anti-dragon weapons (other than Aureola).

FIXES

Fixes


Items

  • Fixed overflowing text for the Dragon Axe and Wind Sword.
  • Fixed the Rienfleche’s incorrect “help” description.
  • The Gespenst tome had no “help” description. This was fixed.
  • Excalibur (Gigexcalibur) and Luce had no “help” description. This was fixed.

Localization

  • Fixed an inconsistency in the menu; Anima magic was referred to as “Nature”.

  • Fixed various localization issues that were documented on Serenes Forest (source).

    • “Lyn’s Age Change”
    • “Florina’s Two Pegasi”
    • “Hanon the ‘Horseman’”
    • Another unmentioned instance of this error (spoken by Lyn to Athos) was also corrected.
    • “Laus Working for Bern?”
    • “Mixed Up Titles”
    • “Lost Spirits”
    • “Bonus Disk Weapons”
    • “Ninian and Nils’s Mother”
    • “Why Did I Want Power?”
    • Each instance of “quintessence” was replaced with “aegir”.
    • “Lady Isabella”
    • “Cursed Blade?”
    • “Athos’s Flame Breath”
    • “Aura, Excalibur and Fenrir”
    • Fenrir’s name was not changed.
    • “Bartre’s Death?”
  • Fixed inconsistent capitalisation for honorifics such as “lady”.

    • “the lady Lyndis”
  • Fixed various localization issues that were documented by Kantopia.

    • Fixed an inconsistency with how Limstella is addressed (source).
      • “my lady Limstella” was changed to “General Limstella”.
    • Rewrote Karla and Bartre’s paired epilogue (source).
    • Fixed an issue with Karla and Bartre’s initial interaction (source).
    • Rewrote Priscilla and Guy’s paired epilogue (source).
    • Rewrote Lyn Mode epilogues for Dorcas, Serra, and Wallace (source).
    • Rewrote a small interaction between Lyn and Rath (source).
    • Fixed an issue with Hector and Eliwood’s A-support (source).
    • Fixed an issue with Guy’s epilogue (source).
  • Fixed a typo in the title of the chapter Imprisoner of Magic.

Other

  • Nergal had the wrong sprite in the start event of Victory or Death. This has been fixed.
  • In Cog of Destiny (Hector Hard Mode), two druids had the wrong class ID. This has been fixed.
  • In Pale Flower of Darkness (Jerme, Eliwood Hard Mode), a myrmidon had a Horseslayer in his inventory instead of a Longsword (source). This has been fixed.
  • Nergal’s intended battle palette wasn’t properly set (source). This has been fixed.
  • Erik’s intended battle palette wasn’t properly set (source). This has been fixed.
  • Fixed an inconsistency with Rath’s constitution.
    • Rath had a lower constitution in Kinship’s Bond.
  • Fixed an issue in which the enemy layout for Crazed Beast (Hector Hard Mode) would not load, making it unused by in the released game (source).
    • Offset: 0xCD4DB4 in the US version / 0xD9D8A0 in the JP version
  • Fixed an incorrectly placed thief escape point in The Berserker (source).

RESTORED UNUSED CONTENT

Unused Content

  • Restored an unused cutscene CG (ID 28) for The Value of Life (source).
  • Restored unused tile changes in Victory or Death (source).
  • The unused bridges have been replaced with snags. Interestingly, they don’t even seem out of place.
  • Kishuna’s unused battle animations are restored.

DIFFICULTY

Difficulty Changes

  • In Imprisoner of Magic, Kishuna now leaves on Turn 18, allowing more time to access the next gaiden chapter. This applies to hard mode as well.

  • Terrain bonus values have been restored to their Japanese version equivalents (source).

    • Throne / Gate: +3 DEF / +30 AVOID
    • Gate (Castle): +3 DEF / +20 AVOID
  • Effectiveness multipliers have been restored to their Japanese version equivalents (source).

    • Most effective weapons deal x3 damage, excluding anti-dragon weapons (other than Aureola).
  • In Cog of Destiny, Lloyd / Linus has a Runesword, like in the Japanese version (source).

  • All bosses have their original stats from the Japanese version (source).

  • Enemies and green units now gain luck by autolevel (excluding morphs).

    • Credits for the hex code go to Venno (source).

OTHER

Other Changes

  • Some small map changes.

    • The layout for New Resolve which takes place in Badon, was changed.
      • The two shops and armories were combined.
      • The western portion of the map was nearly identical to The Port of Badon, and was changed further for consistency.
    • The layout for Living Legend was changed to make finding treasure easier and to add a little more aesthetic flare.
    • A single tile was changed in The Port of Badon.
    • Battle Before Dawn (small tile changes)
    • Whereabouts Unknown (small tile changes)
    • Talons Alight (small tile changes)
  • Weapon / Item names were capitalised / updated.

    • Most “help” descriptions were also updated.
  • Menu commands were updated for clarity.

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Sounds like a decent rom patch though I noticed you weren’t using the rebalanced bases in this one so I’m wondering what you’re trying to make out of this patch. The only things this one and the Alternate are missing are the Casual Modes and the removal of the forced Lyn’s tutorial. Other than that it’s still a decent patch.

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Hi, thanks for the reply. Basically, I wanted to make a “basic” version, just in case people don’t like the big changes I have in mind.

For example, I’ve been experimenting with changing the enemy growths, class base stats, and weapon stats. I’m hoping to use another game as inspiration for my changes.

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Hmmm you have a fair point there… however, that kinda stuff already existed in the enchancement plus and the OK Redux patches, both having QoL and Casual Modes in them with minor differences and stuff. Sorry if I corrected you but you do you while making these rebalance patches awesome!

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