I am going to check back again for this specific issue and do a more thorough update but I don’t think any of the enemies in Chp 16B have the Nihil Ring. The reinforcements also don’t seem to have different items either.
Edit: My fault, it seems I accidentally was using a file just before the updated one that included it. It replaces the Garrison Shield on one of the mercenaries.
There is small enemy AI inconsistency with thieves that are spawned in chapter 15. The thief who spawns from left fort do not tries to steal items from the player. The thief on the right engages in stealing items. I checked my units and some where within the reach of the bugged thief with lower speed and weightless items to steal but the bugged thief did not try to steal.
I don’t know why this happens. I think enemies who have the skill Steal will always prioritize that. I’ll check later to see if I can reproduce this in my environment.
This is the same behavior as vanilla. He’s hired as a sellsword here, so he probably has to work like this.
Since he is a lower class whose icon only pretends to be a swordmaster, he can become strong if trained. Whether you find value in it is up to you.
This is the same behavior as vanilla, works as described in the item description (what is not written will not happen). Some items can only be obtained with this way. Enjoy!
Impossible. Anyone who can recruit her will not join if you go the B route.
When adding Scathach’s skill, the process for reading personal skill definitions was incorrectly changed. Since the stat calculation and item description display are processed separately, only the stat is incorrectly calculated. I will fix this in the next version.
That’s crit mastery skill. It doubles critical for a weapon with critical value greater than 0. The skill seems to work correctly. Comparison with default 30 crit value of a killer lance.
Vendor on map 21 sells panacea. Map 22 has two effective staff users who cannot be disarmed without tryharding very hard. Vendor on map 22 don’t sell panacea. I would suggest to have panacea available for purchase maybe restore stuff too. If I remember correctly panacea is expensive cost something like 6000 so it will not be cheap to get out of the situation and it only will work for silence as it can’t be used by player units to cure sleep or berserk. Expensive panacea and restore stuff will not feel like cheating because it will limit what player can buy from the secret store plus getting to the vendor will take a few turns without risking your units because of long range bolt and ballista users.
I dunno how it looks from technical side of hacking for me bridge trap on map 22 seems lame.
This is very small gap and even units needing to get out of there as soon as possible due to low HP emergency can be easily fared across the river with fliers. I would move gleb riders somewhere south here
Perhaps also make map spawn additional balista and long range magic users from both ends of the bridge.
The best solution for this map would be make bridge long ( make the gap to the land over river longer) so when the trap is set you can’t escape and even rescuing your weak units with fliers wouldn’t be profitable. But this approach would require redesigning the map by expanding its tiles number. Which I don’t know if possible or doable to do.
You have a point about Panacea. I do not plan to sell about Restore, because if I do, subsequent maps will be boring.
This is almost the same as the original. To be honest, I too think it’s boring, but I don’t see the need to make it overly difficult since most players will do warp skip and not face this trap seriously. If I make it harder, it encourages all players to do warp skip and narrows the scope of the playing. I think the best thing is that it looks difficult at first glance, but if you know what the maps will do, you can handle them easily.
Corrected the English dialogue in Chapter 2x and 3. Proofread by Plague.
Added the talk from Nanna to NPC Mareeta in Chapter 12 (Mareeta will join and the talk from Leif disappears when this talk is done).
Changed the part of Mareeta’s talk in Chapter 12 where she says “mates from Fiana”, she does not say it if there is no one in that category on the map.
The targets treated as “mates” are Othin, Halvan, Patricia, Dagda, Marty, Tanya, Finn, and Nanna.
If they are being carried, they are treated as if they are not there.
Fixed Reinkoch’s spelling difference between the dialogue in Chapter 16B and on the stats screen.
Added a panacea to the shop in Chapter 22.
Fixed Eda’s personal skill.
Scathach’s growth rate is revised slightly downward. It was too high, making Lakche’s value look relatively low.
I was wonder if it is possible to recruit both Sias and Sety? Maybe make it possible if player has enough room before reaching limit of maximum allowed units to join.
I briefly rushed through chapter to advance to chapter 23 but Sety nor Sias are no where to be found. There is only Althea Lief sister, Tinney and Julia. On chapter 22 I made Sias go away by talking with him using Marteea.