FE1 - Famicom Merciless

While browsing the net and working on the rebalance patch last month, I had an epiphany. What if the Kaga-era FE games had built in hard modes?
Fire Emblem (Japan)_000
Famicom Merciless_000
Introducing, Famicom Merciless Mode! What began as a mere adaptation of FE11’s most infamous difficulty would soon blossom into its own full-grown project, featuring new color palettes, remixed enemy placements, and various other twists I won’t spoil.

If you want to know more, I highly suggest looking at the readme, which should clear up any questions you may have.

IMPORTANT NOTE: While the rebalance patch was based on the Quirino 1.1 fan translation, for this hack, I’ve opted to overlay the changes on an original japanese rom (yes, I played the entire game through in a language I can’t even read), so you will need to patch an unmodified FE1 file with this hack before patching it again with whichever fan translation you wish to use. I personally recommend the recent fan translation by Polinym. If there is demand for it, I will consider making a patch with an english translation built-in.

I wish you the best of luck.

This issue can be avoided by turning off animations before attacking with the sword though, and it will function normally if one does so.

Update 12/23/2021 - I’m pleased to announce that the newest version of Famicom Merciless has just been completed, featuring four new weapons, slightly revised weapon balance, a new title screen graphic, and no more “Levin Swords corrupting the game” nonsense (because I removed them). It is available for download here:

As always, make sure to apply the patch to an unmodified japanese rom. It comes with the Quirino translation preinstalled for technical reasons.
Due to the insurmountable technical difficulties faced while creating this rendition of the hack, I cannot in good conscience call it the “definitive release”, rather, think of it as a… Special Edition?
It’s release marks the completion of this project, and I do not plan to release more for it unless a previously unknown game-breaking issue comes to light (Probably just another goddamn Levin Sword crash), but it doesn’t mean I’m done with FE1 just yet. There’s more to come in the future.

If you have any questions, check the text file that comes with this patch. If you still have questions after that, just message me.


Good Matthis.


When I reached ch 6 the game gave me two glitched units and the map cutscene freezes meaning im softlocked
Any idea on why this might happen
Fe1 Merciless Mode Translated (20)
Fe1 Merciless Mode Translated (21)

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I’m just going to sit here and cry as Matthis gets buffed and Roshea stays the same

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hmm… I haven’t a clue why that is. I only tested the game untranslated, and just checked to make sure the patch works with english translations.
There may be a compatibility issue with said translations that has caused this, as I never ran into such an error during my playthrough.
I’ll look into it.
Also wow, you didn’t even use Vyland as suicide bait

Also wow, you didn’t even use Vyland as suicide bait

How dare you suggest using our lord and savior as bait

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Our lord and savior is Roshea in this house.

Who said there can’t be more than one?
Wolfguard supremacy is based.

Famicom Merciless (Polynim)_000
I played up to the chapter where you reported the issue using the Polinym patch, and I haven’t run into any issues. I genuinely have no idea how this could happen.

Well yeah
I used Hardin and Wolf as suicide bait
The bad ones
Also the crash not happening to u is very odd
It might have to do with etiher my emulator or maybe the fact that I lost units

What is your emulator of choice?
Also, losing units shouldn’t be an issue. I lost 9 by the sixth chapter in my first run.

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Mobile emulator called John NESS

mobile emulation strikes again

Laughed too hard at this. Miss those beginning emulation days



If I could highlight or pin this message somehow, I would.

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New version. A criticism brought up was the high crit rates of enemies. You wouldn’t know it, but virtually the only thing skill affects is crit rate, and enemies have skill in abundance. All skill bases have been reduced to 1, as a countermeasure against being crit.
Also, personal move for playable units, including Beck, knights, curates, archers, Elice, and Gotoh.
There was an oddity in which the effective damage dealt by horse effective/armor effective weapons was swapped. This has been fixed.
I didn’t really have the heart to do more, but I felt these things needed to be addressed.