[FE5] Hard Mode Modification

2024/3/24 Big update which adds an easier difficulty: view my most recent reply for more info.

I’ve always found it disappointing that FE5 doesn’t present much challenge after a first playthrough other than self-imposed challenges, so I made this hack which aims to make the game more difficult and less trivialized by warp skipping.

(I plan to update this at some point, and there absolutely could be issues with the game currently, so please let me know if you have any technical issues or criticisms.)

General changes
  • Enemies will have increased base stats and greatly increased growth rates.
  • Enemies will often have stronger weapons.
  • Enemy spawns may be different in some maps (i.e. promoted instead of non-promoted enemies).
  • Generic enemies and bosses will have skills much more often than in the vanilla game, though there are not many skills added prior to Chapter 13
  • Some maps have been changed in some ways to make them more difficult or to account for the other changes in the gameplay (this is mostly in removing ballista in some maps and replacing them with standard enemies)
  • All scroll growth rates are now 0 for all stats (they still give crit immunity). However, player units have increased base stats and growth rates to compensate. (All player unit base stats and growths list in the document below).
  • All warp staves before chapter 21x are either turned into Rewarp/Sleep or are removed entirely.
  • Most maps will have a turn limit, either a hard turn limit caused by an immediate game over screen once you reach a certain turn, or by other means forcing you to finish the map more quickly. The turn limit for each is listed in the hack document provided below.
  • S Drinks are no longer buyable (but they can still be attained in all the other ways they already were able to be in vanilla).

I realize that some of these changes may be controversial, but I think they’re important to facilitate strategies that engage with the challenges the game presents to you rather than simply circumventing them entirely, like what S Drinks and warp allow you to do for much of the vanilla game.

The hack also includes many other changes in order to make the fit better with the general changes, though you could say some of these are just things I considered cool:

Class changes

Classes:

  • Warrior now has “Accost” as a class skill.
  • Warrior can now move on cliffs, peaks, and rivers with a movement cost of 5.
  • Armored units can now move on mountains with a movement cost of 6.
  • Female Hero now has “Sol” as a class skill, and now gains D axes on promotion instead of E.
  • Male Hero now gains C swords on promo instead of E.
  • General has increased weapon ranks.
  • Mage Knights (both Male and Female) now have +1 move indoors (now 6 instead of 5 in vanilla).
  • Male Sniper now gains 1 move on promotion (8 instead of 7 in vanilla, and this includes enemies).
  • Female Sniper now has “Adept” and “Luna” as class skills.
  • Female Wyvern Knight now has “Miracle” and “Nihil” as class skills, and has reduced dismount penalties (and so does FWyvernRider).
  • Prince (Leif’s promotion) now gains an additional +1 to Strength, Speed, Magic, Skill, and Defense on promotion, gains A swords, and +1 move (now base 7 instead of 6).
  • Sorcerer now gains +50 dark wexp on promotion.
  • Male and Female Thief will be boosted to 10 con after promotion (however, Perne, Lara, and Lifis all have 0% con growths in this hack).
  • High Priest and Priestess now attain C rank Fire on promotion, along with C rank Light.
  • Some classes have their promotion gains changed, notable examples include FMageKnight, Sage, Sorcerer, but I can’t remember all of them right now lol
Item Changes
  • The Thunder Sword now gives +10 skill instead of +5
  • Magic swords are now much more common.
  • Increased hit and lower weight on most lances.
  • The Brave lance is now a B rank lance instead of a Finn Prf.
  • Killer Lance is now C rank.
  • Added Shadow Spear, which provides nihil, is effective against armored units, and provides a +5 defense buff.
  • Vouge weight increased by 1, hit reduced by 10, durability reduced to 40. Now usable by Osian, Halvan, Macha, Ralph, and Galzus.
  • Made good axes such as Silver Axe and Killer Axe far more common among enemies.
  • Made Bow hit significantly higher all around, and some bows have reduced weight.
  • Killer Bow is now C rank.
  • Added the “Quicksilver” which is a 25 might, 110 hit, A rank bow which also provides +10 speed.
  • Rare tomes in vanilla, such as thoron, wind, elfire, tornado, are now much more common.
  • Dire Thunder weight reduced to 8, and is now an A rank thunder tome instead of an Olwen Prf.
  • Thoron weight reduced to 7 from 9, hit increased to 75 from 70, and crit reduced to 10 from 20.
  • Tornado now has 10 might, 105 hit, is B rank wind, and provides a +5 speed bonus
  • Bolganone (A rank fire) and Aura (A rank light, provides nihil and charm) are now usable.
  • Added “Nightmare” (B rank) which is a low damage, low accuracy dark tome which sleeps on hit.
  • Added dark Nosferatu (A rank), light nosferatu has been renamed “Resire” and has vanilla stats.
  • Jormungand now has 14 might, 75 hit, 9 weight, and also provides a +5 defense buff.
  • Wind changed to 95 hit, 4 might, 0 weight
  • Grafcalibur is now a C rank wind tome
  • Elfire is now 85 hit, 13 might
    Many other changes that are covered in full in the document on this page
Unit Changes
  • Miranda and Misha now have the “Nihil” skill.
  • Selphina now has the “Vantage” skill instead of “Accost.”
  • Sara no longer has the “Wrath” Skill.

