Also, I would like to mention a small thing I noticed:
I noticed that the west side of the map in “New Resolve” is very similar to the east side of the map in “The Port of Badon”.
Could they be the same area? The likely answer is that the developers just copied a part of Badon’s map, but I would like to think they are the same area, so I have changed it.
Of course, I kept both shops and one of the armories. Not the one that only sells steel weapons, though. I also added a secret shop; I don’t think it will be too hard to find.
Hello, folks! Beta 1.07 is ready! Here are the notable changes:
Several weapons have been modified (again).
Generals now start with a D-rank in swords.
Sages and Druids now start with a D-rank in staves.
Support growth values have been increased for all characters, especially late-game units.
Several quality-of-life patches have been installed.
Hard mode level bonuses now scale similarly to FE6. This will be balanced after testing.
Soldiers have somewhat higher base stats.
The map in “New Resolve” has been modified.
The Paladin (F) animation by Team SALVAGED is now used for Isadora, and the monk card class has been replaced as well (credits to Blademaster and Itranc).
That’s it for now, folks! Details are in the changelog, as usual.
Hello, folks! BETA 1.08 is out. This is a small update, but here are the notable changes:
Several characters’ base stats have been modified.
Fighters now get 3 speed when they promote.
Afa’s Drops now give a 15% boost to a unit’s growth rates.
That’s it for now, folks! Check the changelog for more information. I have also included a document that shows all base stats that have been or may be changed.
I have a question/suggestion. Any plans to give Eli, Lyn and Hector their “brave” sprites/animations? I think some of them are free to use. If you don’t want to perfectly fine and understandable, especially in Lyn’s case as her brave animation has her on a horse.
I believe the hack already uses Redbean’s Brave Eliwood, so I would only need to import the Brave Hector and Lyn animations from the repository.
I don’t think importing the Brave Lyn animations would be difficult; I know I would have to change her movement, for example.
Alternatively, I could make it possible to use a separate promotion item (and class) for Brave Lyn, if I can figure out how to implement it. That way, we’ll be able to choose which class she promotes to.
Hi folks. I have been having some technical difficulties with my computer, so I won’t be able to release an update for a while.
I do not intend to abandon this project, so if you don’t hear from me, it is likely that I still have not solved these issues. I apologize for any inconveniences.
unfortunately this game is nearly unplayable on hh when you reach the Zephiel chapter, he cant survive the inflated stats fighters when you give him a lancereaver.