Time for the full release!
To patch use a Clean JP fe6 rom. If patched properly title screen should look similar to this :
Now for the changes (from vanilla). there will be 3 sections, Gameplay, Story, and Graphics. note that these are the highlights. Full changes are in the readme.
Gameplay
Everyone can seize maps.
No ambush reinforcements.
Repeated reinforcements are also gone.
Post CH.16 reinforcements are promoted.
No more status staffs.
Some enemies still have them, but they will never use them.
No more fog of war.
Optional casual mode.
You will be asked if you want it after the intro cutscenes.
New Classes :
Lilina now has her own Lord and Great Lord classes with unique animations and map sprites.
Both male and female thieves promote to Rogues. A custom female Rogue animation and map sprite was made for Cath.
Male Rogues were backported from fe8.
Player cavaliers were split among two classes to diferientate them.
No enemy cavaliers/paladins were changed.
Both unpromoted and promoted from both classes use the same weapons. the difference is class stats and animation.
Crusaders promote into Paladins. They have higher speed and Resistance.
Cavaliers Promote into great Knights (backported from fe8). they have higher strength and defense.
New weapon types :
Roy can use swords and lances from the start and gets bows upon promotion.
Lilina can use anima and staves from the start, and gets light magic upon promotion.
Everyone can attack! (no enemies were given new weapon types) :
Priests and Clerics use light magic.
Troubadours use anima magic.
Dancers use swords.
Bards use light magic.
Complete rework of item mt, hit, weight, and rank required for use.
Some highlights are :
Weapon durability has generally increased and weapons/items are cheaper to buy from vendors and armories.
Higher availabilty of lightbrands (available to buy wherever you buy javelins amd hamd axes).
New mid tier ranged swords, lances, and axes. available in armories ch 17 on and in chests ch 20.
killer weapons have 20 crit. Wo Dao and Devil Axe, which is now the axe equivalent to Wao Dao have 25 crit and are much stronger than killer weapons.
Devil Axe is exclusive to the berserker line.
magic triangle reworked to in ascending order of power (Anima â Light â Dark),
Fimbulvetr is now a reaver spell (strong against dark), and siege tomes are now magic longbows 2-3 range.
All bows besides longbow have 1-2 range. Only short bow is effective vs fliers.
New light magic added. A killer tome - Shockwave, and a brave spell - Brave Light.
Delphi Shield negates all effectiveness. a shield was given to all of the wyvern generals (Gale included).
Legendary weapons are only effective vs dragons (not wyvern rider/lord), and nothing is effective against the final boss.
Along with this you do not have to beat the final boss with the binding blade to get the true ending.
Lockpicks and Faeâs dragonstone are infinite
Major base stat boosts to player characters. Growths are boosted and/or redistributed on both player units.
for player growths, ~290 is standard for non-prepromotes, 350-380 for pre-promotes, and 310 for Roy and Lilina.
Here are some examples of new bases :
Promotion changes :
There is now one promo item all units use : the Emblem. It is a renamed Hero crest.
Roy promotes with an emblem.
All promotion bonuses Hp + 5, and other stats (besides con) are +3.
Many maps redesigned for easier transversal.
Arenas added to a lot of maps for those who like to use them.
Balistas were added in places meant for the player to use them post chapter 8/8x.
Desert treasures were moved to chapter 16.
A few maps, 8 and 22 for example, were completely redesigned. 8 is probably self explanitory, but 22 might raise some eyebrows. Basically, I found the fact that one side was less optional for fighting the boss, so I made both equal making the flow better.
Many maps have small changes to facilitate the new seige tomes. This means areas were enemies with siege tomes were opened up as they would be useless otherwise.
many recruit able allied units now start as player controlled.
Misc. Gamplay changes :
vulnaries heal 20 Hp thanks to 7743. more info in credits.
HP bars appear below max hp. Also warnings are shown for enemies with effectiveness vs selected unit or more than 25 crit. This is thanks to the amazing patch by circles and Vesly. more info in credits.
Minimum EXP earned from encounters is 5. see credits.
Weapon ranks increase faster. Staves are included in this (thanks to CedAodh. More in credits).
Supports increase faster. The rate starts fast (for vanilla standards), and gets faster the later the unit joins. Support bonuses were also standardized. They give +1 damage dealt, -1 damage taken, hit +5%, avoid +5%, crit rate +3%, and crit avoid +3%. This puts all the bonuses you could get frok supports in a middle ground, meaning you get all effects, just must are lessened.
Story
Lilina joins from the start, and is present throughout the game.
Lilina is in most cutscenes as well.
Route splits are handled by a yes/no prompt. You will be given info on the paths, and a prompt. Yes puts you on the path mentioned, and no sends you on the other.
A small non-cannon addition made to make lilinaâs dragon slaying prf weapon make sense, and not come out of nowhere.
A scene was added after defeating the final boss to make sense of why you donât have to beat the final boss with the binding blade.
New battle quotes.
Other than that it is the FE6 you know and love.
Graphics
Roy has new Lord animations and DIFFERENT Great Lord animations and map sprites.
Lilina has new Lord and Great lord animations and map sprites.
New female Rogue animations and map sprite.
New Dancer sword animation.
New bard Magic animation.
New priest Magic animation.
New cleric Magic animation.
back ported Great Knight and male rogue animations and map sprites from fe8.
Item icons either touched up or redone.
De-saturation of colors/palettes.
Intended to look like fe6, just not give you a headache from how bright it is.
Credits :
circles for making the amazing HP bar and warnings patch and Vesly for porting it to FE6.
Hexator for making the animation loop hack and 7743 for porting it to FE6.
circleseverywhere for making the casual mode patch and 7743 for porting it to FE6.
The anti-huffman patch made by Hexator and 7743 for porting it to FE6.
Fixed growths made by TR143
NULL Move display made hy 7743
Updated L button cycling made by AuraWolf.
Weapon Lock EX by 7743.
Continue music after battle patch by 7743.
Play and dance music patches⌠Unfortunately FEbuilder does list an author. If you made this let me know and I will credit you.
FE 6 analysis material for the patch that makes delphi shield negate all effectiveness.
7743 for Donât stop BGM when Defeat Idun.
FE 6 analysis material for limitless trading.
FE 6 analysis material for Hard selectable from the beginning
Magrika is Now Canon for making Prevent Healer Mistarget and 7743 for porting it to FE6.
set staff experience - again no author listed just let me know.
FE 6 analysis material for preparation store even on hard.
Set Default Option âMessage Speed & etcâ - once again no author listed.
FE 6 analysis material for stop price increase the Preparation shop
Attack Miss EXP - No author listed
7743 for the patch that let me set vulnary heal amount to 20.
7743 for the patch that me set the transport unit to Roy.
CedAodh for the patch that let me increase staff Wexp per use.
At last here is the link :
Fire Emblem - The Binding Blade Dual Lords
Also once again feel free to use any of my work. I just ask you credit me for what I did. The resources folder has some of it, but feel free to use any of it. I just couldnât export everything.
Thanks all for the kindness youâve shown me!
-Yerek