New supports:

  • Macha ← Brighton,10
  • Halvan ← Leif,10
  • Mareeta ← Leif,10
  • Mareeta ← Saias,10
  • Schroff ← Amalda,10
  • Amalda ← Schroff,10
  • Alba ← Kane,10
  • Kane ← Alba,10
  • Shannam ← Homer,10
  • Homer ← Shannam,20
  • Miranda ← Conomor,10
  • Karin ← Misha,10
  • (The already existing Misha ← Karin support has been boosted to being a 20 support)

Patch file download:

Sheet with all changes:

Thanks to everyone in the fe5 hacking community who helped me with all of my annoying questions regarding hacking, especially Miacis and Zane Avernathy. Also, thank you all the people in fe5 hacking hel who provided feedback on some of my ideas. I had no experience in hacking prior to making this.

Screenshots







(upload://pgoJTS9mPiEhbkRmpD7SCMnLwJL.png)

11 Likes

Congrats on the release. I’ll get around to this sometime soon, hopefully.

1 Like

2024/01/05 update:
-Returned Asbel to 3 FCM, but Grafcalibur now has 12 crit. I realized in the previous build, he could never actually get guaranteed crit at max skill, and I didn’t want that, so this should make him both less absurd early on and then scale better with Grafcalibur later (though with on more reliance on Leif support than in Vanilla).

-Returned Fergus’s base speed to vanilla level. I felt that the +1 speed was maybe not needed for him.

-Fixed some text issues.

-Changed some stuff to make the game more difficult on maps that probably nobody has reached yet.

-Fixed a few errors, such as Asbel’s stats being wrong and Tolman not having the ranks to use his weapons.

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2024/01/07 Update
Sorry for the 2 updates so quickly but chapter 22 was potentially impossible to finish and I accidentally left buyable S drinks and some other mistakes in the game lol

-S drinks not buyable
-made the chapter 5 arena enemies go for capture
-Made blessed sword a 1-2 range weapon that does light magic damage at range (it’s also an A rank sword and not an Olwen prf). The might was reduced to 12 though because a brave weapon with 18 might and +10 magic would be kinda insane.
-Made a few later bosses a bit easier
-Some other changes to difficulty and fixed some bosses not being able to use their weapons.

2024/01/10 Update:

This update was actually a few days ago but I didn’t make a post on it.

It tones down most of the enemies in the last third of the game as well as removes a few errors. It also makes it so that chapter 7 reinforcements still spawn even if the boss is dead (this might be absurd but idk how to do this map I feel like it’s either a nothing map or a giant pain). But please let me know if you think this is insane or something.

I somehow got here not because I was scrolling FEU for FE5 difficulty hacks but because i went down a socials rabbithole from the speedrun. com page for Tear Ring Saga speedruns

This looks interesting, i’ll definitely give it a shot and recommend this to some of my friends

1 Like

This looks super fun! Pardon my ignorance but would this be too hard for someone who’s only gone through the game once? There’s 3 amazing hacks of this game now and I’m wondering which I should start playing as a newish player.

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This is maybe too difficult for someone who’s only played the game once, so I’d suggest playing a different hack first before this. I’m glad to hear you think it looks fun though! I’m having some trouble figuring out a good place for the difficulty and it’s a bit awkward to do with how random enemy stats are, and I think the early game is probably a bit too rough right now, mainly chapter 4x and 5.

I am currently working on an update which will provide two different difficulties, with an easier one that has all of the vanilla game’s warp and rewarp placements, as well as toned down enemies compared to how the hack is currently, (but still with higher stats than vanilla) while the more difficult version will be at about the difficulty the current version is, but also with repair removed from the game on top of all the other current staff changes. Maybe some might want something between those two but we’ll see I guess.

2024/03/24 Massive Update!
-many difficulty tweaks. There are now two difficulties, determined by the patch you use. The previous only difficulty setting is now called “maddening” and a new mode has been added called “hard” (I know this might be confusing, sorry).

-The lower difficulty (hard mode) has significantly lowered enemy stats and the enemies won’t have as many crazy weapons. Warp is now more common, but there are less warps compared to the normal game, but also they all only have 2 uses.

-Maddening difficulty (previously called “hard”) is generally the same as it was before, but the early game should be a bit easier, and the final few maps should present more of a challenge than they did previously.

-Many unit and item changes to both difficulties, there are significant buffs to Tanya and Misha, and Ronan has been nerfed slightly in his combat stats, but also he now has 4 vigor instead of 3.

-Objective screen now tells you the turn limit.

-Galzus now appears on turn 8 on chapter 6

-Asbel has miracle+ in chapter 4x

-Many other changes that I’m too lazy to list all of, mainly in item changes, unit changes, and map changes. (The notes doc has updated unit stats)

Please let me know what you think about any of these changes and thanks for playing!