[FE12] Reverse Recruitment

(Wasn’t updated here in a while, so I updated it)

This has been completed for a while and I posted some patches/updates on reddit. Now that this is the final version (hopefully) I can finally post it here! (Most of the things here are copy pasted from the reddit thread)

Special thanks to: Topazd (he made a spreadsheet to make calculating personal bases easier), Rute (Someone who also know things about FE12 hacking) and others from discord who helped me to playtest it and finding mistakes/bugs.

Reverse Recruitment implies that the recruitment order is reversed, so Marth is now Elice (she can reclass too!). I used the game order of recruitment, it’s better this way because having 3 healers in prologue sucks. Prologue has been playtested on normal and lunatic reverse, so you should be able to complete it. Chapter 3 is possible on lunatic reverse without any deaths (Palla’s replacement can survive). Endgame H4 has been tested too and is also possible(though you need to save some rescue and again uses). I don’t think there’s anymore to say, if you have questions or if you have found mistakes/bugs comment here or hit me up on discord if you share servers with me Radd#8116. Messaging me on reddit is fine too, my username there is /u/Nuthingdude.

#Bugs:

  • Arran’s ending is buggy (it doesn’t crash the game so I will let it stay like that)

#Screenshots

#Download

#Spreadsheets with units

#Spreadsheets with all the personal bases

15 Likes

this is epic

This is such a great hack. Thank you for creating it. We need more ds-era projects.

2 Likes

This hack has been a blast to play through! It’s a totally new way to experience one of my favorite FE games.

With that said, I do have a few criticisms. I’m playing on Lunatic Reverse, so everything I’m saying is with that in mind.

Ch 4: Abel should be reclassed into a Curate so that he can use the Rescue staff he has in his inventory. It’s impossible to save ALL of the Ch 4 recruits without the Rescue staff. Macellen (who replaces Ogma) can’t survive the pirates after recruiting Est (who replaces Sirius), and the Rescue staff exists to prevent this problem. The Rescue staff also allows you to send in one of your units to assist the Ch 4 recruits, which gives you time to save them before they’re overrun.

Ch 5: Minerva, who replaces Jeorge, should be stationary. This map is programmed so that if Jeorge attacks anyone, his squad will immediately become aggressive. This isn’t a problem in the base game because Jeorge isn’t a flier. But now? It’s a massive problem because Minerva is a flier. She extends the aggro range of Jeorge’s squad and, by doing so, locks you out of the upper half of the map.

Ch 15: Yumina’s Shaver tome should be replaced with an Elfire. You’re always going to be sending fliers to the area where Yumina is, and Yumina being able to oneshot and/or crit your fliers is miserable to deal with.

Ch 19: Catria, who replaces Sedgar, should be stationary. She has the same problems as Minerva in Ch 5. She extends the attack range of her squadron (in this case, a bunch of Horsemen), and her extended range actually makes the map easier. You can use her to lure the Horsemen out of position and away from the enemy ballista and Paladins, which gives you a cheese strategy that isn’t there in the base game.

Ch 20: I noticed that the Earth Dragon now drops an item, but the item looks weird/glitchy. Is this intentional? Also, I think that the Magestone drop should be moved to the Glower Sorcerer.

All this aside, I’ve been very much enjoying this hack. Thank you for making it!

2 Likes