[FE1] Time For Tom - Excellent Edition

And now it’s time for Silly Hacks with Polinym, the part of the forum where Polinym comes out and posts… a silly hack.

Back in the War of Heroes, when Prince, or rather, King Mars and his knights were off battling Emperor Hardin’s forces, two of his forgotten former allies were planning a scheme of their own to bring the war to an end. They were a pair of best friends, Thomas the archer and Jake the Ballistician. Thomas had heard the legend of a hidden temple deep in Wylar’s Woods where an orb resides with the power to travel through time. So, the two country boys set off to find it, and soon find themselves whisked away on a whirlwind adventure in…

Thomas and Jake once again empark on their Excellent Adventure in the brand-new Excellent Edition of Time For Tom!

Time For Tom is a hack that spends time to care about the characters that others pass over, the ones people neglect. It’s also funny. Like, really funny.

This new version of the game is a complete overhaul of the original Time For Tom using the latest version of my own Basilisk FE1 editor program (note: as of writing this, the public Basilisk is not up-to-date with the latest fixes I use privately). It’s also filled with new features, bug fixes, and rebalances! Notable changes include but are NOT limited to:

  • Healers should no longer silently attack with staves!
  • Units without Resistance can now gain permanent Resistance on level up!
  • Item names no longer use abbreviated names (DrgnKill → Dragonkiller)!
  • New cool graphics!
  • New playable units!
  • New recruitable units!
  • More in-game hints!
  • Even funnier dialogue!
  • More secrets!
  • More lore-accurate weapons!
  • More reinforcements? Uh-oh!
  • Alucard? I’m interested in this!
Just show me the screenies!







You can pick yourself up a ZIP file with the patch inside on this nifty Github repo!
Be sure to patch to the original Japanese ROM.

This version no longer includes a recruitment guide as the game now provides some hints, albeit not obvious, about what characters recruit other characters.

Also of note: Having knowledge about many Fire Emblem games is not required, but will greatly enhance your enjoyment of this hack. I have crammed this thing so full of elaborate references that no player will probably ever catch them all!

Special shoutout to user @BandanaSplitzzz for letting me watch him get tortured by the original Time For Tom and inspiring me to go back and make improvements to this hack! It wouldn’t have happened without you! :slight_smile:

Are there bugs? Well, yeah. Probably. There’s definitely times where the screen may get messed up a little and make some tiles the wrong color, but it’s nothing that should hinder you from playing the game. If you do encounter a game-breaking bug, please bring it up as soon as possible so I can fix it.

18 Likes

Congrats on the release!

1 Like

oh yeah. it’s time for tom baby :fire::100::fire::100::fire::100:

Could you give a resource with the stats for all of the items? Thank you.

Some of the items are designed to be mysterious! Generally though, if an item exists in Mystery of the Emblem, it uses the stats from that game. If I recall, the Falchion uses stats from Awakening. For character-exclusive equips, you can draw upon knowledge of other FE games/media/polls.

Thank you. I found the data.

That’s weird. Eclipse won’t run it. Any suggestions?

Time For Tom is a ROMHack. You can patch it to the original Japanese ROM and play it like any other NES game. I reccommend FCEUX as that’s what I developed it in, but any emulator should do.

Eclipse is for editing the Basilisk tool or running the enemy creator scripts.