Corrected some of the English dialogue in Chapter 4, 4x and 5 (With help from Plague).
Fixed managing the citizen escaped flags in Chapter 4, it was not appropriately set with citizens who appear when skipping chapters 2 and 3. And deleted a temporary measure that allowed you to ignore citizen escaped or not and go to Chapter 4x at the end of Chapter 4.
Fixed an issue where the game would freeze when Hannibal’s squad appeared in Chapter 7. Changed to replenish Hannibal’s squad only when Hannibal’s squad has 5 or less people. When Shiva and his men were turned into NPCs, the process would be stuck in an infinite loop because the number of NPCs was over the limit.
The effect of the personal skill “Crit Up” has been changed to Crit+15. The effect that increases Crit by 10 was too worthless compared to others.
Changes and fixes related to alternative units
Changed so that when Felgus and Karin appear in Chapter 4, the Baldo Scroll is added to the chest (because there was no way to get it in that case).
Changed so that when Daisy appears in Chapter 4, the Speed Ring and Lockpick are added to the chest.
Added the talk from Karin to Sety in Chapter 4x and Chapter 6. She receives the Sety Scroll. (If you went to Chapter 4x, you cannot talk in Chapter 6.)
Changed so that if Mareeta has Mareeta’s Sword when Mareeta talks to Shannan in Chapter 21, its true name is now released as the item name. This is only a renaming and does not change the weapon’s performance.
Felgus’ personal skill “Biorhythm” has been given the effect of increasing his crit, and the amount of increase in hit and avoid has been slightly reduced. Considering his rough temper and high pursuit crit in the original, his personal skill needed to increase his crit rate.
Can confirm the new dialogue in case Saias is defeated/captured in Chp 17A. I believe this shouldn’t impact his appearance in Chp 22 because he would still be alive.
Affirmative, I added the event where it would not be a problem in chapter 17A even if you had defeated/captured him, but it does not affect Chapter 22.
Also I want to note something regarding the escape quotes.
Alternative Units escape quotes
Karin and Felgus don’t have their escape dialogues in chapter 5. I don’t know if those are not implemented yet, but I thought it would help if I reported that.
Hello there, a message from my friend.
He wants you to give me all maps of this hack, 'cause he wants to make a Chinese guide of this hack, and mark all the information on the map. Thank you.
Or is there anyway he can get the map from the hack by himself?
Next is an advice from him.
He hopes that Reinhardt can also be changed to Baron. Kempf, Ilios and Amalda can all changed to Baron, but Reinhardt cannot, which is unfair to him.
Not too unfair because Kempf and Amalda both lean towards Strength in their growths hence they promote into Barons to better compensate for this. Reinhardt meanwhile is both proficient at magic and strength with his personal skill targeting the lower stat of the enemy’s defense whether it be physical defense or resistance. The last few maps of New Theory also do not give as heavy of a penalty to mounted units as base Thracia since most of Chp 25 and Endgame’s tiles are considered outdoor tiles meaning mounted units get full movement there.
Another bug report from my friend.
If there are too many units participating in the battle (46 in the picture), some units will be stacked together during the preparation and start of the chapter.
I don’t have the map as a standalone image, so I can’t provide it. You can take screenshots of the game if you want. Enter the cheat code below to remove the darkness on the map:
cheat code
7e0e17=01
7e0e18=01
As already answered, there is little advantage for him to become a baron, but considering his position, it might be better if he could become one.
Corrected some of the English dialogue in Chapter 3, 11, 11x and 15 (With help from Plague).
Fixed an issue where some of player unit’s coordinates of the initial placement in Chapter 24 were duplicated.
Changed the “Send” command to also work for items that cannot be sold. (Knight Proof, etc.). Weapons that cannot be sold are not eligible.
It is now possible to change whether or not the “Drop” command is displayed in the unit’s item menu with the Options.
Added the process related to the automatic saving (measures to enable recovery from the just before point in case of freeze).
If the “Turn Save” setting is “Off”, an suspend data will be automatically saved after each unit’s action during the Player Phase.
If the “Turn Save” setting value in the suspend data is “Off”, the data will be deleted when you perform a soft reset or select “Resume Chapter” in the menu.
Added “Auto” to the “Turn Save” setting value. If this value is selected, the current data will be saved automatically at the beginning of each turn starting with the 2nd turn, and this can be loaded as many times as you like.
Edit: Fixed an issue where the switching between “Send” and “Drop” was not done correctly.
My friend found out that Blume cannot hold most weapons with a power of 25 or more. He speculated that it was to prevent Blume from changing weapons and losing the numerical bonus, but Thororn could give it to him, so his Res would become 40 and he could turn it into stone. XD
But he doesn’t want to remove the gameplay of Petrified Blume, he thinks it’s very interesting.
Thank you for reporting this. This is not very desirable behavior. I’ll fix it.
detail
Blume was originally designed to be able to petrify in a simpler way, but now that no damage makes no state, it became necessary to go through such a complicated process. This is because he has a magic shield, so I’m going to make him not have it in the endgame.
Changed dialogue when Patricia visits Homer’s house in Chapter 14.
Removed the skill Magic Shield from Blume’s learned skills.
Added the skill Royalguard to Blume in Final Chapter.
Added the skill Magic Shield to weapon skills of Thor hammer.
Added curse activation rate on the 2nd page of a Devil Axe item description.
Eliminated the deletion of the suspend save when “Resume Chapter” was selected in the menu.
When you recover from a freeze due to a bug, the game will freeze again (if you perform the same operation again) and you will try to load the game again but the suspend save was deleted, it causes a sad situation. So I stopped deleting it when loading.
I always enjoy playing with you.
I have a few questions and requests.
When I enter the arena with a mounted bow knight, my opponent becomes a melee spec.
When you are down, you will fight at long range like snipers, etc. Is this a specification?
This is a request, but Reinhardt’s growth rate is remarkably low. Now that he can lower his level with Superplef, how about adjusting his growth rate a little?
Regarding a bow knight, it is not my intended specification. The way it should be better is that the opponent should be determined by the range of the weapon provided as equipment on the allied side, but as a vanilla spec, I think it refers to all types of weapons that can be equipped. I’ll look into it and fix it if I can, but it doesn’t seem to freeze or anything, so if I decide it’s not worth the effort, I’ll leave it as is.
Reinhardt is under consideration, including whether he should be eligible for promotion to Baron. Since the scrolls should be in place by the time he joins, I think it would be possible to train him even if his own growth rate is close to zero, but he may need to have growth rates at least as much as Galzus.
Thank you for answering our questions and requests.
As for the bowknight, it is not that troubling, so if it is difficult to fix, we are fine with leaving it as is.
I understand that you are considering Reinhardt.
I look forward to your next update.