Huh! That is a very simple solution. Thanks!
I had a virtually identical issue in the past, and it taught me to always double check the source text window once you run into any dialogue issues. Iâve never figured out why, but sometimes the text editor just leaves in a ghost command or inserts an extra something when youâre using the simple editor.
I have a few patches that I would like to request if they are not too much trouble.
-
Veslyâs Negate Defense by weapon (specify weapon to negate a % of targetâs defense instead of 100%): https://feuniverse.us/t/veslys-asm/12011/9. This would allow for many more unique weapons.
-
Veslyâs updated AoE patch (has some improvements over the original such as item drops, showing damage numbers, and more customization of AoE abilities): https://feuniverse.us/t/veslys-asm/12011/83
-
A patch to change the universal doubling threshold with skill system (The current patch is incompatible with skill system)
-
A patch to change the values of âstanceâ skills (mirror stance, sturdy stance, swift stance, etc) and âshort shieldâ, âtower shieldâ skills (skill system)
Thanks for your consideration.
Veslyâs Negate Defense by weapon (specify weapon to negate a % of targetâs defense instead of 100%): Vesly's ASM - #9 by Vesly 1. This would allow for many more unique weapons.
I think this could be support.
But I donât like the way it is implemented, so it will be after I rewrite it.
I think creating a map with item id is a waste of space.
Veslyâs updated AoE patch (has some improvements over the original such as item drops, showing damage numbers, and more customization of AoE abilities): Vesly's ASM - #83 by Vesly 1
I have no plans to do so at this time.
This is because it requires a lot of work.
A patch to change the universal doubling threshold with skill system (The current patch is incompatible with skill system)
This is a patch made for Vanilla, not SkillSystems.
A patch to change the values of âstanceâ skills (mirror stance, sturdy stance, swift stance, etc) and âshort shieldâ, âtower shieldâ skills (skill system)
I have supported to this.
When you update the FEBuilderGBA you will have a patch available that will change the stance values.
I donât know if itâs necessary to do a report7z for this since itâs more of a patch bug. When using Gaiden-Style Spell, you spend the programmed HP twice: once during combat and once after it ends.
If itâs a bug in the patch, tell the patch author.
I think gaiden magic is a new feature and has many bugs.
This has been fixed in skill system master.
If it has been corrected, it will be merged in the next year or so.
I just wanted to say thank you for including a few of these patches so quickly.
There is a visual Error with enemies HP bars. This afternoon Iâll upload the reportZ(Iâm not in my computer).
Any idea of what causes this?
I donât have report7z so I canât say for sure, but isnât the weather on this map cloudy?
Maybe, I donât remember what I had there. Iâll check it as soon as I can.
Iâve found an error on a hack that Iâm working on, on the first chapter, when you defeat every enemy but the boss, the game freezes.
ReportZ: https://drive.google.com/file/d/1goZBsBrjR8dfPUDfQNY3ZukuKpf5a8UP/view?usp=sharing
This is because Seth is not there.
Press the F5 key to start the debugger.
Then you will find out the problem in less than a minute.
There are three possible solutions
- make Seth appear
- erase this event
- adapt this patch
NAME.en=Prevent Freeze For Get Unit State Event 0x33.
INFO.en=Resolves an issue where trying to get the status of a character that does not exist freezes.\r\nIf you get the status of a non-existent character, make sure to return 0 to MemorySlotC.\r\nApplying this patch saves you from having to CHECK_ALIVE every time.\r\nImproves the behavior of the following instructions.\r\n(CHECK_STATUS,CHECK_COORDS,CHECK_CLASS,CHECK_LUCK,CHECK_COORDS,CHECK_CLASS,CHECK_DEPLOYED,CHECK_ACTIVEID,CHECK_ALLEGIANCE,CHECK_EXISTS)
Alright, thanks.
hey! Ive been loving to use fe builder to customize my units and improve overall customization in my gameplay, thanks for making this!
Just wanted to ask, is there a way to remove the 5 supports limits per character with the builder? I always feel like doing all the supports in game like in a modern FE, but most hacks doesnt support this
thanks!
@monk-han Iâm pretty sure there is a patch for it. Just search âsupport limitâ or something along those lines in advanced editor > patches.
thanks!! I think I was able to expand the limit to 10 supports based on this post Changing FE7 Support Limits
not sure its already working but lets see! Thanks for the reply
Iâve found a bug on a ROMHack Iâm working on. Each time that you clear chapter 0(Prologue) the game skips chapter 1 and goes directly to the world map. Any idea of how to fix it? I have been looking though the events and I canât find what causes this.
ReportZ: https://drive.google.com/file/d/1j8GQH8yNP329uMw2CSM8lY2r5SD9lNA1/view?usp=sharing
Once you clear Chapter 0(Prologue), the game just skips Chapter 1, and goes straight to the world map.
First, you are in Map0x3C, not Map00.
And the EndEvent for this map issues MNCH instead of MNC2.
When the first MNCH is issued and the world map is displayed, the event to move to Frelia is initiated.
That is the cause of your problem.
So why did you warp to MapID 0x3C, because you used the LOMA instruction in StartEvent of Map00 to warp to 0x3C.
The problem can be solved by using this LOMA instruction to return to 0x00 instead of 0x3C.
If you really want to create a game on MapID 0x3C instead of MapID 0x00, change MNCH of EndEvent of MapID 0x3C to MNC2.