Perhaps I forgot to TileID+1 the floor.
With Kaitou, I didn’t notice because I made the floor transparent.
I will fix it later.
For now, let’s Uninstall.
It’s a bit long but you can uninstall it with the following code.
I’m attaching the ups for now.
Thank you. I’ll try it. I also don’t think it’s that huge a deal, just that it would have been better had the extend not replaced the default platforms as it seem to be what had happen or at least if there was a way to actually edit those specific floors. I just didn’t know how to really do it and was hoping for some way or guide for it.
And please forgive me but where would the lines of code be placed to uninstall? I’m not too familiar with this type of uninstalling. Just a general location would be nice, like just copy paste it into the patch file or is it to the hex editor?
As with other patches, they can be edited from the PATCH in the editor.
This patch is for those who want to use more sets of battle backgrounds.
Your report7z didn’t seem that different from vanilla.
Unless you are creating a large number of chapters, there would be no point in using this patch.
As for the bugs in the patch, I fixed them earlier and you will get it when you update febuildergba.
It’s not much of a fix, so I’ve left the name of the patch as it is.
As mentioned in the description, this patch is for those who want a large number of combat backgrounds.
For example, vanilla only defines up to 0x14, but with this patch you can create a much larger amount of battle backgrounds.
If you don’t have more than 0x14 chapters in your game, there is almost no point in using it.
Thank you very much for your help. I’ll try to see what I can do and mess around with this, although not really too good with Hexeditor itself. I appreciate the help.
I’m sorry to keep imposing on you, but I’m still not sure how to use the lines of codes you’ve given to me. I tried around but I am definitely doing something wrong. My skills with Hexeditor is just not good enough and if this is just basic stuff, I am sorry.
Uninstalling still seem to be a little hard and I was hoping if there was just some guide or step to doing this for those who are just not that good at code related editing. Did the UPS you attached already have the lines of code in to uninstall? I’m just a little confused right now, I do apologize.
The Menu Promote Command has a rather serious error in that, after being installed, units lose access to the wait command. It just vanishes from the menu, they can only attack and use items. Not being able to move a character and just do nothing with them is a rather game breaking glitch.
I’m also unsure how to use the Menu Promote option in general. The values the editor asks for are a map, a character and a promotion. So is the character meant to be able to promote anywhere on the specified map? It doesn’t look like as I could never get the option to appear at all no matter what combination of values I put in.
Copy the Wait menu from the vanilla ROM.
You can do this from MenuCommand on the right side of the Advanced menu.
This is a question that has been repeated many times in the past.
All you have to do is press F11 to start Hex editor and stick the hexadecimal number at the given address.
If you can’t figure it out, use my attached ups.
Because I’ m correcting everything on your behalf.
I see. That’s simple enough to do. It it’s a question that’s been asked many times though, maybe the description of the patch in the builder should note that the user will have to do it.
Hi! Is there a way to increase the number of world nodes? I do not see an “Expand List” option like I see with other lists. Alternatively, is there an easy way to go from a World Map based chapter to a Non-World Map chapter back to a World Map chapter? Right now, after I finish the Non-World Map Chapter, it loops back to an earlier node, despite having a different End Event Node.
It is not possible.
This is because world map nodes and roads are meaningless if only the data is extended.
To do so would require modifications to work memory and save data.
World map events are difficult.
It would be impossible to control them without a proper understanding of the specifications.
You can specify nodes with the instruction “WM_SETNEXTLOCATION+MNCH”.
Or, it is necessary to understand the relationship between world map nodes, map settings, and wordmap events.
The uninstalling for the extended battle floor patch is fine now…sortof. Except it completely removes the background even when putting at animation 2 from the option. I think it might have just did something that wiped out the patch’s battle background along with the uninstall of the battle floors.
Either way, it might be good to put a warning if there is going to be no change to it since once installed, I don’t think it can be uninstalled “properly”. At least for now.
Since this is a patch made by EA, uninstalling it may not work reliably.
While it works as well as possible, it is difficult to guarantee a reliable uninstall.
@7743 Hi, I want to use your patch “Change Chapter Title background for each chapter” but the result have a bug. I’ve triying with different images but the result is the same. That bug in middle of the title.
Maybe the image is bad, I’dont understand. The image is this.
The image have 15 colors and 1 for background. Maybe you can explain me how to insert this images to your patch correctly.
Thank you for your help earlier. I was able to fix my problem. Unfortunately, a new problem came up. Whenever I try to progress past Ch. 17 River of Regrets using the methods to get past all of the previous chapters, the game loops the chapter again instead of continuing forward. Is there something hard coded in that chapter that I should be aware of?
Something else I just noticed when playing the chapter. None of the flags are activating. I am unable to recruit Syrene, Eirika does not talk to Lyon prior to their fight, and defeating Lyon does not end the chapter. It looks like it was turned into a Rout map, even though it is listed as “Defeat Boss” in the Chapter editor.
I don’t have the data, so I can only make an assumption based on your story, but I think you are probably in “world map skirmishes” mode.
Try to change the chapter to “enter from anywhere” in the map loading process in the middle of the advanced menu.
Then, when you re-enter the chapter, I think it will switch to normal mode.