The shadow is slain.
It ainât true FE3 if you donât have the starshards boost growth
An absolutely grand hack, however. Seriously, a lot of people that were disgusted by Krisâs inclusion may finally be able to play the game without his ugly player-determined face showing up. Youâve done a great service
So I was hypothesizing about FE12 with Kris just gone, and I was alerted to the fact it actually exists. Doing Kagaâs work out here you legend.
Old Mysteryâs FEE3 showcase was today. While the hack itself has no new release today, keep your eyes peeled on this thread. When those tools release, editing FE12 will become significantly easier. And you can be sure Old Mystery will get an update soon afterwards.
Until next time!
this hack totally deserves a
, iâm going to play it asap
Is this compatible with the July 21st 2020 addendum translation patch?
I do not know what you are referring to. The closest I can find is an addendum released on the 21st of June 2020 for the original FE3, which this is absolutely not compatible with, since this modifies FE12, its remake.
crabâŚcheese?
While I get you want to make fe12 like fe3 I donât exactly think that removing gameplay features is not going to make the game better it just makes it more like the original which, while I do enjoy I still think is flawed. People wouldnât like echoes if it were exactly like gaiden and thatâs because gaiden has flaws that were fixed, that goes for shadow dragon as well. Removing something that is entirely optional and can only be beneficial to the player is not good design, no matter how faithful you want to keep it
Also, I donât understand the point in removing reclassing when itâs not necessary or even encouraged by the game. All youâre doing is making the game less fun and variable by removing a feature that has no impact on the quality of gameplay itself, that some people actually enjoy.
kaga also said himself that he wanted fire emblem to be accessible to newcomers (thatâs why Jagen exists in fe1)
Which is the entire point. In my eyes, closer to the original is better. Also, getting rid of reclassing is completely optional, so those that enjoy it do not have to lose it.
If you want it to be exactly like the original then I donât see a point, sorry if I sound rude but wouldnât it be better to just give a translated fe3 a facelift? Surely that would look better than the horrible animations of fe12 ugh
edit: Stop saying Iâm wrong, Iâm fine with any person saying that they disagree however it seems that people think that I am insulting the hack, iâm not, this is very well made, I just donât see a point to it existing and saying âbecause the creator wants fe3 in this styleâ wonât change my mind. Iâm open for discussion, not people saying Iâm wrong and acting like Iâm making fun of the hack
I donât think itâs very productive to tell the creator of this mod what they should or shouldnât do with their time.
As for the efforts of this patch Iâm all for it. I enjoy having a way to play FE12 that doesnât include a very poorly done insert character. I appreciate all the effort gone here, and I hope someone in the community is inspired enough by this effort to revamp FE3 as needed.
No, it wouldnât be better. The whole point of this is to have the modern gameplay and graphical advancements with the narrative of the old one, along with the non-Kris narrative additions.
Just because you donât like the animations doesnât mean he shouldnât hack FE12 lol
And here I thought I was obsessive about changes from old games, but hereâs someone literally replacing the entire script with an older gameâs fan translation, pre-11 names and all. The furthest I wouldâve gone there would be renaming the continent to Akaneia but keeping the nation named Archanea, and also keeping the Shield of Seals name.
Are you also going to give thieves bullions to mimic how nearly every thief in FE3 dropped money when they were killed?
Enemy equipment has not been touched. While editing (and adding) units is possible, the procedure for doing so is currently far too tedious to consistently execute, let alone have functional on five difficulty modes. This is the main stopping point on restoring FE3âs deployment limits, which are more generous than FE12âs.
Should tools advance to the point where unit and enemy placement can be easily edited, I will likely make a patch where equipment will be restored, and the gold drops will likely come with it. This would require severe rebalancing and I do not see this happening for quite some time: this would be grounds for an Old Mystery 3.0.
Regarding the script, I thought I had it in the OP, but it turns out I didnât. The script isnât completely replaced with FE3âs, though I did compare every line between 3 and 12 to add back everything that 12 missed.
Hereâs the script. The comparison can be found in the excel spreadsheet. Iâll also put this link in the OP for convenience.
This is incredible
Iâm having trouble getting the optional patches to work, is there a specific way Iâm meant to patch it/any version of xdelta I need to use? (I can get the base patch to work but nothing else)
So just making sure I understand: the base patch contains no gameplay changes, right? Like, if i just apply that (and maybe the more standard phrasing) then the actual gameplay of FE12 will be completely untouched and only the story will be different?