Hello! Everyone!This is my first time to enjoy my work in FEU. I want to intruce the Fangame by Srpg studio named “Karin’s War legend on Jugdral”
As a devoted fan of the Fire Emblem series, I’ve always had the urge to create my own SRPG. A few years ago, I discovered SRPG Studio, and after spending some time studying the engine, I finally decided to put my ideas into practice.
In mid-2022, when Fire Emblem Heroes added my favorite character from Thracia 776—Karin, the Pegasus Knight from the Kingdom of Silesse—I was inspired. As a massive fan of Genealogy of the Holy War, I had a sudden whim: I wanted to write a unique “Genealogy Chapter” from the perspective of this “semi-fringe” character. Thus, after more than two years of on-and-off development during my spare time, this project was finally born.
[Game Features & Important Notes]
- 1. Setting & Canon Divergence:
This is a fan game combining FE4 and FE5. I have adopted the main settings of FE5, but the FE4 timeline selected for this game differs from the standard FE5 canon. The specifics regarding the first generation of FE4 will unfold in the main story. My guiding principle is to remain strictly faithful to the core lore of FE4 and FE5, though some details related to FE5 will have minor adjustments due to the alternate timeline. I have poured a lot of heart into this fan-fiction narrative, and I truly hope you enjoy reading it!
- 2. Original Characters (OCs):
Since Karin’s canonical connections in the original games are somewhat limited, I have introduced several Original Characters to ensure a proper team size. They are given appropriate screen time and are seamlessly integrated into the narrative without disrupting the main plot.
· 3. Localization & Assets:
All official characters and locations use their standard official English translated names. Also, as a beginner in 3D modeling/assets, I had to source unit sprites from the internet. Because decent Pegasus Knight models are scarce in the engine’s asset pool, I made a special exception for our protagonist: I used a Griffon Knight model instead. Please suspend your disbelief and pretend the griffon is a pegasus!
(**Unit Sprites & 3D Assets: I want to clarify my previous wording. I did not rip or steal these from other games or Google. These are a mix of official SRPG Studio RTP assets, and Free-to-Use (F2U) materials generously shared and authorized for public use by other SRPG Studio creators on Twitter.**Some parts were also fine-tuned by me based on RTP
The creaters of them are:
セナカ https://twitter.com/onaka302
鹿島安彦 http://dijirotto.iaigiri.com/
Thousand_Mofu2 https://twitter.com/Thousand_Mofu2
)
·4. Combat Mechanics:
The game heavily utilizes FE4 mechanics, particularly the Pursuit and Attack Speed (AS) systems. AS is simply calculated as [Speed - Weapon Weight] (there is no Build/Constitution system). The ability to double attack requires an AS difference of >1 AND the possession of the “Pursuit” skill. Due to engine limitations, skills like Miracle and Adept are not 100% identical to their original FE4 counterparts; you can check their specific effects in-game. Overall, the game features small-scale maps with FE4 combat mechanics. FE5’s Capture system is not included.
- 5. Difficulty & Casual Mode:
My goal is not to punish the player. You can save and load at any time. By default, the game operates on “Casual Mode” (defeated units retreat and are unavailable for the rest of the chapter, but do not die permanently). The base difficulty is roughly equivalent to a standard FE “Hard Mode.” (A Classic Mode with permadeath unlocks after clearing the game once).
- 6. Chapter Structure & Length:
The story begins shortly before the events of FE5.
• Ch 1-5: Covers the events leading up to Karin’s journey to Manster.
• Ch 6-15: Intersects with the relevant plotline of Thracia 776.
• Ch 16-23: Parallels FE4 from Chapter 8 to the Endgame.
• Ch 24-25: The final liberation of Silesse.
• There are also about 10 Gaiden (Side) chapters interwoven throughout. Total playtime is estimated at around 30 hours.
7. Romance & New Game+:
Major characters have branching endings based on their pairings (CPs), which you will discover naturally as you play. Based on the pairings achieved in your first playthrough, time-traveling child units will appear in your New Game+ (Second Playthrough).
8. The Plot Hook (Minor Spoiler Warning!)
While I prefer not to spoil things in the main post, this is revealed early on, so I’ll explain it here. There has always been a glaring logical loophole in the original FE4/FE5 story: Why exactly did Ced run all the way to Manster to look for his father? Furthermore, even if Ced had a reason, how did Karin just happen to find him in Manster? The Thracian Peninsula is incredibly far from Silesse! It almost feels like they read the script beforehand. Plus, as a prince raised by Silesse, shouldn’t Ced be prioritizing his own fractured nation rather than meddling in Thracia’s affairs?
However, what if Ced’s father was originally from Thracia? Suddenly, everyone’s actions become incredibly logical, and the narrative flows much better. Therefore, the canon pairing for the First Generation in this game is Finn x Erinys—a pairing that players rarely trigger naturally in the original game. A large portion of the subsequent plot is built upon this premise.
- 9. Language & Proofreading Request:
I am not a native English speaker. This game was originally developed in Simplified Chinese, and the English localization was completed using machine translation and AI tools, followed by my own manual proofreading. It may sound a bit clunky or unnatural at times. If any of you are interested in helping to refine the localization or proofread the script, I would be absolutely thrilled!
[Controls]
Mouse:
The game can be fully played with a mouse.
Left-Click: Confirm
Right-Click: Cancel / Skip cutscenes
Keyboard :
Z / Enter: Confirm
X: Cancel
Arrow Keys: Move
Spacebar: Skip cutscenes
Ctrl: Fast-forward dialogue
F4: Toggle Fullscreen mode
F12: Return to Title Screen instantly
Reminder: During battles, always remember to check unit commands for “Talk” targets so you don’t miss out on important battlefield conversations and events!
Character Portraits (AI Disclaimer): As per FEU’s AI policy, please note that the custom character portraits in this game (including Karin) were generated and enhanced using AI tools. These portrait assets are F2U/F2E.
Above all, is what I want to introduce about my fangame!In conclusion, I hope this game brings you a fresh and unique Genealogy of the Holy War narrative experience!
Thank you for watching at that time,if you want to have a try,you can download my game in Mediafire: Karin's War legend on Jugdral













