0x802B6A2 (subtracts Luk from 0x1F(which is 31))
Does this mean 31 luck gives a 100% chance to not hit yourself?
Yes. Isn’t that the way it’s always been? (Then again, it mind wind around and come out as a negative above 31, and be thought as as 100%, but idk)
I have no idea I never messed with it before
Is it just chance to hit enemy = luck/31?
[Search for “Backfire rate”]
This is nothing new… it’s just that I got a request to change the formula so I thought I might as well document where the calculation takes place.
Yeah, that’s what it’s been, it’s been on SF’s calculations pages for… ever since I first found SF I think.
You expect me to read the part of Serenes Forest that the website was originally intended for?!
Answer to Rhetorical Question: Yes.
080293FC mov r0,#0x1F // Backfire = 31
080293FE sub r0,r0,r1 // Backfire chance = backfire - luck
Backfire will trigger if backfire chance is negative.