[FE4] [Complete] Generation Swap

Brand New FE4 GenSwap Redux Edition: Now Featuring 100% Less Unnecessary Reworks!
v2.5 Download Here (Contains .bps/.ips/.ups)
Apply to an untranslated headered rom (personal suggestion to use Floating IPS with the .bps file, but as far as I know any method should work)

Huge thanks to Miacis for the tech support, I cannot express just how much she has helped me when dealing with character names and menus

All information (items, bases, etc.): FE4 GenSwap Info - Google Sheets

Mostly what it says on the tin, this is a version of Fire Emblem: Genealogy of the Holy War where the characters from each generation are flipped (minus Iucharba, sorry buddy). For example, Sigurd is now Seliph and vice versa. Additionally, in case the names I’m using and the spreadsheet didn’t tip you off, this patch also includes up to date names for all playable characters!

Images

This isn’t as simple as just swapping the portraits though, growths and bases and all that have been adjusted as well. For example, Lana, who replaces Edain, uses Muirne’s growths and bases, and Muirne now uses Edain’s growths and bases.
There are many cases where the translation isn’t one-to-one, but this is the gist of it.
In the case of skills, substitutes are still being used as a basis, although I have taken far more liberties here to make units more interesting to use than they would be if they were only a carbon copy of their substitute base.
For units such as Oifey, who aren’t a child/have no substitute, they were more directly implanted into the spot of the character they replace, and vice versa.

There are other minor changes, such as sword skill inheritance, which are noted in the provided spreadsheet.

Outdated Version

WARNING: THIS VERSION HAS KNOWN ISSUES WHICH THERE ARE NO PLANS TO FIX

In this version of the hack, there are several other changes beyond the swapping of units.
A light rework to Light magic has been made. Firstly, Priests are now able to use C Light, and High Priests can now use B Light, and Light magic is generally more plentiful to accommodate for this.
In terms of the weapons themselves, Light and Nosferatu now have lower Mt, with Nosferatu being B rank now. In addition, both Aura and Nosferatu can be acquired (with the one you miss in Ch7 being put in the Ch8 Armory).
Biggest of all, a new B Rank Light Tome has been added, named Charm (which looks like a sword in menus), which is meant to effectively be “Ellight”.
Additionally, specialized mages (such as Fire Mage) now each have a C rank in the form of magic they are strong against, and Male Mage Fighters now have B swords such that they are not explicitly inferior to Female Mage Fighters.

Known Issues (Please Read Before Playing)

The new Light Tome (Charm) will softlock the game if used with animations turned off. It also causes strange visuals if used by a class with access to Swords (impossible in normal gameplay), but this appears to have no adverse effects.
The Unit menu and similar menus displays names in a very bizarre unreadable fashion. As far as I know, this has no adverse effects beyond requiring you to go into units’ individual menus to see their Talk targets.

v1.0.1 Download Here (Contains .bps/.ips/.ups)

All information (items, bases, etc.): FE4 GenSwap - Google Sheets

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Finn supremacy baybeeeee

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Heya! I’ve been playing your mod so I can pretend that the gen 1 units actually lived and I just got to chapter 6. There is a minor problem with item drops in this chapter. Harold still has a Return Ring that he is not set to drop, Dannan is not set to drop his return staff and neither Lex or Lucharba have a speed ring or paragon band in their inventories. Another minor thing is that Sigurd has his name as Seliph on the map sprite and inventory screen. I’m really enjoying the gen swap despite that.

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Thanks for the heads up! I’ll make sure to fix these issues (and hopefully find some other things I’ve undoubtedly missed) once I’ve got the time.

maybe it’s just might Alexia but I don’t see anything mentioned about how gen2 works

I’ve finally come back to this. Sorry to fans of the weird reworks I did but this time I’ve built it back from the ground up to be more in line with the base game, no more weird new light magic tome you have to turn off animations for. This does also means the old version will not receive any updates, but I’ve left it available to download if anyone still wants to play it.

Alright, I think after the past two months of learning way more about FE4 hacking than I ever expected to, I’m really happy with the state this hack is now in (and a bit worn out of playing it over and over). As such, I think it could be considered to be in its “final” version, although if anyone encounters any issues or inconsistencies while playing, please do let me know so that I can fix them!

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