Apply to a clean Japanese FE6 Rom
All maps have been reduced in size (except for 12x, 14x, and 20xS)
- They may look a bit worse, but I tried to use the tile set as best I could.
All classes have had their movement reduced
- Armors have 3 movement, promo gives +1
- Footlocks + Merlinus have 4 movement, Roy gets +1 on promo
- Thieves and mounted units have 5 movement, promo gives +1
- Movement cost was altered to generally allow the same type of movement, such as
Fighters being able to cross a mountain and forest in one move.
All siege weapons are now 3~8 range (3~12 for Iron Ballista)
Staff range is now (Mag/3)+2, instead of (Mag/2)+5
Other notable changes
- Chapter 6 has an odd reinforcement trigger that requires all player units past a specific point, but with the map smaller, this trigger gets lowered, so now if player phase ends without a unit pressing wait underneath that point, the enemies will spawn. This was the easiest work around I could make.
Special Thanks to StanH for
- Making staff range (Mag/3)+2
- Properly showing 3-8 and 3-12 ranges
Screenshots






