Alright, Thank you.
Hello @7743, Iâve found a error in the patch âPrevent Exchange Value Itemsâ. When your inventory is full you can send the âvalue itemâ to the convoy, that shouldnât happen right?
I was thinking that it was my mistake, but I testing in a clean rom and the error persists. Is there any way to fix it?
Iâll wait for your answer, thank you very much.
Please report the bug to the author of that patch.
Hey everyone, i was wondering if there is a Patch or the possibility to make a Patch for FE8, that you can simply set a Unit Base Palette as it is in FE7? Reason for that is, the cap of 7 Unit Palettes and thereby the limitation of only 7 possible classes a Unit could promot to with fitting color palette.
Thanks in advance
Isnât seven enough?
If you really need more than that, change each battle animation id in the custom animation patch, not the palette.
I donât think there are many people with that many custom palettes, so I think itâs more than that.
Hi, iâm new to romhacking and iâm trying to translate FE8 into brazilian portuguese. So far so good, but iâm struggling with the Class reel font and Class name special font. Right now iâm creating the font of characters of brazilian language that donât exist in those fonts (ĂŁ, Ă”, ĂĄ, Ă©, Ă, Ăł) but I canât find a way to make the game read it. I tried put these letters in the place of letters unused, but there are only 4 unused.
Right to the question now, is there a way to make the rom read a new letter in those 2 fonts? Create a .png in class reel font and insert on a unused place and make the rom read it, and enlarging the .png on the class name special font for space to create the new letters and make the rom read the space where the new letter is?
ClassReel can only use some letters of the alphabet.
You can use the following patch to set the name exclusively for class reel as in FE8J.
NAME=fe8u class reel alt class name(Installer)
INFO.en=In OP CLASS REEL, add data that can get a new class name for when a class name is written with a non-ASCII character string.\r\nWhen you add this patch, we get the class name from the TextID defined in another table.\r\nIf this value is set, this name will be used instead of the class name.\r\nIf it is undefined by 0, I will refer to the name of the class as before.\r\n\r\nThis patch can also be used as a countermeasure because the name will not be displayed at CC or in the opening Class Reel when using NarrowFont.
iâm using this, but the letters ĂŁ and Ă” donât appear that way also. And this donât work with the special font.
iâm going to try to take a few images here to show what iâm wanting to do
You canât add the class reel font without writing an ASM.
If you must do this, write your own ASM.
As explained earlier, only some alphabetic characters are available in class reel.
All other characters are not available.
so the only way to write a character in the â60â space is writing an ASM? how can i do that? Iâm completely new to this
also to write new letters in this image and make the game read it, iâll have to write an ASM as well?
so the only way to write a character in the â60â space is writing an ASM? how can i do that? Iâm completely new to this
I think that font would work well if the list were expanded.
also to write new letters in this image and make the game read it, iâll have to write an ASM as well?
The only way to get this font is to write an ASM.
Note that I am speaking against this font.
This font is the text that appears in red in the upper right corner during class reel and promotion.
Hi, new here. Just wondering if thereâs a way to edit the title screen and show character growth rates in fe6?
I donât think anyone has written code to display a unitâs growth rates for fe6, sorry.
I imagine for the title screen itâs just images that you should be able to edit. If feb doesnât have patches for it, then you should be able to find each layer of it in the graphics editor
under tools iirc. Youâd export it, edit, then import it again.
(Fe8 is by far the most supported rom. Most custom things are made only for fe8.)
Okay, got it. Thanks for the help
Hello guys, quick question⊠Is anybody getting an issue with FEBuilder and Windows Defender??? For some reason today, after detecting an update for FEBuilder and selecting to install it, WD started to flag FEBuilder.exe as a virus with the trojan âWacatac.B!mlâ⊠Did something happen? I tried to re-download the thing but always the same issue
@OzTheMaverick Make an exception for febuilder. It often gets flagged as malicious by software that does not rely upon actual users being hurt by programs. This is because the debugger takes some control over your emulator to allow for convenient cheats while debugging.
Yeah, had to do that. Thanks pal
Does anyone have any help on how the Extend Battle Floor/BG patch works?
I had it installed and it effectively changed every single battle platform and for some reason, there does not seem to be any way to actually change it back to the default game platforms (for example, chapter 1 platform becomes sand/sunachi1 and gate/jyoumon1) and Iâm not sure how to edit it per say, since the playerâs platform stays at default gate/jyoumon1 floor or something. Changing the platform seem to only effect the enemiesâ floor. I am unable to uninstall it either since it effectively bricks the entire game (battle do not run).
I just want to know how is it to EDIT the battle platform itself, cause that seem to be the strangest change with the patch. Or at the least default it back to the original gameâs since otherwise I have to go through every single environment/terrain and fix all of it. My only other option is to roll back before the patch but I effectively lose 2-3 day of work. Any help would be greatly appreciated.
This is for FE8/ Sacred Stone BTW. There isnât any error or anything(least none that i know of). Just that the moment the patch âExpand the list of battle floor terrain and battle BGâ is install, all the default floors changed and I donât know how to edit them. A guide or insight or anything would do, as to HOW the patch and the editing the platform is suppose to work would be nice.
Why donât you attach report7z first?
If you think itâll help. Again, itâs more of a question of HOW to edit the battle platforms since AFTER the patch, all the floors are changed. This is after the patch. I just wish to know how and where to go to change the platforms since the editor is confusing in itself, plus even certain changes seem to not affect certain platforms. I just wish to go back to the default settings/platforms, but it isnât possible to uninstall the patch since doing so breaks the game. I just want to know where to go and how to edit the platforms after the installations.
Hereâs what happen after the Expand the list of battle floor terrain and battle BG(Editor)'s list is set to 0. The enemy platform disappears but player platform uses a default that I do not know where to go to edit. From the (Battle Platform) tab, it also doesnât show any way to edit the platform either.