[FE5] [Complete] Fire Emblem: New Theory of Thracia 776

例として、以下の敵の色を変えます:

変える前のSNES Palette Editorでの表示は以下の通りです。

これを以下のように変更すると、

ゲーム内での表示が以下のように変わります。

SNES Palette Editorの使い方:

  • Addressに指定のアドレスを入力してエンターキーを押します。
  • Red、Green、Blueのスライダーを操作または数値入力によって好きな色に変えます。
  • :floppy_disk:アイコンをクリックすると保存されます。

以下の条件をすべて満たす場合:

  • 2章で村を見捨てている
  • 10章でオルエンを捕縛または撃破している
  • 15章で海岸ルートを選択
  • 16章でコノモールを撃破していない

pretty cool SNES palette editor thingy

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Updated. Fixed an issue with having a Hovering Ring. The process of the weapon level growth for a staff has been changed to reduce the randomness that was causing a burden to players. And other minor fixes. The update is detailed on this page.

By the way, some people seem to be thinking that I have abandoned FEU because of the change in the way I publish the update log, I didn’t. It took time to translate the update logs, and because of this, the new patches at FEU was often delayed compared to the releases for Japan. It makes no sense to carefully translate the update logs, and it should be in most people’s best interest to release the new patch at the same time as the release in Japan, rather than spending time on it. Of course, if you do not understand the machine translation of the Japanese pages, you can ask questions here and I will answer them.

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おはようございます。
ご回答ありがとうございます。
試してみましたが、結果はこのようになりました。
緑色が少ししか反映されませんでした。
どこに問題があるのでしょうか?

これは私の説明が悪かったですね、すみません。画像を見ればわかるだろうと高を括っていました。私の例では$202F9Eの1色のみを変えたのではなく、その右隣の色2つも変えています。

Addressの入力欄の右についている上下の矢印のうち、上を押すと次の色($202FA0, $202FA2, …)に移動するので、それらについても同様に変えてみてください。

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ご回答ありがとうございます。
右隣の2つの色も変更したところ、色を変えることができました。

ジェネラル:202F9E(202FA0、202FA2)
バロン:202FBC(202FBE、202FC0)
キング・クイーン:202FDA(202FDC、202FDE)

マントと盾の色も変更したいので、ジェネラル、バロン、キング・クイーンのマントと盾のアドレスも教えていただけますか?

また、キング・クイーンやバロンにクラスチェンジするキャラクターのパレットデータのアドレスも教えていただけると助かります。

マントの色は202F9Eなどから始まる30バイト内に含まれているため、SNES Palette Editorで右に移動して変えてください。
盾のパレットについては204CFF以降のどこかに動的に格納される(アセンブルするときにAsarが自動的に決定する)ため、正確な格納場所を把握していません。SNES Palette Editorにパレットの検索機能があるのでそれで探してください。キャラクターのパレットデータについても同様に検索機能で探せると思います。

なお現在別件で忙しいため、こうした質問の繰り返しには今後対応できない可能性があります。ご了承ください。

What are the requirements for Laylea, Lana and Muirne to join the fellowship?
Sorry if I missed it, but I don’t think it was on your blog.
If possible, I would appreciate it if you could add it to your blog as well.

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Wait, Mana/Muirne was added as playable? Damn, guess I gotta do a 7th playthrough of this hack.

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Updated. Added the function to check class information on the stats screen. This can be accessed by pressing the start button on the upper screen.

Other updates are detailed on this page.

Laylea is now ready as a playable unit, but there is no way to recruit her currently. The event(s) will be added in due course.

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Updated. Two important changes are as follows:

  • The following effects have been added to Elite Mode while maintaining the doubled experience gain:
    • The weapon level growth rate will be doubled.
    • Some exclusive weapons will become accessible at weapon level S, even if they do not have the Elite skill. (Sacred weapons will become accessible to collateral bloodline units.)
      • As with learning the Elite Skill in regular mode, ability bonuses will be halved for everyone except the original user (direct lineages).
      • If the Elite Skill is learned, the ability bonuses are not halved.
      • Weapons linked to class and gender (e.g., Dragon Lance, Iron Ballista) are not eligible.
  • Anna can now mark secret store locations on the map. When Anna moves, an icon appears where the store is located.

Other updates are detailed on this page.

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Maybe after years of lurking I’ll finally get back into FE with this hack. Looks neat all-around.

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There is a glitch in chapter 21x, if nanna and leif deployed together, they will have a conversation as if she was captured. at the end of the chapter they will talk again with the same conversation.

Hey do you mind sharing what causes Leif to kill Xavier with the talk during chapter 19?

Thanks for the report. I will check the issue and fix it in the next version.

This is an adjustment because the game system has a fixed number of slots for allies. In this case, the another unit will join in his place.

In the scenario, this will happen for the following reason: In order to save Xavier, you must first hear his backstory from the village chief. But if Leif abandons Iz Village (ch2) and captures the scout without missing her (ch10), he will not try to save Xavier, based on his experiences. In this case, the village chief will not have a chance to explain. Therefore, Xavier is eliminated.

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Can you update the Hidden Characters (Alternative Units) Recruitment Guide on the website? It’s missing Lene.

I captured Salem before getting into chapter 12 but he isn’t recruited. Do I need to release him or something?

Edit: Nevermind, I was just being too stupid.

Idk if it’s bug, but Troubadour Nanna cannot use swords while mounted.
She can use swords as a Paladin while mounted.

Not a bug, troubadours cant use swords while mounted. You need to promote them into a paladin to be able to have them use swords

Figured that’d be the case, thanks!

Another thing I noticed was that if you reclass Fee into a mage fighter, she can use Asbel’s Grafcalibur Tome.